~ruther/qmk_firmware

59f671744b7474cdc07830799053ba1d61edbf72 — peepeetee 3 years ago 7fb2270
[Keyboard] ID75 v2 (#16351)

A keyboards/idobao/id75/v2/config.h => keyboards/idobao/id75/v2/config.h +152 -0
@@ 0,0 1,152 @@
/* Copyright 2022 peepeetee
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x6964 // ID
#define PRODUCT_ID      0x0075
#define DEVICE_VER      0x0002
#define MANUFACTURER    IDOBAO
#define PRODUCT         ID75

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { B0, B3, C7, B6, C6 }
#define MATRIX_COL_PINS { F6, F5, F4, F1, E6, D5, D3, D2, D1, D0, D4, D6, D7, B4, B5 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

#undef RGB_DI_PIN
#define RGB_DI_PIN F0
#ifdef RGB_MATRIX_ENABLE
#    define DRIVER_LED_TOTAL 85 /* 10 Bottom 75 top*/
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define RGB_MATRIX_KEYPRESSES
#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_BREATHING
#    define ENABLE_RGB_MATRIX_BAND_SAT
#    define ENABLE_RGB_MATRIX_BAND_VAL
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    define ENABLE_RGB_MATRIX_CYCLE_ALL
#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define ENABLE_RGB_MATRIX_SPLASH
#    define ENABLE_RGB_MATRIX_MULTISPLASH
#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

/* Bootmagic Lite key configuration */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 0

A keyboards/idobao/id75/v2/info.json => keyboards/idobao/id75/v2/info.json +10 -0
@@ 0,0 1,10 @@
{
  "keyboard_name": "idobao/id75/v2",
  "url": "",
  "maintainer": "qmk",
  "layouts": {
      "LAYOUT_ortho_5x15": {
          "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":12, "y":0}, {"x":13, "y":0}, {"x":14, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":4, "y":1}, {"x":5, "y":1}, {"x":6, "y":1}, {"x":7, "y":1}, {"x":8, "y":1}, {"x":9, "y":1}, {"x":10, "y":1}, {"x":11, "y":1}, {"x":12, "y":1}, {"x":13, "y":1}, {"x":14, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":4, "y":2}, {"x":5, "y":2}, {"x":6, "y":2}, {"x":7, "y":2}, {"x":8, "y":2}, {"x":9, "y":2}, {"x":10, "y":2}, {"x":11, "y":2}, {"x":12, "y":2}, {"x":13, "y":2}, {"x":14, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}, {"x":4, "y":3}, {"x":5, "y":3}, {"x":6, "y":3}, {"x":7, "y":3}, {"x":8, "y":3}, {"x":9, "y":3}, {"x":10, "y":3}, {"x":11, "y":3}, {"x":12, "y":3}, {"x":13, "y":3}, {"x":14, "y":3}, {"x":0, "y":4}, {"x":1, "y":4}, {"x":2, "y":4}, {"x":3, "y":4}, {"x":4, "y":4}, {"x":5, "y":4}, {"x":6, "y":4}, {"x":7, "y":4}, {"x":8, "y":4}, {"x":9, "y":4}, {"x":10, "y":4}, {"x":11, "y":4}, {"x":12, "y":4}, {"x":13, "y":4}, {"x":14, "y":4}]
      }
  }
}

A keyboards/idobao/id75/v2/readme.md => keyboards/idobao/id75/v2/readme.md +27 -0
@@ 0,0 1,27 @@
# ID75 v2

![ID75 v2](https://i.imgur.com/KdAjS5f.jpg)

A 5x15 ortholinear keyboard with hotswap sockets and north facing in switch RGB LEDs and RGB underglow

* Keyboard Maintainer: [peepeetee](https://github.com/peepeetee)
* Hardware Supported: ID75 v2
* Hardware Availability: https://idobao.net/products/idobao-id75-crystal-hot-swap-keyboard-kit?_pos=1&_sid=8758d3561&_ss=r

Make example for this keyboard (after setting up your build environment):

    make idobao/id75/v2:default

Flashing example for this keyboard:

    make idobao/id75/v2:default:flash

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

## Bootloader

Enter the bootloader in 3 ways:

* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

A keyboards/idobao/id75/v2/rules.mk => keyboards/idobao/id75/v2/rules.mk +24 -0
@@ 0,0 1,24 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = no            # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output
LTO_ENABLE = yes            # Use link time optimization

RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812

LAYOUTS = ortho_5x15

A keyboards/idobao/id75/v2/v2.c => keyboards/idobao/id75/v2/v2.c +49 -0
@@ 0,0 1,49 @@
/* Copyright 2022 peepeetee
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "v2.h"

#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
    // Key Matrix to LED Index
{ 84, 83, 82, 81, 80, 79, 78, 77, 76, 75, 74, 73, 72, 71, 70 },
{ 69, 68, 67, 66, 65, 64, 63, 62, 61, 60, 59, 58, 57, 56, 55 },
{ 54, 53, 52, 51, 50, 49, 48, 47, 46, 45, 44, 43, 42, 41, 40 },
{ 39, 38, 37, 36, 35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25 },
{ 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10 }
}, {
    // LED Index to Physical Position
{8, 12},{60, 12},{112, 12},{164, 12},{216, 12},
{216, 60},{164, 60},{112, 60},{60, 60},{8, 60},


{224, 64}, {208, 64}, {192, 64}, {176, 64}, {160, 64}, {144, 64}, {128, 64}, {112, 64}, {96, 64}, {80, 64}, {64, 64}, {48, 64}, {32, 64}, {16, 64}, {0, 64},
{224, 48}, {208, 48}, {192, 48}, {176, 48}, {160, 48}, {144, 48}, {128, 48}, {112, 48}, {96, 48}, {80, 48}, {64, 48}, {48, 48}, {32, 48}, {16, 48}, {0, 48},
{224, 32}, {208, 32}, {192, 32}, {176, 32}, {160, 32}, {144, 32}, {128, 32}, {112, 32}, {96, 32}, {80, 32}, {64, 32}, {48, 32}, {32, 32}, {16, 32}, {0, 32},
{224, 16}, {208, 16}, {192, 16}, {176, 16}, {160, 16}, {144, 16}, {128, 16}, {112, 16}, {96, 16}, {80, 16}, {64, 16}, {48, 16}, {32, 16}, {16, 16}, {0, 16},
{224,  0}, {208,  0}, {192,  0}, {176,  0}, {160,  0}, {144,  0}, {128,  0}, {112,  0}, {96,  0}, {80,  0}, {64,  0}, {48,  0}, {32,  0}, {16,  0}, {0,  0},

}, {
    // LED Index to Flag
2,2,2,2,2,2,2,2,2,2,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,

} };

#endif

A keyboards/idobao/id75/v2/v2.h => keyboards/idobao/id75/v2/v2.h +41 -0
@@ 0,0 1,41 @@
/* Copyright 2018 MechMerlin
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

/* This a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT_ortho_5x15( \
    k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, \
    k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
    k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \
    k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, \
    k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E \
) { \
    { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
    { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
    { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E }, \
    { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E }, \
    { k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E } \
}