@@ 30,7 30,7 @@ int16_t xOrigin, yOrigin;
uint16_t lastCursor = 0;
-int16_t axisCoordinate(uint8_t pin, uint16_t origin) {
+int16_t axisCoordinate(pin_t pin, uint16_t origin) {
int8_t direction;
int16_t distanceFromOrigin;
int16_t range;
@@ 60,7 60,7 @@ int16_t axisCoordinate(uint8_t pin, uint16_t origin) {
}
}
-int8_t axisToMouseComponent(uint8_t pin, int16_t origin, uint8_t maxSpeed) {
+int8_t axisToMouseComponent(pin_t pin, int16_t origin, uint8_t maxSpeed) {
int16_t coordinate = axisCoordinate(pin, origin);
if (coordinate != 0) {
float percent = (float)coordinate / 100;