~ruther/qmk_firmware

372c9102e23b1c669e27262f905d76299f52e628 — jonavin 3 years ago 53359ab
[Keymap] Jonavin gmmk pro iso keymap (#15775)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Jonavin <=>
A keyboards/gmmk/pro/iso/keymaps/jonavin/config.h => keyboards/gmmk/pro/iso/keymaps/jonavin/config.h +39 -0
@@ 0,0 1,39 @@
/* Copyright 2021 Jonavin Eng
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#define TAPPING_TOGGLE 2
// TT set to two taps

/*  Handle GRAVESC combo keys */
#define GRAVE_ESC_ALT_OVERRIDE
    //Always send Escape if Alt is pressed
#define GRAVE_ESC_CTRL_OVERRIDE
    //Always send Escape if Control is pressed

#define TAPPING_TERM 180

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#    define RGB_DISABLE_WHEN_USB_SUSPENDED
#endif

// add fifth layer for colemak  -- set "COLEMAK_LAYER_ENABLE = yes" in rules.mk to enable
#if defined COLEMAK_LAYER_ENABLE
#    define DYNAMIC_KEYMAP_LAYER_COUNT 5
#    define _COLEMAK 4
#endif // COLEMAK_LAYER_ENABLE

A keyboards/gmmk/pro/iso/keymaps/jonavin/keymap.c => keyboards/gmmk/pro/iso/keymaps/jonavin/keymap.c +191 -0
@@ 0,0 1,191 @@
/* Copyright 2021 Glorious, LLC <salman@pcgamingrace.com>
   Copyright 2021 Jonavin
   Copyright 2022 RustyBrakes (ISO conversion)

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include QMK_KEYBOARD_H
#include "rgb_matrix_map.h"
#include "jonavin.h"


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

//      ESC      F1       F2       F3       F4       F5       F6       F7       F8       F9       F10      F11      F12	     Ins           Rotary(Mute)
//      ~        1        2        3        4        5        6        7        8        9        0         -       (=)	     BackSpc           Del
//      Tab      Q        W        E        R        T        Y        U        I        O        P        [        ]                          PgUp
//      Caps     A        S        D        F        G        H        J        K        L        ;        "        #        Enter             PgDn
//      Sh_L     \        Z        X        C        V        B        N        M        ,        .        ?                 Sh_R     Up       End
//      Ct_L     Win_L    Alt_L                               SPACE                               Alt_R    FN       Ct_R     Left     Down     Right


    [_BASE] = LAYOUT(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,           KC_MUTE,
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,                   KC_PGUP,
        TT(_LOWER), KC_A, KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,           KC_PGDN,
        KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C,   KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
    ),

    [_FN1] = LAYOUT(
        _______, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_CALC,          _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          RGB_TOG,
        _______, _______, RGB_VAI, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______,                   KC_HOME,
        KC_CAPS, _______, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          KC_END,
        _______, RESET,   RGB_NITE,RGB_HUI, _______, _______, _______, KC_NLCK, _______, RGB_TOD, RGB_TOI, _______,          _______, RGB_MOD, _______,
        _______, KC_WINLCK, _______,                            _______,                          _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
    ),

    [_LOWER] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______, _______, _______, _______, _______, _______, _______, KC_P7,   KC_P8,   KC_P9,   KC_P0,   KC_PMNS, KC_PPLS, _______,          _______,
        _______, KC_HOME, KC_UP,   KC_END,  KC_PGUP, _______, KC_TAB,  KC_P4,   KC_P5,   KC_P6,   KC_PDOT, _______, _______,                   KC_HOME,
        _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, KC_P1,   KC_P2,   KC_P3,   KC_NO,   KC_PAST, _______, KC_PENT,          KC_END,
        _______, _______, KC_NO,   KC_DEL,  KC_INS,  KC_NO,   KC_NO,   KC_NO,   KC_P0, KC_00, KC_PDOT, KC_PSLS,         _______, RCTL(KC_PGUP), _______,
        _______, _______, _______,                            KC_BSPC,                            _______, _______, _______, RCTL(KC_LEFT), RCTL(KC_PGDN), RCTL(KC_RIGHT)
    ),

#ifdef COLEMAK_LAYER_ENABLE
    [_COLEMAK] = LAYOUT(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_INS,           KC_MUTE,
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,          KC_DEL,
        KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_LBRC, KC_RBRC,                   KC_PGUP,
        TT(_LOWER), KC_A, KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT, KC_NUHS, KC_ENT,           KC_PGDN,
        KC_LSFTCAPSWIN, KC_NUBS, KC_Z, KC_X, KC_C,   KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_END,
        KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
    ),
#endif // COLEMAK_LAYER_ENABLE
};

#if defined(ENCODER_ENABLE) && !defined(ENCODER_DEFAULTACTIONS_ENABLE)     // Encoder Functionality when not using userspace defaults
    void encoder_action_rgbhue(bool clockwise) {
        if (clockwise)
            rgblight_increase_hue_noeeprom();
        else
            rgblight_decrease_hue_noeeprom();
    }

    bool encoder_update_user(uint8_t index, bool clockwise) {
        uint8_t mods_state = get_mods();
        if (mods_state & MOD_BIT(KC_LSFT) ) { // If you are holding L shift, encoder changes layers
            encoder_action_layerchange(clockwise);
        } else if (mods_state & MOD_BIT(KC_RSFT) ) { // If you are holding R shift, Page up/dn
            unregister_mods(MOD_BIT(KC_RSFT));
            encoder_action_navpage(clockwise);
            register_mods(MOD_BIT(KC_RSFT));
        } else if (mods_state & MOD_BIT(KC_LCTL)) {  // if holding Left Ctrl, navigate next/prev word
            encoder_action_navword(clockwise);
        } else if (mods_state & MOD_BIT(KC_RCTL)) {  // if holding Right Ctrl, change rgb hue/colour
            encoder_action_rgbhue(clockwise);
        } else if (mods_state & MOD_BIT(KC_LALT)) {  // if holding Left Alt, change media next/prev track
            encoder_action_mediatrack(clockwise);
        } else  {
            switch(get_highest_layer(layer_state)) {
            case _FN1:
                #ifdef IDLE_TIMEOUT_ENABLE
                    timeout_update_threshold(clockwise);
                #endif
                break;
            default:
                encoder_action_volume(clockwise);       // Otherwise it just changes volume
                break;
            }
        }
        return true;
    }
#endif // ENCODER_ENABLE && !ENCODER_DEFAULTACTIONS_ENABLE

#ifdef RGB_MATRIX_ENABLE
    // Capslock, Scroll lock and Numlock  indicator on Left side lights.
    void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
        if (get_rgb_nightmode()) rgb_matrix_set_color_all(RGB_OFF);
        if (IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) {
            rgb_matrix_set_color(LED_L1, RGB_GREEN);
            rgb_matrix_set_color(LED_L2, RGB_GREEN);
        }

        #ifdef INVERT_NUMLOCK_INDICATOR
            if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) {   // on if NUM lock is OFF
                rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
                rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
            }
        #else
            if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) {   // Normal, on if NUM lock is ON
                rgb_matrix_set_color(LED_L3, RGB_MAGENTA);
                rgb_matrix_set_color(LED_L4, RGB_MAGENTA);
            }
        #endif // INVERT_NUMLOCK_INDICATOR

        if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
            rgb_matrix_set_color(LED_L5, RGB_RED);
            rgb_matrix_set_color(LED_L6, RGB_RED);
            rgb_matrix_set_color(LED_L7, RGB_RED);
        }
        if (keymap_config.no_gui) {
            rgb_matrix_set_color(LED_LWIN, RGB_RED);  //light up Win key when disabled
        }
        switch(get_highest_layer(layer_state)){  // special handling per layer
        case _FN1:  // on Fn layer select what the encoder does when pressed
            rgb_matrix_set_color(LED_R2, RGB_RED);
            rgb_matrix_set_color(LED_R3, RGB_RED);
            rgb_matrix_set_color(LED_R4, RGB_RED);
            rgb_matrix_set_color(LED_FN, RGB_RED); //FN key

            // Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row;  larger numbers using 16bit code
            uint16_t timeout_threshold = get_timeout_threshold();
            if (timeout_threshold <= 10) rgb_matrix_set_color(LED_LIST_FUNCROW[timeout_threshold], RGB_RED);
            else if (timeout_threshold < 140) {
                rgb_matrix_set_color(LED_LIST_FUNCROW[(timeout_threshold / 10)], RGB_RED);
                rgb_matrix_set_color(LED_LIST_NUMROW[(timeout_threshold % 10)], RGB_RED);
            } else { // >= 140 minutes, just show these 3 lights
                rgb_matrix_set_color(LED_LIST_NUMROW[10], RGB_RED);
                rgb_matrix_set_color(LED_LIST_NUMROW[11], RGB_RED);
                rgb_matrix_set_color(LED_LIST_NUMROW[12], RGB_RED);
            }
            break;
        case _LOWER:
            for (uint8_t i=0; i<ARRAYSIZE(LED_LIST_NUMPAD); i++) {
                rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_MAGENTA);
            }
            rgb_matrix_set_color(LED_R4, RGB_MAGENTA);
            rgb_matrix_set_color(LED_R5, RGB_MAGENTA);
            rgb_matrix_set_color(LED_R6, RGB_MAGENTA);
            break;
        case _RAISE:
            rgb_matrix_set_color(LED_R6, RGB_GREEN);
            rgb_matrix_set_color(LED_R7, RGB_GREEN);
            rgb_matrix_set_color(LED_R8, RGB_GREEN);
            break;
#ifdef COLEMAK_LAYER_ENABLE
       case _COLEMAK:
            for (uint8_t i=0; i<ARRAYSIZE(LED_SIDE_RIGHT); i++) {
                rgb_matrix_set_color(LED_SIDE_RIGHT[i], RGB_BLUE);
            }
            break;
#endif
        default:
            break;
        }
    }
#endif


void keyboard_post_init_keymap(void) {
    // keyboard_post_init_user() moved to userspace
    #ifdef RGB_MATRIX_ENABLE
        rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
        rgb_matrix_set_color_all(RGB_NAUTILUS); // Default startup colour
        activate_rgb_nightmode(false);  // Set to true if you want to startup in nightmode, otherwise use Fn + Z to toggle
    #endif
}

A keyboards/gmmk/pro/iso/keymaps/jonavin/readme.md => keyboards/gmmk/pro/iso/keymaps/jonavin/readme.md +53 -0
@@ 0,0 1,53 @@
# jonavin's GMMK Pro ISO layout
# Thanks to RustyBrakes for the keymap adjustments and ISO Layout testing

- Add Fn layer keys from Glorious Core mapping that's missing in the default qmk mapping
- Add PrtScr, Scroll Lock, Break, NumLock to Fn layer
- Implement Win key lock using Fn+Win like in Glorious Core firmware
- Layer 2 mod on Caps Lock with double-tap to switch to this layer, double tap to switch back
- Layer 2 provides arrows on WASD and additional nav keys + right hand numpad with 00; an be used for Alt Code entry
- Layer 2 left spacebar Backspace
- add double tap of Left Shift to toggle Caps Lock
- additional encoder functionality
    - FN Layer - change rgb idle timeout
    - holding Left shift, change layers
    - holding right shift, Navigate page up/down
    - holding Left Ctrl, navigate prev/next word
    - holding Right Ctrl, changes RGB hue/colour
    - holding Left Alt, change media prev/next track
    - default is change volume
    
- LED/RGB Functionality
    - RGB idle timeout (default 5 minutes)
        - Can be changed in FN layer with < and > or encoder
        - setting to zero disables timeout
        - indicators in FN layer using RGB in FN and number rows to show the timeout in minutes
    - LED address location map as enum definition in rgb_matrix_map.h
    - LED group lists for arrows, numpad, F row, num row, left and right side LEDs
    - default startup in single mode with default colour 
    - Capslock, Scroll Lock, and Num Lock (not set) indicator on left side LED
    - Layer indicator on right side LED
    - Fn key light up red when Fn layer activate
    - Win Key light up red when Win Lock mode enabled
    - Layer 2 activation lights up Numpad area
    - Fn + Z to turn off all RGB lights except rgb indicators; press again to toggle

rules.mk OPTIONS - Active features from userspace
STARTUP_NUMLOCK_ON = yes
    - turns on NUMLOCK by default

ENCODER_DEFAULTACTIONS_ENABLE = yes
    - Enabled default encoder funtions
  
TD_LSFT_CAPSLOCK_ENABLE = yes
    - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS

IDLE_TIMEOUT_ENABLE = yes
    - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically

INVERT_NUMLOCK_INDICATOR
    - inverts the Num lock indicator, LED is on when num lokc is off

COLEMAK_LAYER_ENABLE = yes
    - Enabled optional 5th layer for COLEMAK layout
    - Use Shift and encoder to enter 5th layer, right led indicator lights up BLUE

A keyboards/gmmk/pro/iso/keymaps/jonavin/rgb_matrix_map.h => keyboards/gmmk/pro/iso/keymaps/jonavin/rgb_matrix_map.h +146 -0
@@ 0,0 1,146 @@
/* Copyright 2021 Jonavin Eng
 * Copyright 2022 RustyBrakes (ISO conversion)
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifdef RGB_MATRIX_ENABLE

    // Custom RGB Colours
    #define RGB_GODSPEED 0x00, 0xE4, 0xFF // colour for matching keycaps
    #define RGB_NAUTILUS 0x00, 0xA4, 0xA9 // Naurilus Font colours

    // RGB LED locations
    enum led_location_map {
        LED_ESC, // 0, ESC, k13
        LED_GRV, // 1, `, k16
        LEB_TAB, // 2, Tab, k11
        LED_CAPS, // 3, Caps, k21
        LED_LSFT, // 4, Sh_L, k00
        LED_LCTL, // 5, Ct_L, k06
        LED_F1, // 6, F1, k26
        LED_1, // 7, 1, k17
        LED_Q, // 8, Q, k10
        LED_A, // 9, A, k12
        LED_Z, // 10, Z, k14
        LED_LWIN, // 11, Win_L, k90
        LED_F2, // 12, F2, k36
        LED_2, // 13, 2, k27
        LED_W, // 14, W, k20
        LED_S, // 15, S, k22
        LED_X, // 16, X, k24
        LED_LALT, // 17, Alt_L, k93
        LED_F3, // 18, F3, k31
        LED_3, // 19, 3, k37
        LED_E, // 20, E, k30
        LED_D, // 21, D, k32
        LED_C, // 22, C, k34
        LED_F4, // 23, F4, k33
        LED_4, // 24, 4, k47
        LED_R, // 25, R, k40
        LED_F, // 26, F, k42
        LED_V, // 27, V, k44
        LED_F5, // 28, F5, k07
        LED_5, // 29, 5, k46
        LED_T, // 30, T, k41
        LED_G, // 31, G, k43
        LED_B, // 32, B, k45
        LED_SPC, // 33, SPACE, k94
        LED_F6, // 34, F6, k63
        LED_6, // 35, 6, k56
        LED_Y, // 36, Y, k51
        LED_H, // 37, H, k53
        LED_N, // 38, N, k55
        LED_F7, // 39, F7, k71
        LED_7, // 40, 7, k57
        LED_U, // 41, U, k50
        LED_J, // 42, J, k52
        LED_M, // 43, M, k54
        LED_F8, // 44, F8, k76
        LED_8, // 45, 8, k67
        LED_I, // 46, I, k60
        LED_K, // 47, K, k62
        LED_COMM, // 48, ,, k64
        LED_RALT, // 49, Alt_R, k95
        LED_F9, // 50, F9, ka6
        LED_9, // 51, 9, k77
        LED_O, // 52, O, k70
        LED_L, // 53, L, k72
        LED_DOT, // 54, ., k74
        LED_FN, // 55, FN, k92
        LED_F10, // 56, F10, ka7
        LED_0, // 57, 0, k87
        LED_P, // 58, P, k80
        LED_SCLN, // 59, ;, k82
        LED_SLSH, // 60, /, k85
        LED_F11, // 61, F11, ka3
        LED_MINS, // 62, -, k86
        LED_LBRC, // 63, [, k81
        LED_QUOT, // 64, ", k83
        LED_RCTL, // 65, Ct_R, k04
        LED_F12, // 66, F12, ka5
        LED_BSLS, // 67, \, k23
        LED_L1, // 68, LED, l01
        LED_R1, // 69, LED, l11
        LED_PRT, // 70, Prt, k97
        LED_L2, // 71, LED, l02
        LED_R2, // 72, LED, l12
        LED_DEL, // 73, Del, k65
        LED_L3, // 74, LED, l03
        LED_R3, // 75, LED, l13
        LED_PGUP, // 76, PgUp, k15
        LED_L4, // 77, LED, l04
        LED_R4, // 78, LED, l14
        LED_EQL, // 79, =, k66
        LED_RIGHT, // 80, Right, k05
        LED_L5, // 81, LED, l05
        LED_R5, // 82, LED, l15
        LED_END, // 83, End, k75
        LED_L6, // 84, LED, l06
        LED_R6, // 85, LED, l16
        LED_BSPC, // 86, BSpc, ka1
        LED_PGDN, // 87, PgDn, k25
        LED_L7, // 88, LED, l07
        LED_R7, // 89, LED, l17
        LED_RBRC, // 90, ], k61
        LED_RSFT, // 91, Sh_R, k91
        LED_L8, // 92, LED, l08
        LED_R8, // 93, LED, l18
        LED_UP, // 94, Up, k35
        LED_HASH, // 95, #, k84
        LED_LEFT, // 96, Left, k03
        LED_ENT, // 97, Enter, ka4
        LED_DOWN // 98, Down, k73
    };

    const uint8_t LED_LIST_WASD[] = { LED_W, LED_A, LED_S, LED_D };

    const uint8_t LED_LIST_ARROWS[] = { LED_LEFT, LED_RIGHT, LED_UP, LED_DOWN };

    const uint8_t LED_LIST_FUNCROW[] = { LED_ESC, LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12, LED_PRT};

    const uint8_t LED_LIST_NUMROW[] = { LED_GRV, LED_1, LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL, LED_BSPC, LED_DEL};

    const uint8_t LED_LIST_NUMPAD[] = {
        LED_7, LED_8, LED_9,
        LED_U, LED_I, LED_O,
        LED_J, LED_K, LED_L,
        LED_M, LED_COMM, LED_DOT
        };

    const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8};

    const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8};

#endif

A keyboards/gmmk/pro/iso/keymaps/jonavin/rules.mk => keyboards/gmmk/pro/iso/keymaps/jonavin/rules.mk +12 -0
@@ 0,0 1,12 @@
VIA_ENABLE = yes
MOUSEKEY_ENABLE = no
TAP_DANCE_ENABLE = yes
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite

TD_LSFT_CAPSLOCK_ENABLE = yes
IDLE_TIMEOUT_ENABLE = yes
STARTUP_NUMLOCK_ON = yes
ENCODER_DEFAULTACTIONS_ENABLE = no

COLEMAK_LAYER_ENABLE = yes  #Enable Colemak layer / set to no to disable
INVERT_NUMLOCK_INDICATOR = yes