Merge branch 'gh60'
8 files changed, 815 insertions(+), 3 deletions(-) A keyboard/gh60/Makefile.lufa A keyboard/gh60/Makefile.pjrc A keyboard/gh60/README.md A keyboard/gh60/config.h A keyboard/gh60/keymap.c A keyboard/gh60/led.c A keyboard/gh60/matrix.c M protocol/pjrc/main.c
A keyboard/gh60/Makefile.lufa => keyboard/gh60/Makefile.lufa +123 -0
@@ 0,0 1,123 @@ #---------------------------------------------------------------------------- # On command line: # # make all = Make software. # # make clean = Clean out built project files. # # make coff = Convert ELF to AVR COFF. # # make extcoff = Convert ELF to AVR Extended COFF. # # make program = Download the hex file to the device. # Please customize your programmer settings(PROGRAM_CMD) # # make teensy = Download the hex file to the device, using teensy_loader_cli. # (must have teensy_loader_cli installed). # # make dfu = Download the hex file to the device, using dfu-programmer (must # have dfu-programmer installed). # # make flip = Download the hex file to the device, using Atmel FLIP (must # have Atmel FLIP installed). # # make dfu-ee = Download the eeprom file to the device, using dfu-programmer # (must have dfu-programmer installed). # # make flip-ee = Download the eeprom file to the device, using Atmel FLIP # (must have Atmel FLIP installed). # # make debug = Start either simulavr or avarice as specified for debugging, # with avr-gdb or avr-insight as the front end for debugging. # # make filename.s = Just compile filename.c into the assembler code only. # # make filename.i = Create a preprocessed source file for use in submitting # bug reports to the GCC project. # # To rebuild project do "make clean" then "make all". #---------------------------------------------------------------------------- # Target file name (without extension). TARGET = gh60_lufa # Directory common source filess exist TOP_DIR = ../.. # Directory keyboard dependent files exist TARGET_DIR = . # List C source files here. (C dependencies are automatically generated.) SRC += keymap.c \ matrix.c \ led.c CONFIG_H = config.h # MCU name #MCU = at90usb1287 MCU = atmega32u4 # Processor frequency. # This will define a symbol, F_CPU, in all source code files equal to the # processor frequency in Hz. You can then use this symbol in your source code to # calculate timings. Do NOT tack on a 'UL' at the end, this will be done # automatically to create a 32-bit value in your source code. # # This will be an integer division of F_USB below, as it is sourced by # F_USB after it has run through any CPU prescalers. Note that this value # does not *change* the processor frequency - it should merely be updated to # reflect the processor speed set externally so that the code can use accurate # software delays. F_CPU = 16000000 # # LUFA specific # # Target architecture (see library "Board Types" documentation). ARCH = AVR8 # Input clock frequency. # This will define a symbol, F_USB, in all source code files equal to the # input clock frequency (before any prescaling is performed) in Hz. This value may # differ from F_CPU if prescaling is used on the latter, and is required as the # raw input clock is fed directly to the PLL sections of the AVR for high speed # clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' # at the end, this will be done automatically to create a 32-bit value in your # source code. # # If no clock division is performed on the input clock inside the AVR (via the # CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. F_USB = $(F_CPU) # Build Options # comment out to disable the options. # MOUSEKEY_ENABLE = yes # Mouse keys EXTRAKEY_ENABLE = yes # Audio control and System control CONSOLE_ENABLE = yes # Console for debug #NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA #PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support # Boot Section Size in bytes # Teensy halfKay 512 # Atmel DFU loader 4096 # LUFA bootloader 4096 OPT_DEFS += -DBOOT_SIZE=4096 # Search Path VPATH += $(TARGET_DIR) VPATH += $(TOP_DIR) include $(TOP_DIR)/protocol/lufa.mk include $(TOP_DIR)/common.mk include $(TOP_DIR)/rules.mk plain: OPT_DEFS += -DPLAIN_MAP plain: all
A keyboard/gh60/Makefile.pjrc => keyboard/gh60/Makefile.pjrc +93 -0
@@ 0,0 1,93 @@ #---------------------------------------------------------------------------- # On command line: # # make all = Make software. # # make clean = Clean out built project files. # # make coff = Convert ELF to AVR COFF. # # make extcoff = Convert ELF to AVR Extended COFF. # # make program = Download the hex file to the device. # Please customize your programmer settings(PROGRAM_CMD) # # make teensy = Download the hex file to the device, using teensy_loader_cli. # (must have teensy_loader_cli installed). # # make dfu = Download the hex file to the device, using dfu-programmer (must # have dfu-programmer installed). # # make flip = Download the hex file to the device, using Atmel FLIP (must # have Atmel FLIP installed). # # make dfu-ee = Download the eeprom file to the device, using dfu-programmer # (must have dfu-programmer installed). # # make flip-ee = Download the eeprom file to the device, using Atmel FLIP # (must have Atmel FLIP installed). # # make debug = Start either simulavr or avarice as specified for debugging, # with avr-gdb or avr-insight as the front end for debugging. # # make filename.s = Just compile filename.c into the assembler code only. # # make filename.i = Create a preprocessed source file for use in submitting # bug reports to the GCC project. # # To rebuild project do "make clean" then "make all". #---------------------------------------------------------------------------- # Target file name (without extension). TARGET = gh60_pjrc # Directory common source filess exist TOP_DIR = ../.. # Directory keyboard dependent files exist TARGET_DIR = . # keyboard dependent files SRC = keymap.c \ matrix.c \ led.c CONFIG_H = config.h # MCU name, you MUST set this to match the board you are using # type "make clean" after changing this, so all files will be rebuilt #MCU = at90usb162 # Teensy 1.0 MCU = atmega32u4 # Teensy 2.0 #MCU = at90usb646 # Teensy++ 1.0 #MCU = at90usb1286 # Teensy++ 2.0 # Processor frequency. # Normally the first thing your program should do is set the clock prescaler, # so your program will run at the correct speed. You should also set this # variable to same clock speed. The _delay_ms() macro uses this, and many # examples use this variable to calculate timings. Do not add a "UL" here. F_CPU = 16000000 # Build Options # comment out to disable the options. # MOUSEKEY_ENABLE = yes # Mouse keys #PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support EXTRAKEY_ENABLE = yes # Audio control and System control NKRO_ENABLE = yes # USB Nkey Rollover CONSOLE_ENABLE = yes # Console for debug # Search Path VPATH += $(TARGET_DIR) VPATH += $(TOP_DIR) include $(TOP_DIR)/protocol/pjrc.mk include $(TOP_DIR)/common.mk include $(TOP_DIR)/rules.mk plain: OPT_DEFS += -DPLAIN_MAP plain: all
A keyboard/gh60/README.md => keyboard/gh60/README.md +89 -0
@@ 0,0 1,89 @@ GH60 keyboard firmware ====================== DIY compact keyboard designed and run by komar007 and Geekhack community. ## Threads on Geekhack.org - [Prototyping](http://geekhack.org/index.php?topic=34959.0) - [Beta-test](http://geekhack.org/index.php?topic=37570.0) ## Build Move to this directory then just run `make` like: $ make -f Makfile.pjrc ## Keymap See keymap.c to define your own favourite keymap. ###Keymap with funky layers. Layer 0: Default Layer ,-----------------------------------------------------------. |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |-----------------------------------------------------------| |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |-----------------------------------------------------------| |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return | |-----------------------------------------------------------| |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift | |-----------------------------------------------------------| |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn1 | `-----------------------------------------------------------' Layer 1: HHKB mode ,-----------------------------------------------------------. |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | |-----------------------------------------------------------| |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser| |-----------------------------------------------------------| |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | |-----------------------------------------------------------| |Shift | | | | | | +| -|End|PgD|Dow|Shift | |-----------------------------------------------------------| |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx | `-----------------------------------------------------------' Layer 2: Vi mode ,-----------------------------------------------------------. | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | |-----------------------------------------------------------| |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | | |-----------------------------------------------------------| |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | |-----------------------------------------------------------| |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift | |-----------------------------------------------------------| |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| `-----------------------------------------------------------' Layer 3: Mouse mode ,-----------------------------------------------------------. | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | |-----------------------------------------------------------| |Tab |MwL|MwD|McU|MwU|MwR|MwL|MwD|MwU|MwR| | | | | |-----------------------------------------------------------| |Contro| |McL|McD|McR| |McL|McD|McU|McR|xxx| |Return | |-----------------------------------------------------------| |Shift | | |Mb1|Mb2|Mb3|Mb2|Mb1| | | |Shift | |-----------------------------------------------------------| |Ctrl|Gui |Alt | Space |Alt |Gui |xxx |Ctrl| `-----------------------------------------------------------' Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel ### Plain keymap without Fn layer. This will be useful if you want to use key mapping tool like AHK. To get this plain keymap run: $ make -f Makefile.pjrc plain ,-----------------------------------------------------------. |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |-----------------------------------------------------------| |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |-----------------------------------------------------------| |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |-----------------------------------------------------------| |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |-----------------------------------------------------------| |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| `-----------------------------------------------------------'
A keyboard/gh60/config.h => keyboard/gh60/config.h +50 -0
@@ 0,0 1,50 @@ /* Copyright 2012 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CONFIG_H #define CONFIG_H /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x6060 #define DEVICE_VER 0x0001 #define MANUFACTURER geekhack #define PRODUCT GH60 /* message strings */ #define DESCRIPTION t.m.k. keyboard firmware for GH60 /* matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 14 /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* Set 0 if need no debouncing */ #define DEBOUNCE 5 /* key combination for command */ #define IS_COMMAND() ( \ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ ) #endif
A keyboard/gh60/keymap.c => keyboard/gh60/keymap.c +202 -0
@@ 0,0 1,202 @@ /* Copyright 2012 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <stdint.h> #include <stdbool.h> #include <avr/pgmspace.h> #include "keycode.h" #include "print.h" #include "debug.h" #include "util.h" #include "keymap.h" /* GH60 keymap definition macro * K2C, K31 and K3C are extra keys for ISO */ #define KEYMAP( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ K40, K41, K42, K45, K4A, K4B, K4C, K4D \ ) { \ { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \ { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \ } /* ANSI valiant. No extra keys for ISO */ #define KEYMAP_ANSI( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \ K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \ K40, K41, K42, K45, K4A, K4B, K4C, K4D \ ) KEYMAP( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \ K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \ K40, K41, K42, K45, K4A, K4B, K4C, K4D \ ) #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)])) // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. static const uint8_t PROGMEM fn_layer[] = { 0, // Fn0 1, // Fn1 2, // Fn2 3, // Fn3 3, // Fn4 0, // Fn5 0, // Fn6 0 // Fn7 }; // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. // See layer.c for details. static const uint8_t PROGMEM fn_keycode[] = { KC_NO, // Fn0 KC_NO, // Fn1 KC_SLSH, // Fn2 KC_SCLN, // Fn3 KC_NO, // Fn4 KC_NO, // Fn5 KC_NO, // Fn6 KC_NO // Fn7 }; static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { #ifdef PLAIN_MAP /* Layer 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| * |-----------------------------------------------------------| * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| * `-----------------------------------------------------------' */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), #else /* Layer 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| * |-----------------------------------------------------------| * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 | * `-----------------------------------------------------------' */ KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1), /* Layer 1: HHKB mode * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser| * |-----------------------------------------------------------| * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | * |-----------------------------------------------------------| * |Shift | | | | | | +| -|End|PgD|Dow|Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx | * `-----------------------------------------------------------' */ KEYMAP_ANSI( PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), /* Layer 2: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | | * |-----------------------------------------------------------| * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | * |-----------------------------------------------------------| * |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| * `-----------------------------------------------------------' */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), /* Layer 3: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | * |-----------------------------------------------------------| * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return | * |-----------------------------------------------------------| * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space | |xxx |xxx | | * `-----------------------------------------------------------' * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ), #endif }; uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) { return KEYCODE(layer, row, col); } uint8_t keymap_fn_layer(uint8_t index) { return pgm_read_byte(&fn_layer[index]); } uint8_t keymap_fn_keycode(uint8_t index) { return pgm_read_byte(&fn_keycode[index]); }
A keyboard/gh60/led.c => keyboard/gh60/led.c +34 -0
@@ 0,0 1,34 @@ /* Copyright 2012 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include <avr/io.h> #include "stdint.h" #include "led.h" void led_set(uint8_t usb_led) { if (usb_led & (1<<USB_LED_CAPS_LOCK)) { // output low DDRB |= (1<<2); PORTB &= ~(1<<2); } else { // Hi-Z DDRB &= ~(1<<2); PORTB &= ~(1<<2); } }
A keyboard/gh60/matrix.c => keyboard/gh60/matrix.c +224 -0
@@ 0,0 1,224 @@ /* Copyright 2012 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* * scan matrix */ #include <stdint.h> #include <stdbool.h> #include <avr/io.h> #include <util/delay.h> #include "print.h" #include "debug.h" #include "util.h" #include "matrix.h" #ifndef DEBOUNCE # define DEBOUNCE 5 #endif static uint8_t debouncing = DEBOUNCE; /* matrix state(1:on, 0:off) */ static uint16_t *matrix; static uint16_t *matrix_debouncing; static uint16_t matrix0[MATRIX_ROWS]; static uint16_t matrix1[MATRIX_ROWS]; static bool is_modified; static uint16_t read_cols(void); static void init_cols(void); static void unselect_rows(void); static void select_row(uint8_t row); inline uint8_t matrix_rows(void) { return MATRIX_ROWS; } inline uint8_t matrix_cols(void) { return MATRIX_COLS; } void matrix_init(void) { // initialize row and col unselect_rows(); init_cols(); // initialize matrix state: all keys off matrix = matrix0; matrix_debouncing = matrix1; for (uint8_t i=0; i < MATRIX_ROWS; i++) { matrix[i] = 0; matrix_debouncing[i] = 0; } is_modified = false; } uint8_t matrix_scan(void) { for (uint8_t i = 0; i < MATRIX_ROWS; i++) { //unselect_rows(); select_row(i); _delay_us(30); // without this wait read unstable value. uint16_t cols = read_cols(); if (matrix_debouncing[i] != cols) { matrix_debouncing[i] = cols; if (debouncing) { debug("bounce!: "); debug_hex(debouncing); debug("\n"); } debouncing = DEBOUNCE; is_modified = false; } unselect_rows(); } //unselect_rows(); if (debouncing) { debouncing--; _delay_ms(1); } else { uint16_t *tmp = matrix; matrix = matrix_debouncing; matrix_debouncing = tmp; is_modified = true; } return 1; } bool matrix_is_modified(void) { return is_modified; } inline bool matrix_has_ghost(void) { return false; } inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & (1<<col)); } inline uint16_t matrix_get_row(uint8_t row) { return matrix[row]; } void matrix_print(void) { print("\nr/c 01234567890ABCDEF\n"); for (uint8_t row = 0; row < MATRIX_ROWS; row++) { phex(row); print(": "); pbin_reverse16(matrix_get_row(row)); print("\n"); } } uint8_t matrix_key_count(void) { uint8_t count = 0; for (uint8_t i = 0; i < MATRIX_ROWS; i++) { count += bitpop16(matrix[i]); } return count; } /* Column pin configuration * col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 * pin: F0 F1 E6 C7 C6 B6 D4 B1 B0 B5 B4 D7 D6 B3 */ static void init_cols(void) { // Input with pull-up(DDR:0, PORT:1) DDRF &= ~(1<<0 | 1<<1); PORTF |= (1<<0 | 1<<1); DDRE &= ~(1<<6); PORTE |= (1<<6); DDRD &= ~(1<<7 | 1<<6 | 1<<4); PORTD |= (1<<7 | 1<<6 | 1<<4); DDRC &= ~(1<<7 | 1<<6); PORTC |= (1<<7 | 1<<6); DDRB &= ~(1<<6 | 1<< 5 | 1<<4 | 1<<3 | 1<<1 | 1<<0); PORTB |= (1<<6 | 1<< 5 | 1<<4 | 1<<3 | 1<<1 | 1<<0); } static uint16_t read_cols(void) { return (PINF&(1<<0) ? 0 : (1<<0)) | (PINF&(1<<1) ? 0 : (1<<1)) | (PINE&(1<<6) ? 0 : (1<<2)) | (PINC&(1<<7) ? 0 : (1<<3)) | (PINC&(1<<6) ? 0 : (1<<4)) | (PINB&(1<<6) ? 0 : (1<<5)) | (PIND&(1<<4) ? 0 : (1<<6)) | (PINB&(1<<1) ? 0 : (1<<7)) | (PINB&(1<<0) ? 0 : (1<<8)) | (PINB&(1<<5) ? 0 : (1<<9)) | (PINB&(1<<4) ? 0 : (1<<10)) | (PIND&(1<<7) ? 0 : (1<<11)) | (PIND&(1<<6) ? 0 : (1<<12)) | (PINB&(1<<3) ? 0 : (1<<13)); } /* Row pin configuration * row: 0 1 2 3 4 * pin: D0 D1 D2 D3 D5 */ static void unselect_rows(void) { // Hi-Z(DDR:0, PORT:0) to unselect DDRD &= ~0b00101111; PORTD &= ~0b00101111; } static void select_row(uint8_t row) { // Output low(DDR:1, PORT:0) to select switch (row) { case 0: DDRD |= (1<<0); PORTD &= ~(1<<0); break; case 1: DDRD |= (1<<1); PORTD &= ~(1<<1); break; case 2: DDRD |= (1<<2); PORTD &= ~(1<<2); break; case 3: DDRD |= (1<<3); PORTD &= ~(1<<3); break; case 4: DDRD |= (1<<5); PORTD &= ~(1<<5); break; } }
M protocol/pjrc/main.c => protocol/pjrc/main.c +0 -3