~ruther/qmk_firmware

3d0f03f21e363f6485ee2fc1e10f9f61ca8709c2 — peepeetee 2 years ago 25cb1c6
implement rgb matrix for momokai keyboards (#19904)

Co-authored-by: jack <0x6a73@protonmail.com>
M keyboards/momokai/tap_duo/config.h => keyboards/momokai/tap_duo/config.h +56 -79
@@ 38,84 38,61 @@

//TODO: implement RGB Matrix
#define RGB_DI_PIN F0
#define RGBLED_NUM 4
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 4
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
    // RGB Matrix Animation modes. Explicitly enabled
    // For full list of effects, see:
    // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
    #define ENABLE_RGB_MATRIX_SOLID_COLOR
    #define ENABLE_RGB_MATRIX_ALPHAS_MODS
    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_BREATHING
    #define ENABLE_RGB_MATRIX_BAND_SAT
    #define ENABLE_RGB_MATRIX_BAND_VAL
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
    #define ENABLE_RGB_MATRIX_CYCLE_ALL
    #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
    #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
    #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
    #define ENABLE_RGB_MATRIX_DUAL_BEACON
    #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
    #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
    #define ENABLE_RGB_MATRIX_RAINDROPS
    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    #define ENABLE_RGB_MATRIX_HUE_BREATHING
    #define ENABLE_RGB_MATRIX_HUE_PENDULUM
    #define ENABLE_RGB_MATRIX_HUE_WAVE
    #define ENABLE_RGB_MATRIX_PIXEL_RAIN
    #define ENABLE_RGB_MATRIX_PIXEL_FLOW
    #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
    // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN


/*== all animations enable ==*/
//  #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
  #define RGBLIGHT_EFFECT_BREATHING
  #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  #define RGBLIGHT_EFFECT_SNAKE
  #define RGBLIGHT_EFFECT_KNIGHT
  #define RGBLIGHT_EFFECT_CHRISTMAS
  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  #define RGBLIGHT_EFFECT_RGB_TEST
  #define RGBLIGHT_EFFECT_ALTERNATING

// #ifdef RGB_DI_PIN
// #define DRIVER_LED_TOTAL 5

// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// // #    define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
// #endif
// #ifdef RGB_MATRIX_ENABLE
// // #    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
//     // RGB Matrix Animation modes. Explicitly enabled
//     // For full list of effects, see:
//     // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
//     #define ENABLE_RGB_MATRIX_SOLID_COLOR
//     #define ENABLE_RGB_MATRIX_ALPHAS_MODS
//     #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
//     #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
//     #define ENABLE_RGB_MATRIX_BREATHING
//     // #define ENABLE_RGB_MATRIX_BAND_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_VAL
//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
//     #define ENABLE_RGB_MATRIX_CYCLE_ALL
//     #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
//     #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
//     // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//     #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//     // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//     #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
//     #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
//     // #define ENABLE_RGB_MATRIX_DUAL_BEACON
//     #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//     // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//     #define ENABLE_RGB_MATRIX_RAINDROPS
//     #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//     #define ENABLE_RGB_MATRIX_HUE_BREATHING
//     #define ENABLE_RGB_MATRIX_HUE_PENDULUM
//     #define ENABLE_RGB_MATRIX_HUE_WAVE
//     #define ENABLE_RGB_MATRIX_PIXEL_RAIN
//     #define ENABLE_RGB_MATRIX_PIXEL_FLOW
//     #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

//     // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
//     // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//     // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

//     // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//     #define ENABLE_RGB_MATRIX_SPLASH
//     // #define ENABLE_RGB_MATRIX_MULTISPLASH
//     #define ENABLE_RGB_MATRIX_SOLID_SPLASH
//     // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #endif
    // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_SPLASH
    #define ENABLE_RGB_MATRIX_MULTISPLASH
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

M keyboards/momokai/tap_duo/rules.mk => keyboards/momokai/tap_duo/rules.mk +3 -2
@@ 8,7 8,8 @@ CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = no            # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output

RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes

M keyboards/momokai/tap_duo/tap_duo.c => keyboards/momokai/tap_duo/tap_duo.c +12 -12
@@ 16,16 16,16 @@

#include "tap_duo.h"

// #ifdef RGB_MATRIX_ENABLE
// led_config_t g_led_config = { {
//     // Key Matrix to LED Index
//     { 0, 1, 2, NO_LED, NO_LED, NO_LED}
// }, {
//     // LED Index to Physical Position
//     {  56,  0}, { 112,  0}, { 168,  0}, { 0,  64}, { 224,  64}
// }, {
//     // LED Index to Flag
//     4,4,4,2,2
// } };
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
    // Key Matrix to LED Index
    { 0, 1, NO_LED, NO_LED, NO_LED}
}, {
    // LED Index to Physical Position
    { 112,  0}, { 168,  0}, { 0,  64}, { 224,  64}
}, {
    // LED Index to Flag
    4,4,2,2
} };

// #endif
#endif

M keyboards/momokai/tap_trio/config.h => keyboards/momokai/tap_trio/config.h +57 -74
@@ 25,81 25,64 @@

//TODO: implement RGB Matrix
#define RGB_DI_PIN F0
#define RGBLED_NUM 5
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL

#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL

#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_LED_COUNT 5
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
    // RGB Matrix Animation modes. Explicitly enabled
    // For full list of effects, see:
    // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
    #define ENABLE_RGB_MATRIX_SOLID_COLOR
    #define ENABLE_RGB_MATRIX_ALPHAS_MODS
    #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
    #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_BREATHING
    #define ENABLE_RGB_MATRIX_BAND_SAT
    #define ENABLE_RGB_MATRIX_BAND_VAL
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
    #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
    #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
    #define ENABLE_RGB_MATRIX_CYCLE_ALL
    #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
    #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
    #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
    #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
    #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
    #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
    #define ENABLE_RGB_MATRIX_DUAL_BEACON
    #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
    #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
    #define ENABLE_RGB_MATRIX_RAINDROPS
    #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
    #define ENABLE_RGB_MATRIX_HUE_BREATHING
    #define ENABLE_RGB_MATRIX_HUE_PENDULUM
    #define ENABLE_RGB_MATRIX_HUE_WAVE
    #define ENABLE_RGB_MATRIX_PIXEL_RAIN
    #define ENABLE_RGB_MATRIX_PIXEL_FLOW
    #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

  #define RGBLIGHT_EFFECT_BREATHING
  #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  #define RGBLIGHT_EFFECT_SNAKE
  #define RGBLIGHT_EFFECT_KNIGHT
  #define RGBLIGHT_EFFECT_CHRISTMAS
  #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  #define RGBLIGHT_EFFECT_RGB_TEST
  #define RGBLIGHT_EFFECT_ALTERNATING
    // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
    #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
    #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

// #ifdef RGB_DI_PIN
// #define RGB_MATRIX_LED_COUNT 5

// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// // #    define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
// #endif
// #ifdef RGB_MATRIX_ENABLE
// // #    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
//     // RGB Matrix Animation modes. Explicitly enabled
//     // For full list of effects, see:
//     // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
//     #define ENABLE_RGB_MATRIX_SOLID_COLOR
//     #define ENABLE_RGB_MATRIX_ALPHAS_MODS
//     #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
//     #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
//     #define ENABLE_RGB_MATRIX_BREATHING
//     // #define ENABLE_RGB_MATRIX_BAND_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_VAL
//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
//     // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
//     #define ENABLE_RGB_MATRIX_CYCLE_ALL
//     #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
//     #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
//     // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//     #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//     // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//     #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
//     #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
//     // #define ENABLE_RGB_MATRIX_DUAL_BEACON
//     #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//     // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//     #define ENABLE_RGB_MATRIX_RAINDROPS
//     #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//     #define ENABLE_RGB_MATRIX_HUE_BREATHING
//     #define ENABLE_RGB_MATRIX_HUE_PENDULUM
//     #define ENABLE_RGB_MATRIX_HUE_WAVE
//     #define ENABLE_RGB_MATRIX_PIXEL_RAIN
//     #define ENABLE_RGB_MATRIX_PIXEL_FLOW
//     #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL

//     // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
//     // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//     // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN

//     // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//     #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//     // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//     #define ENABLE_RGB_MATRIX_SPLASH
//     // #define ENABLE_RGB_MATRIX_MULTISPLASH
//     #define ENABLE_RGB_MATRIX_SOLID_SPLASH
//     // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// #endif
    // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
    // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
    #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
    #define ENABLE_RGB_MATRIX_SPLASH
    #define ENABLE_RGB_MATRIX_MULTISPLASH
    #define ENABLE_RGB_MATRIX_SOLID_SPLASH
    #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

M keyboards/momokai/tap_trio/rules.mk => keyboards/momokai/tap_trio/rules.mk +3 -2
@@ 8,7 8,8 @@ CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = no            # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output

RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes

M keyboards/momokai/tap_trio/tap_trio.c => keyboards/momokai/tap_trio/tap_trio.c +12 -12
@@ 16,16 16,16 @@

#include "tap_trio.h"

// #ifdef RGB_MATRIX_ENABLE
// led_config_t g_led_config = { {
//     // Key Matrix to LED Index
//     { 0, 1, 2, NO_LED, NO_LED, NO_LED}
// }, {
//     // LED Index to Physical Position
//     {  56,  0}, { 112,  0}, { 168,  0}, { 0,  64}, { 224,  64}
// }, {
//     // LED Index to Flag
//     4,4,4,2,2
// } };
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
    // Key Matrix to LED Index
    { 0, 1, 2, NO_LED, NO_LED, NO_LED}
}, {
    // LED Index to Physical Position
    {  56,  0}, { 112,  0}, { 168,  0}, { 0,  64}, { 224,  64}
}, {
    // LED Index to Flag
    4,4,4,2,2
} };

// #endif
#endif