~ruther/qmk_firmware

489288f67462e0c6fae8e54644af2fa4593e4406 — Fred Sundvik 9 years ago 0c31890
Add a nicer sine based gradient for the LEDs
2 files changed, 6 insertions(+), 9 deletions(-)

M led_test.c
M ugfx
M led_test.c => led_test.c +5 -8
@@ 89,14 89,11 @@ static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];

static uint8_t compute_gradient_color(float t, float index, float num) {
    const float target = t * (num - 1.0f);
    const float half_num = num / 2.0f;
    float d = fabs(index - target);
    if (d > half_num) {
        d = num - d;
    }
    d = 1.0f - (d / half_num);
    return (uint8_t)(255.0f * d);
    const float two_pi = 2.0f * PI;
    float normalized_index = (1.0f - index / (num - 1)) * two_pi;
    float x = t * two_pi + normalized_index;
    float v = 0.5 * (cosf(x) + 1.0f);
    return (uint8_t)(255.0f * v);
}

bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {

M ugfx => ugfx +1 -1
@@ 1,1 1,1 @@
Subproject commit 7d7eeef0ad0f1b28f4fb86ad931cb6774c7b9e81
Subproject commit dc5786acc246fb23503517647c386e43f1bfb247