~ruther/qmk_firmware

547fa6e461ceacd04e7daa0b25b58f7d64d29239 — Jack Humbert 9 years ago c9a096d
I guess I can reference #90 in the commit message
1 files changed, 0 insertions(+), 38 deletions(-)

M keyboard/planck/keymaps/test/default.c
M keyboard/planck/keymaps/test/default.c => keyboard/planck/keymaps/test/default.c +0 -38
@@ 71,51 71,13 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
      switch(id) {
        case 0:   
        if (record->event.pressed) {
          // play_note(440, 20);
          // register_code(KC_RSFT);
          backlight_set(BACKLIGHT_LEVELS);
          default_layer_and(0); 
          default_layer_or((1<<5));

          // uint8_t low = boot_lock_fuse_bits_get(0x0000);
          // uint8_t high = boot_lock_fuse_bits_get(0x0003);
          // uint8_t ext = boot_lock_fuse_bits_get(0x0002);
          // uint8_t lock = boot_lock_fuse_bits_get(0x0001);

          // register_code(hextokeycode((low & 0xF0) >> 4));
          // unregister_code(hextokeycode((low & 0xF0) >> 4));
          // register_code(hextokeycode((low & 0x0F)));
          // unregister_code(hextokeycode((low & 0x0F)));


          // register_code(hextokeycode((high & 0xF0) >> 4));
          // unregister_code(hextokeycode((high & 0xF0) >> 4));
          // register_code(hextokeycode((high & 0x0F)));
          // unregister_code(hextokeycode((high & 0x0F)));


          // register_code(hextokeycode((ext & 0xF0) >> 4));
          // unregister_code(hextokeycode((ext & 0xF0) >> 4));
          // register_code(hextokeycode((ext & 0x0F)));
          // unregister_code(hextokeycode((ext & 0x0F)));


          // register_code(hextokeycode((lock & 0xF0) >> 4));
          // unregister_code(hextokeycode((lock & 0xF0) >> 4));
          // register_code(hextokeycode((lock & 0x0F)));
          // unregister_code(hextokeycode((lock & 0x0F)));

          // note(0+12, 20);
          // note(0+24, 20);
        } else {
          // unregister_code(KC_RSFT);
          // stop_note();
          backlight_set(0);
          default_layer_and(0); 
          default_layer_or(0);
          // note(0+24, 20);
          // note(0, 20);
          // play_note(4, 20);
        }
        break;
      }