~ruther/qmk_firmware

371ff9dd6f9c4feada34622d9a43480495b07e50 — Ryan 5 years ago 716c298
A proper `send_string()` for the Unicode feature (#8155)

M docs/feature_unicode.md => docs/feature_unicode.md +17 -5
@@ 193,12 193,24 @@ By default, when the keyboard boots, it will initialize the input mode to the la

!> Using `UNICODE_SELECTED_MODES` means you don't have to initially set the input mode in `matrix_init_user()` (or a similar function); the Unicode system will do that for you on startup. This has the added benefit of avoiding unnecessary writes to EEPROM.

## `send_unicode_hex_string`
## `send_unicode_string()`

To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
This function is much like `send_string()` but allows you to input UTF-8 characters directly, currently up to code point U+FFFF. Make sure your `keymap.c` is formatted in UTF-8 encoding.

There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
```c
send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
```

## `send_unicode_hex_string()`

Similar to `send_unicode_string()`, but the characters are represented by their code point values in ASCII, separated by spaces. For example, the table flip above would be achieved with:

```c
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
```

An easy way to convert your Unicode string to this format is by using [this site](https://r12a.github.io/app-conversion/), and taking the result in the "Hex/UTF-32" section.
Unlike `send_unicode_string()` this function supports code points up to U+10FFFF.

## Additional Language Support



@@ 228,6 240,6 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.

If you enable the US International layout on the system, it will use punctuation to accent the characters.

For instance, typing "`a" will result in à.
For instance, typing "\`a" will result in à.

You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).

M quantum/process_keycode/process_unicode_common.c => quantum/process_keycode/process_unicode_common.c +49 -0
@@ 178,6 178,55 @@ void send_unicode_hex_string(const char *str) {
    }
}

// Borrowed from https://nullprogram.com/blog/2017/10/06/
const char *decode_utf8(const char *str, int32_t *code_point) {
    const char *next;

    if (str[0] < 0x80) {  // U+0000-007F
        *code_point = str[0];
        next        = str + 1;
    } else if ((str[0] & 0xE0) == 0xC0) {  // U+0080-07FF
        *code_point = ((int32_t)(str[0] & 0x1F) << 6) | ((int32_t)(str[1] & 0x3F) << 0);
        next        = str + 2;
    } else if ((str[0] & 0xF0) == 0xE0) {  // U+0800-FFFF
        *code_point = ((int32_t)(str[0] & 0x0F) << 12) | ((int32_t)(str[1] & 0x3F) << 6) | ((int32_t)(str[2] & 0x3F) << 0);
        next        = str + 3;
    } else if ((str[0] & 0xF8) == 0xF0 && (str[0] <= 0xF4)) {  // U+10000-10FFFF
        // Skip for now - register_hex() only takes a uint16
        //*code_point = ((int32_t)(str[0] & 0x07) << 18) | ((int32_t)(str[1] & 0x3F) << 12) | ((int32_t)(str[2] & 0x3F) << 6) | ((int32_t)(str[3] & 0x3F) << 0);
        *code_point = -1;
        next        = str + 4;
    } else {
        *code_point = -1;
        next        = str + 1;
    }

    // part of a UTF-16 surrogate pair - invalid
    if (*code_point >= 0xD800 && *code_point <= 0xDFFF) {
        *code_point = -1;
    }

    return next;
}

void send_unicode_string(const char *str) {
    if (!str) {
        return;
    }

    int32_t code_point = 0;

    while (*str) {
        str = decode_utf8(str, &code_point);

        if (code_point >= 0) {
            unicode_input_start();
            register_hex(code_point);
            unicode_input_finish();
        }
    }
}

bool process_unicode_common(uint16_t keycode, keyrecord_t *record) {
    if (record->event.pressed) {
        switch (keycode) {

M quantum/process_keycode/process_unicode_common.h => quantum/process_keycode/process_unicode_common.h +1 -0
@@ 80,6 80,7 @@ void unicode_input_cancel(void);

void register_hex(uint16_t hex);
void send_unicode_hex_string(const char *str);
void send_unicode_string(const char *str);

bool process_unicode_common(uint16_t keycode, keyrecord_t *record);