M common_features.mk => common_features.mk +3 -3
@@ 265,11 265,11 @@ endif
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
# Debounce Modules. If implemented in matrix.c, don't use these.
-ifeq ($(strip $(DEBOUNCE_ALGO)), manual)
+ifeq ($(strip $(DEBOUNCE_TYPE)), custom)
# Do nothing. do your debouncing in matrix.c
-else ifeq ($(strip $(DEBOUNCE_ALGO)), sym_g)
+else ifeq ($(strip $(DEBOUNCE_TYPE)), sym_g)
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
-else ifeq ($(strip $(DEBOUNCE_ALGO)), eager_pk)
+else ifeq ($(strip $(DEBOUNCE_TYPE)), eager_pk)
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_eager_pk.c
else # default algorithm. Won't be used if we have a custom_matrix that doesn't utilize it
QUANTUM_SRC += $(DEBOUNCE_DIR)/debounce_sym_g.c
M keyboards/handwired/xealous/rules.mk => keyboards/handwired/xealous/rules.mk +1 -1
@@ 68,7 68,7 @@ SUBPROJECT_rev1 = yes
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
CUSTOM_MATRIX = no
-DEBOUNCE_ALGO = manual
+DEBOUNCE_TYPE = custom
LAYOUTS = split60
M quantum/debounce.h => quantum/debounce.h +0 -2
@@ 1,7 1,5 @@
#pragma once
-#include "matrix.h"
-
// raw is the current key state
// on entry cooked is the previous debounced state
// on exit cooked is the current debounced state
M quantum/debounce/debounce_sym_g.c => quantum/debounce/debounce_sym_g.c +3 -3
@@ 16,9 16,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
When no state changes have occured for DEBOUNCE milliseconds, we push the state.
*/
-#include "debounce.h"
#include "matrix.h"
#include "timer.h"
+#include "quantum.h"
#ifndef DEBOUNCE
#define DEBOUNCE 5
#endif
@@ 45,13 45,13 @@ void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool
#else //no debouncing.
void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
{
- for (int i = 0; i < MATRIX_ROWS; i++) {
+ for (int i = 0; i < num_rows; i++) {
cooked[i] = raw[i];
}
}
#endif
-bool debounce_active() {
+bool debounce_active(void) {
return debouncing;
}