~ruther/qmk_firmware

492a16308ae890a8d9c29383a1ffddcc1febfb47 — wanleg 7 years ago 17200f4
wanleg's gherkin layout

my layout for the Gherkin
A keyboards/gherkin/keymaps/wanleg/config.h => keyboards/gherkin/keymaps/wanleg/config.h +61 -0
@@ 0,0 1,61 @@
#ifndef CONFIG_H
#define CONFIG_H

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6060
#define DEVICE_VER      0x0001
#define MANUFACTURER    40 Percent Club
#define PRODUCT         Gherkin
#define DESCRIPTION     A 30 key ortholinear keyboard

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 6

/* key matrix pins */
#define MATRIX_ROW_PINS { F7, B1, B3, B2, B6 }
#define MATRIX_COL_PINS { B4, E6, D7, C6, D4, D0 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* number of backlight levels */
#define BACKLIGHT_PIN B5
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 3
#endif

/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE

/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)

/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS

/*tap dance definition */
#define TAPPING_TERM 200


#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 0
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

#endif

A keyboards/gherkin/keymaps/wanleg/keymap.c => keyboards/gherkin/keymaps/wanleg/keymap.c +221 -0
@@ 0,0 1,221 @@
/* Copyright 2017 Brian Fong
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "gherkin.h"

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define DIR 1
#define NUM 2
#define ETC 3


/////////////// TAP DANCE SECTION START ///////////////
//Tap Dance Declarations (list of my tap dance configurations)
enum {
  TD_SFT_CAPS = 0
  ,TD_Q_ESC
  ,ENT_TAP_DANCE
  ,DEL_TAP_DANCE
};

///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
///// (no need to edit this section) /////
//Enums used to clearly convey the state of the tap dance
enum {
  SINGLE_TAP = 1,
  SINGLE_HOLD = 2,
  DOUBLE_TAP = 3,
  DOUBLE_HOLD = 4,
  DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
  // Add more enums here if you want for triple, quadruple, etc.
};

typedef struct {
  bool is_press_action;
  int state;
} tap;

int cur_dance (qk_tap_dance_state_t *state) {
  if (state->count == 1) {
    //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
    if (state->interrupted || !state->pressed) return SINGLE_TAP;
    if (state->interrupted) return SINGLE_TAP;
    else return SINGLE_HOLD;
  }
  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  //with single tap.
  else if (state->count == 2) {
    if (state->interrupted) return DOUBLE_SINGLE_TAP;
    else if (state->pressed) return DOUBLE_HOLD;
    else return DOUBLE_TAP;
  }
  else return 6; //magic number. At some point this method will expand to work for more presses
}
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
//instantialize an instance of 'tap' for the 'ENT' tap dance.
static tap ENTtap_state = {
  .is_press_action = true,
  .state = 0
};

void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
  ENTtap_state.state = cur_dance(state);
  switch (ENTtap_state.state) {
    case SINGLE_TAP: register_code(KC_SPC); break;
    case SINGLE_HOLD: register_code(KC_LSFT); break;
    case DOUBLE_TAP: register_code(KC_ENT); break;
    case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
    case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
    //Last case is for fast typing. Assuming your key is `f`:
    //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
    //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
  }
}

void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
  switch (ENTtap_state.state) {
    case SINGLE_TAP: unregister_code(KC_SPC); break;
    case SINGLE_HOLD: unregister_code(KC_LSFT); break;
    case DOUBLE_TAP: unregister_code(KC_ENT); break;
    case DOUBLE_HOLD: unregister_code(KC_NO);
    case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
  }
  ENTtap_state.state = 0;
}

//instanalize an instance of 'tap' for the 'DEL' tap dance.
static tap DELtap_state = {
  .is_press_action = true,
  .state = 0
};

void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
  DELtap_state.state = cur_dance(state);
  switch (DELtap_state.state) {
    case SINGLE_TAP: register_code(KC_BSPC); break;
    case SINGLE_HOLD: register_code(KC_LCTL); break;
    case DOUBLE_TAP: register_code(KC_DEL); break;
    case DOUBLE_HOLD: register_code(KC_NO); break;
    case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
  }
}

void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
  switch (DELtap_state.state) {
    case SINGLE_TAP: unregister_code(KC_BSPC); break;
    case SINGLE_HOLD: unregister_code(KC_LCTL); break;
    case DOUBLE_TAP: unregister_code(KC_DEL); break;
    case DOUBLE_HOLD: unregister_code(KC_NO);
    case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
  }
  DELtap_state.state = 0;
}
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////

//Tap Dance Definitions
//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
qk_tap_dance_action_t tap_dance_actions[] = {
  [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
 ,[TD_Q_ESC]  = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
 ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
 ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
};

//In Layer declaration, add tap dance item in place of a key code
//TD(TD_SFT_CAPS)

///////////// TAP DANCE SECTION END ///////////////

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

 /* Qwerty
 * .-----------------------------------------------------------------------------------------.
 * | Q//ESC | W      | E      | R      | T      | Y      | U      | I      | O      | P      |
 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
 * | A      | S      | D      | F      | G      | H      | J      | K      | L      | ENTER  |
 * |        |        |        |        |        |        |        |        |        |SFThold |
 * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
 * | Z      | X      | C      | V/NUM  | B/ETC  | N      | M/DIR  | ,/GUI  | ./ALT  | BKSC   |
 * | SFThold|        |        |        |        |        |        |        |        |CTRLhold|
 * '-----------------------------------------------------------------------------------------'
 */

 [_QW] = KEYMAP( /* Qwerty*/
   TD(TD_Q_ESC), KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,
   KC_A,    KC_S,    KC_D,    KC_F,    KC_G, KC_H,    KC_J,    KC_K,    KC_L,   SFT_T(KC_SPC),
   SFT_T(KC_Z),    KC_X,    KC_C,    LT(NUM, KC_V), LT(ETC, KC_B), KC_N, LT(DIR, KC_M), GUI_T(KC_COMM), ALT_T(KC_DOT), CTL_T(KC_BSPC)
  ),


//
///*
// *  Directional Modifiers
// * .-----------------------------------------------------------------------------------------.
// * | TAB    |   up   |        | INS    |  CTRL  | SHIFT  | PgUp   | HOME   |  -     |  =     |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * | left   |  down  | right  | PrScr  | SHIFT  |  CTRL  | PgDn   | END    |  [     |  ]     |
// * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
// * |        |        |        |        |        |        |        |        | ALT    |  /     |
// * '-----------------------------------------------------------------------------------------'
// */
//
[DIR] = KEYMAP( /* Directional Modifiers */
  KC_TAB,  KC_UP,   KC_TRNS, KC_INS,  KC_LCTL, KC_RSFT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL  ,
  KC_LEFT, KC_DOWN, KC_RGHT, KC_PSCR, KC_LSFT, KC_RCTL, KC_PGDN, KC_END,  KC_LBRC, KC_RBRC ,
  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RALT, KC_SLSH
),
//
// /*
//  *  Numbers
//  * .-----------------------------------------------------------------------------------------.
//  * | F1     | F2     | F3     | F4     | F5     | F6     | F7     | F8     | F9     | F10    |
//  * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
//  * | 1      | 2      | 3      | 4      | 5      | 6      | 7      | 8      | 9      | 0      |
//  * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
//  * | F11    | F12    |        |        |        | ENTER  | SHIFT  | GUI    | ./ALT  | BKSC   |
//  * |        |        |        |        |        |        |        |        |        |CTRLhold|
//  * '-----------------------------------------------------------------------------------------'
//  */
//
[NUM] = KEYMAP ( /* Numbers */
  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10  ,
  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0    ,
  KC_F11,  KC_F12,  KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT,  KC_RSFT, KC_RGUI, ALT_T(KC_DOT), CTL_T(KC_BSPC)
),
//
//
//  /*
//   *  ETC
//   * .-----------------------------------------------------------------------------------------.
//   * |  `     |        |        |        |        |        |        |        |        |  \     |
//   * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
//   * | CAPS   | P-Brk  |        |        |        |        |        |        |  ;     |  '     |
//   * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
//   * | SHIFT  |        |        |        |        | C-A-D  |        | GUI    |        |  DEL   |
//   * '-----------------------------------------------------------------------------------------'
//   */
//
[ETC] = KEYMAP( /* ETC */
  KC_GRV,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS ,
  KC_CAPS, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SCLN, KC_QUOT ,
  KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LALT(LCTL(KC_DEL)), KC_TRNS, KC_RGUI, KC_TRNS, KC_DEL
 ),
};

A keyboards/gherkin/keymaps/wanleg/readme.md => keyboards/gherkin/keymaps/wanleg/readme.md +12 -0
@@ 0,0 1,12 @@
![Gherkin Wanleg Layout Image](https://i.imgur.com/RpN5N42.png)

# Gherkin Wanleg Layout

Here is the layout I came up with to preserve a standard QWERTY layout as much as possible, in as few layers as possible for a 30 key board.
I originally set up a few Tap Dance keys, but eventually dropped most of them in favor of chorded versions, since in actual use, they tended to impede typing speed more than their (current) two-key versions.
I've left them in my layout ready for use if anyone wants to try them out:
Single tap - Double tap - Hold
space - enter - shift
backspace - delete - control
shift - caps lock - XXXX
KC_Q - escape - XXXX
\ No newline at end of file

A keyboards/gherkin/keymaps/wanleg/rules.mk => keyboards/gherkin/keymaps/wanleg/rules.mk +63 -0
@@ 0,0 1,63 @@
# MCU name
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000

#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096

# Bootloader
#     This definition is optional, and if your keyboard supports multiple bootloaders of
#     different sizes, comment this out, and the correct address will be loaded 
#     automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
CONSOLE_ENABLE = no	# Console for debug(+400)
COMMAND_ENABLE = no    # Commands for debug and configuration
SLEEP_LED_ENABLE = no  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes		# USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes  # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = no
TAP_DANCE_ENABLE = yes		# Enable Tap Dance (comment if not being implemented)
\ No newline at end of file