A keyboards/yd60mq/12led/config.h => keyboards/yd60mq/12led/config.h +5 -0
@@ 0,0 1,5 @@
+#pragma once
+
+#define DEVICE_VER 0x0001
+
+#define RGBLED_NUM 12
A keyboards/yd60mq/12led/readme.md => keyboards/yd60mq/12led/readme.md +3 -0
@@ 0,0 1,3 @@
+# YD60MQ – 12 LED
+
+Code specific to the YD60MQ variant with 12 RGB LEDs on the back (unknown revision number).
A keyboards/yd60mq/12led/rules.mk => keyboards/yd60mq/12led/rules.mk +0 -0
A keyboards/yd60mq/16led/config.h => keyboards/yd60mq/16led/config.h +5 -0
@@ 0,0 1,5 @@
+#pragma once
+
+#define DEVICE_VER 0x0002
+
+#define RGBLED_NUM 16
A keyboards/yd60mq/16led/readme.md => keyboards/yd60mq/16led/readme.md +3 -0
@@ 0,0 1,3 @@
+# YD60MQ – 16 LED
+
+Code specific to the YD60MQ variant with 16 RGB LEDs on the back (unknown revision number).
A keyboards/yd60mq/16led/rules.mk => keyboards/yd60mq/16led/rules.mk +0 -0
M keyboards/yd60mq/config.h => keyboards/yd60mq/config.h +1 -4
@@ 5,7 5,6 @@
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
-#define DEVICE_VER 0x0001
#define MANUFACTURER YMDK
#define PRODUCT YD60MQ
#define DESCRIPTION Keyboard
@@ 37,10 36,8 @@
/* prevent stuck modifiers */
#define RGB_DI_PIN E2
-#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
-#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
-#endif
+// RGBLED_NUM is defined in revisions
M keyboards/yd60mq/readme.md => keyboards/yd60mq/readme.md +13 -3
@@ 5,15 5,25 @@
Customizable 60% PCB by [YMDK](https://ymdk.aliexpress.com/store/429151?spm=2114.10010108.0.0.3ab23641lIkgzm).
* Keyboard Maintainer: QMK Community
-* Hardware Supported: YD60MQ PCB, ATmega32U4
+* Hardware Supported: YD60MQ PCB
+ * 12led (unknown revision number, has 12 RGB LEDs on the back) – _default variant_
+ * 16led (unknown revision number, has 16 RGB LEDs on the back)
* Hardware Availability: [YMDK on AliExpress](https://www.aliexpress.com/i/32869207240.html)
Make example for this keyboard (after setting up your build environment):
- make yd60mq:default
+```sh
+make yd60mq:default # builds the 12 LED variant
+make yd60mq/12led:default # also builds the 12 LED variant
+make yd60mq/16led:default # builds the 16 LED variant
+```
The keyboard uses a DFU bootloader. To make a keymap and use dfu to flash it:
- make yd60mq:default:flash
+```sh
+make yd60mq:default:flash # builds and flashes the 12 LED variant
+make yd60mq/12led:default:flash # also builds and flashes the 12 LED variant
+make yd60mq/16led:default:flash # builds and flashes the 16 LED variant
+```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
M keyboards/yd60mq/rules.mk => keyboards/yd60mq/rules.mk +2 -0
@@ 32,3 32,5 @@ FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
LAYOUTS = 60_ansi
+
+DEFAULT_FOLDER = yd60mq/12led
M keyboards/yd60mq/yd60mq.c => keyboards/yd60mq/yd60mq.c +2 -0
@@ 1,10 1,12 @@
#include "yd60mq.h"
+__attribute__((weak))
void matrix_init_kb(void){
setPinOutput(F4);
writePinHigh(F4);
}
+__attribute__((weak))
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if (res) {