~ruther/qmk_firmware

3f19117124c1190e68db4fe9a8f0e6636281721a — yohewi 5 years ago fe3e5cb
[Keyboard] uranuma (#8343)

* uranuma

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/rules.mk

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/uranuma.h

* Update keyboards/uranuma/keymaps/default/keymap.c

* Update keyboards/uranuma/keymaps/default/keymap.c

* 20200316change
A keyboards/uranuma/config.h => keyboards/uranuma/config.h +236 -0
@@ 0,0 1,236 @@
#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x112D
#define DEVICE_VER 0x0001
#define MANUFACTURER yohewi
#define PRODUCT UraNuma
#define DESCRIPTION Series of numa

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 10

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, D2, D4 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3

// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
//   #define RGBLED_NUM 16
//   #define RGBLIGHT_HUE_STEP 8
//   #define RGBLIGHT_SAT_STEP 8
//   #define RGBLIGHT_VAL_STEP 8
//   #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//   #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
//   #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
//   #define RGBLIGHT_EFFECT_BREATHING
//   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
//   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//   #define RGBLIGHT_EFFECT_SNAKE
//   #define RGBLIGHT_EFFECT_KNIGHT
//   #define RGBLIGHT_EFFECT_CHRISTMAS
//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//   #define RGBLIGHT_EFFECT_RGB_TEST
//   #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
//   /*==== use exp() and sin() ====*/
//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
// #endif

// fix iPhone and iPad power adapter issue
// iOS device need lessthan 100
#define USB_MAX_POWER_CONSUMPTION 100

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Magic Key Options
 *
 * Magic keys are hotkey commands that allow control over firmware functions of
 * the keyboard. They are best used in combination with the HID Listen program,
 * found here: https://www.pjrc.com/teensy/hid_listen.html
 *
 * The options below allow the magic key functionality to be changed. This is
 * useful if your keyboard/keypad is missing keys and you want magic key support.
 *
 */

/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT)

/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false

/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP           H
//#define MAGIC_KEY_HELP_ALT       SLASH
//#define MAGIC_KEY_DEBUG          D
//#define MAGIC_KEY_DEBUG_MATRIX   X
//#define MAGIC_KEY_DEBUG_KBD      K
//#define MAGIC_KEY_DEBUG_MOUSE    M
//#define MAGIC_KEY_VERSION        V
//#define MAGIC_KEY_STATUS         S
//#define MAGIC_KEY_CONSOLE        C
//#define MAGIC_KEY_LAYER0         0
//#define MAGIC_KEY_LAYER0_ALT     GRAVE
//#define MAGIC_KEY_LAYER1         1
//#define MAGIC_KEY_LAYER2         2
//#define MAGIC_KEY_LAYER3         3
//#define MAGIC_KEY_LAYER4         4
//#define MAGIC_KEY_LAYER5         5
//#define MAGIC_KEY_LAYER6         6
//#define MAGIC_KEY_LAYER7         7
//#define MAGIC_KEY_LAYER8         8
//#define MAGIC_KEY_LAYER9         9
//#define MAGIC_KEY_BOOTLOADER     B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK           CAPS
//#define MAGIC_KEY_EEPROM         E
//#define MAGIC_KEY_EEPROM_CLEAR   BSPACE
//#define MAGIC_KEY_NKRO           N
//#define MAGIC_KEY_SLEEP_LED      Z

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

/*
 * MIDI options
 */

/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
//#define MIDI_ADVANCED

/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1

/*
 * HD44780 LCD Display Configuration
 */
/*
#define LCD_LINES           2     //< number of visible lines of the display
#define LCD_DISP_LENGTH    16     //< visibles characters per line of the display

#define LCD_IO_MODE      1            //< 0: memory mapped mode, 1: IO port mode

#if LCD_IO_MODE
#define LCD_PORT         PORTB        //< port for the LCD lines
#define LCD_DATA0_PORT   LCD_PORT     //< port for 4bit data bit 0
#define LCD_DATA1_PORT   LCD_PORT     //< port for 4bit data bit 1
#define LCD_DATA2_PORT   LCD_PORT     //< port for 4bit data bit 2
#define LCD_DATA3_PORT   LCD_PORT     //< port for 4bit data bit 3
#define LCD_DATA0_PIN    4            //< pin for 4bit data bit 0
#define LCD_DATA1_PIN    5            //< pin for 4bit data bit 1
#define LCD_DATA2_PIN    6            //< pin for 4bit data bit 2
#define LCD_DATA3_PIN    7            //< pin for 4bit data bit 3
#define LCD_RS_PORT      LCD_PORT     //< port for RS line
#define LCD_RS_PIN       3            //< pin  for RS line
#define LCD_RW_PORT      LCD_PORT     //< port for RW line
#define LCD_RW_PIN       2            //< pin  for RW line
#define LCD_E_PORT       LCD_PORT     //< port for Enable line
#define LCD_E_PIN        1            //< pin  for Enable line
#endif
*/

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

A keyboards/uranuma/info.json => keyboards/uranuma/info.json +63 -0
@@ 0,0 1,63 @@
{
  "keyboard_name": "Uranuma", 
  "url": "", 
  "maintainer": "yohewi", 
  "width": 13, 
  "height": 5.7, 
  "layouts": {
    "LAYOUT": {
      "layout": [
        {"label":"k00", "x":0 , "y":0.62},
        {"label":"k01", "x":1 , "y":0.36},
        {"label":"k02", "x":2 , "y":0},
        {"label":"k03", "x":3 , "y":0.09},
        {"label":"k04", "x":4 , "y":0.70},
        {"label":"k05", "x":8 , "y":0.70},
        {"label":"k06", "x":9 , "y":0.09},
        {"label":"k07", "x":10, "y":0},
        {"label":"k08", "x":11, "y":0.36},
        {"label":"k09", "x":12, "y":0.62},

        {"label":"k10", "x":0 , "y":1.62},
        {"label":"k11", "x":1 , "y":1.36},
        {"label":"k12", "x":2 , "y":1},
        {"label":"k13", "x":3 , "y":1.09},
        {"label":"k14", "x":4 , "y":1.70},
        {"label":"k15", "x":8 , "y":1.70},
        {"label":"k16", "x":9 , "y":1.09},
        {"label":"k17", "x":10, "y":1},
        {"label":"k18", "x":11, "y":1.36},
        {"label":"k19", "x":12, "y":1.62},

        {"label":"k20", "x":0 , "y":2.62},
        {"label":"k21", "x":1 , "y":2.36},
        {"label":"k22", "x":2 , "y":2},
        {"label":"k23", "x":3 , "y":2.09},
        {"label":"k24", "x":4 , "y":2.70},
        {"label":"k25", "x":8 , "y":2.70},
        {"label":"k26", "x":9 , "y":2.09},
        {"label":"k27", "x":10, "y":2},
        {"label":"k28", "x":11, "y":2.36},
        {"label":"k29", "x":12, "y":2.62},

        {"label":"k30", "x":0 , "y":3.62},
        {"label":"k31", "x":1 , "y":3.36},
        {"label":"k32", "x":2 , "y":3},
        {"label":"k33", "x":3 , "y":3.09},
        {"label":"k34", "x":4 , "y":3.70},
        {"label":"k44", "x":5, "y":2.44, "h":2},
        {"label":"k45", "x":7, "y":2.44, "h":2},
        {"label":"k35", "x":8 , "y":3.70},
        {"label":"k36", "x":9 , "y":3.09},
        {"label":"k37", "x":10, "y":3},
        {"label":"k38", "x":11, "y":3.36},
        {"label":"k39", "x":12, "y":3.62},

        {"label":"k40", "x":0, "y":4.70, "w":1.5},
        {"label":"k41", "x":1.5, "y":4.70},
        {"label":"k48", "x":10.5, "y":4.70},
        {"label":"k49", "x":11.5, "y":4.70, "w":1.5}
      ]
    }
  }
}

A keyboards/uranuma/keymaps/default/keymap.c => keyboards/uranuma/keymaps/default/keymap.c +65 -0
@@ 0,0 1,65 @@
#include QMK_KEYBOARD_H

enum layer_number {
  _BASE,
  _LOWER,
  _RAISE,
};

enum custom_keycodes {
  KANJI = SAFE_RANGE,
};

// Layer Mode aliases
#define KC_ZSFT  LSFT_T(KC_Z)
#define KC_MNSF  LSFT_T(KC_MINS)
#define KC_ESCT  LCTL_T(KC_ESC)
#define KC_TBAL  LALT_T(KC_TAB)
#define ALT_GRV  LALT(KC_GRV)
#define LOWER    MO(_LOWER)
#define RAISE    MO(_RAISE)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_BASE] = LAYOUT(
     //.--------------------------------------------.                     .--------------------------------------------.
        KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                          KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,
     //|--------+--------+--------+--------+--------|                     |--------+--------+--------+--------+--------|
        KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                          KC_H,    KC_J,    KC_K,    KC_L,    KC_BSLS,
     //|--------+--------+--------+--------+--------|                     |--------+--------+--------+--------+--------|
        KC_ZSFT, KC_X,    KC_C,    KC_V,    KC_B,                          KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_MNSF,
     //|--------+--------+--------+--------+--------+--------.   .--------+--------+--------+--------+--------+--------|
        KC_ESCT, KC_TBAL, KC_PSCR, KC_LALT, KC_SPC,  KC_BSPC,     KC_ENT,  KC_ENT,  ALT_GRV, KC_SLSH, KC_BSLS, KC_RBRC,
     //|--------+--------+--------+--------+--------+--------'   '--------+--------+--------+--------+--------+--------|
        KC_LSFT, LOWER,                                                                               RAISE,   KC_RCTL
     //'-----------------'                                                                           '-----------------'
    ),

    [_LOWER] = LAYOUT(
     //.--------------------------------------------.                     .--------------------------------------------.
        KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                          KC_6,    KC_7,    KC_8,    KC_9,    KC_0,
     //|--------+--------+--------+--------+--------|                     |--------+--------+--------+--------+--------|
        KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                         KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,
     //|--------+--------+--------+--------+--------|                     |--------+--------+--------+--------+--------|
        KC_F11,  KC_F12,  XXXXXXX, XXXXXXX, XXXXXXX,                       XXXXXXX, XXXXXXX, KC_SCLN, KC_UP,   KC_EQL,
     //|--------+--------+--------+--------+--------+--------.   .--------+--------+--------+--------+--------+--------|
        KC_ESCT, KC_TBAL, KC_LGUI, KC_ENT,  KC_BSPC, KC_SPC,      KC_ENT,  KC_LALT, KANJI,   KC_LEFT, KC_DOWN, KC_RGHT,
     //|--------+--------+--------+--------+--------+--------'   '--------+--------+--------+--------+--------+--------|
        KC_LSFT, LOWER,                                                                               RAISE,   KC_RCTL
     //'-----------------'                                                                           '-----------------'
    ),

    [_RAISE] = LAYOUT(
     //.--------------------------------------------.                     .--------------------------------------------.
        KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                          KC_6,    KC_7,    KC_8,    KC_9,    KC_0,
     //|--------+--------+--------+--------+--------|                     |--------+--------+--------+--------+--------|
        KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                         KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,
     //|--------+--------+--------+--------+--------|                     |--------+--------+--------+--------+--------|
        KC_F11,  KC_F12,  XXXXXXX, KANJI,   XXXXXXX,                       XXXXXXX, XXXXXXX, XXXXXXX, KC_UP,   KC_RO,
     //|--------+--------+--------+--------+--------+--------.   .--------+--------+--------+--------+--------+--------|
        KC_ESCT, KC_TBAL, KC_LGUI, LOWER,   KC_BSPC, KC_SPC,      KC_ENT,  KC_ENT,  KANJI,   KC_LEFT, KC_DOWN, KC_RGHT,
     //|--------+--------+--------+--------+--------+--------'   '--------+--------+--------+--------+--------+--------|
        KC_RSFT, LOWER,                                                                               RAISE,   KC_RCTL
     //'-----------------'                                                                           '-----------------'
    ),

};

A keyboards/uranuma/readme.md => keyboards/uranuma/readme.md +15 -0
@@ 0,0 1,15 @@
# uranuma

It is a keyboard to input using fingers and palms.


* Keyboard Maintainer: yohewi(yohewi@gmail.com)
* Hardware Supported: UraNuma PCB
* Github [github.com/yohewi](https://github.com/yohewi)
* Hardware Availability: PCB, [Booth Shop](https://rt421.booth.pm/)

Make example for this keyboard (after setting up your build environment):

    make uranuma:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/uranuma/rules.mk => keyboards/uranuma/rules.mk +36 -0
@@ 0,0 1,36 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
#   Teensy       halfkay
#   Pro Micro    caterina
#   Atmel DFU    atmel-dfu
#   LUFA DFU     lufa-dfu
#   QMK DFU      qmk-dfu
#   ATmega32A    bootloadHID
#   ATmega328P   USBasp
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = yes        # Console for debug
COMMAND_ENABLE = yes        # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no            # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
MIDI_ENABLE = no            # MIDI support
UNICODE_ENABLE = no         # Unicode
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no           # Audio output on port C6
FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
HD44780_ENABLE = no         # Enable support for HD44780 based LCDs

#COMBO_ENABLE = yes
#SRC +=  .nicola.c \

A keyboards/uranuma/uranuma.c => keyboards/uranuma/uranuma.c +1 -0
@@ 0,0 1,1 @@
#include "uranuma.h"

A keyboards/uranuma/uranuma.h => keyboards/uranuma/uranuma.h +26 -0
@@ 0,0 1,26 @@
#pragma once

#include "quantum.h"

/* This a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

#define LAYOUT( \
    k00, k01, k02, k03, k04,               k05, k06, k07, k08, k09, \
    k10, k11, k12, k13, k14,               k15, k16, k17, k18, k19, \
    k20, k21, k22, k23, k24,               k25, k26, k27, k28, k29, \
    k30, k31, k32, k33, k34, k44,     k45, k35, k36, k37, k38, k39, \
    k40, k41,                                             k48, k49  \
) { \
    { k00, k01, k02,   k03,   k04, k05, k06,   k07,   k08, k09 }, \
    { k10, k11, k12,   k13,   k14, k15, k16,   k17,   k18, k19 }, \
    { k20, k21, k22,   k23,   k24, k25, k26,   k27,   k28, k29 }, \
    { k30, k31, k32,   k33,   k34, k35, k36,   k37,   k38, k39 }, \
    { k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 }  \
}