[Docs] Add clarification on use of custom RGB Matrix effect (#11176) * Update feature_rgb_matrix.md Added more clarification on how to use a newly created rgb effect as it was unclear that the prefix 'RGB_MATRIX_CUSTOM_' had to be added. Also included an example consistent with the documentation example. * Update docs/feature_rgb_matrix.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update docs/feature_rgb_matrix.md Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com>
1 files changed, 6 insertions(+), 0 deletions(-) M docs/feature_rgb_matrix.md
M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +6 -0
@@ 306,6 306,12 @@ To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks somethi `rgb_matrix_user.inc` should go in the root of the keymap directory. `rgb_matrix_kb.inc` should go in the root of the keyboard directory. To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with: ```c rgb_matrix_mode(RGB_MATRIX_CUSTOM_my_cool_effect); ``` ```c // !!! DO NOT ADD #pragma once !!! //