M keyboards/m10a/config.h => keyboards/m10a/config.h +18 -20
@@ 1,22 1,22 @@
-/*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
+/* Copyright
+ * 2017 Josh Black (@consolenaut)
+ * 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
-#ifndef CONFIG_H
-#define CONFIG_H
+#pragma once
#include "config_common.h"
@@ 72,5 72,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
-
-#endif
A keyboards/m10a/info.json => keyboards/m10a/info.json +26 -0
@@ 0,0 1,26 @@
+{
+ "keyboard_name": "Rama Works X Machine Industries M10-A Macropad",
+ "url": "",
+ "maintainer": "qmk",
+ "width": 3,
+ "height": 4,
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {"x":0, "y":0},
+ {"x":1, "y":0},
+ {"x":2, "y":0},
+
+ {"x":0, "y":1},
+ {"x":1, "y":1},
+ {"x":2, "y":1},
+
+ {"x":0, "y":2},
+ {"x":1, "y":2},
+ {"x":2, "y":2},
+
+ {"x":1, "y":3, "w":2}
+ ]
+ }
+ }
+}
M keyboards/m10a/keymaps/default/keymap.c => keyboards/m10a/keymaps/default/keymap.c +91 -29
@@ 1,39 1,101 @@
-#include QMK_KEYBOARD_H
-
+/* Copyright
+ * 2017 Josh Black (@consolenaut)
+ * 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
+#include QMK_KEYBOARD_H
-enum layers {
- _LAYER0,
- _LAYER1,
- _LAYER2,
- _LAYER3,
- _LAYER4,
- _LAYER5,
- _LAYER6,
- _LAYER7,
- _LAYER8,
- _LAYER9
+enum layer_names {
+ _LAYER0,
+ _LAYER1,
+ _LAYER2,
+ _LAYER3,
+ _LAYER4,
+ _LAYER5,
+ _LAYER6,
+ _LAYER7,
+ _LAYER8,
+ _LAYER9
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
+ [_LAYER0] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER1] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER2] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER3] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER4] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER5] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER6] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER7] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER8] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER9] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ )
};
void matrix_init_user(void) {
- #ifdef BACKLIGHT_ENABLE
+#ifdef BACKLIGHT_ENABLE
backlight_level(0);
- #endif
+#endif
}
M keyboards/m10a/keymaps/via/config.h => keyboards/m10a/keymaps/via/config.h +19 -1
@@ 1,4 1,22 @@
+/* Copyright
+ * 2020 Jason Williams (Wilba)
+ * 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#pragma once
// Keep default crazy number of layers
-#define DYNAMIC_KEYMAP_LAYER_COUNT 10>
\ No newline at end of file
+#define DYNAMIC_KEYMAP_LAYER_COUNT 10
M keyboards/m10a/keymaps/via/keymap.c => keyboards/m10a/keymaps/via/keymap.c +91 -29
@@ 1,39 1,101 @@
-#include QMK_KEYBOARD_H
-
+/* Copyright
+ * 2020 Jason Williams (Wilba)
+ * 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
+#include QMK_KEYBOARD_H
-enum layers {
- _LAYER0,
- _LAYER1,
- _LAYER2,
- _LAYER3,
- _LAYER4,
- _LAYER5,
- _LAYER6,
- _LAYER7,
- _LAYER8,
- _LAYER9
+enum layer_names {
+ _LAYER0,
+ _LAYER1,
+ _LAYER2,
+ _LAYER3,
+ _LAYER4,
+ _LAYER5,
+ _LAYER6,
+ _LAYER7,
+ _LAYER8,
+ _LAYER9
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
- [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
+ [_LAYER0] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER1] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER2] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER3] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER4] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER5] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER6] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER7] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER8] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ ),
+ [_LAYER9] = LAYOUT(
+ KC_A, KC_B, KC_C,
+ KC_D, KC_E, KC_F,
+ KC_G, KC_H, KC_I,
+ KC_J
+ )
};
void matrix_init_user(void) {
- #ifdef BACKLIGHT_ENABLE
+#ifdef BACKLIGHT_ENABLE
backlight_level(0);
- #endif
+#endif
}
M keyboards/m10a/m10a.c => keyboards/m10a/m10a.c +18 -4
@@ 1,5 1,19 @@
-#include "m10a.h"
+/* Copyright
+ * 2017 Josh Black (@consolenaut)
+ * 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
-void matrix_init_kb(void) {
- matrix_init_user();
-}>
\ No newline at end of file
+#include "m10a.h"
M keyboards/m10a/m10a.h => keyboards/m10a/m10a.h +23 -6
@@ 1,19 1,36 @@
-#ifndef M10A_H
-#define M10A_H
+/* Copyright
+ * 2017 Josh Black (@consolenaut)
+ * 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
#include "quantum.h"
+#define ___ KC_NO
+
#define LAYOUT( \
k00, k01, k02, \
k10, k11, k12, \
k20, k21, k22, \
- k30, k31, k32 \
+ k32 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
{ k20, k21, k22 }, \
- { k30, k31, k32 } \
+ { ___, ___, k32 } \
}
-
-#endif
M keyboards/m10a/readme.md => keyboards/m10a/readme.md +13 -5
@@ 1,13 1,21 @@
# Rama Works X Machine Industries M10-A Macropad
-Firmware for custom macropad PCB
+
-Keyboard Maintainer: QMK Community
-Hardware Supported: Rama Works M10-A
-Hardware Availability: [Rama Works](https://rama.works/m10-a)
+A 10-key macro pad with support for single-color LED backlighting in a milled aluminum case.
+
+* Keyboard Maintainer: QMK Community
+* Hardware Supported: Rama Works M10-A
+* Hardware Availability: [Rama Works](https://rama.works/m10-a)
Make example for this keyboard (after setting up your build environment):
make m10a:default
-See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
+Flashing example for this keyboard:
+
+ make m10a:default:flash
+
+To reset the board into bootloader mode, tap the Reset switch mounted on the top side of the PCB, beneath the 2u keycap.
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
M keyboards/m10a/rules.mk => keyboards/m10a/rules.mk +11 -19
@@ 2,32 2,24 @@
MCU = atmega32u4
# Bootloader selection
-# Teensy halfkay
-# Pro Micro caterina
-# Atmel DFU atmel-dfu
-# LUFA DFU lufa-dfu
-# QMK DFU qmk-dfu
-# ATmega32A bootloadHID
-# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
+# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
-COMMAND_ENABLE = no # Commands for debug and configuration
-NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+COMMAND_ENABLE = no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
-MIDI_ENABLE = no # MIDI controls
-AUDIO_ENABLE = no # Audio output on port C6
-UNICODE_ENABLE = yes # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
-API_SYSEX_ENABLE = yes
+RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
+BLUETOOTH_ENABLE = no # Enable Bluetooth
+AUDIO_ENABLE = no # Audio output
-# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+UNICODE_ENABLE = yes # Unicode
+API_SYSEX_ENABLE = yes