~ruther/qmk_firmware

3449000f425ba2dfe2fa1119435b3f61bc22be76 — ai03 6 years ago 155be34
[Keyboard] Add support for KBDPAD MKII (#6034)

* Build some testing keymaps

* Match naming convention to 8x

* Add configurator json

* Forgot to build the readme

* Apply suggestions from code review

Co-Authored-By: Elliot Powell <32494740+e11i0t23@users.noreply.github.com>
Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/kbdfans/kbdpad_mk2/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>
A keyboards/kbdfans/kbdpad_mk2/config.h => keyboards/kbdfans/kbdpad_mk2/config.h +251 -0
@@ 0,0 1,251 @@
/*
Copyright 2019 Ryota Goto

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0xA103
#define PRODUCT_ID      0x0006
#define DEVICE_VER      0x0001
#define MANUFACTURER    KBDfans
#define PRODUCT         KBDPAD-MKII
#define DESCRIPTION     Numpad

/* key matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 4

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
*/
#define MATRIX_ROW_PINS { D3, D1, D2, C6, C7, B6 }
#define MATRIX_COL_PINS { C4, C5, B3, B2 }
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6

#define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 5

#define RGB_DI_PIN B5
#ifdef RGB_DI_PIN
  #define RGBLED_NUM 16
  #define RGBLIGHT_HUE_STEP 8
  #define RGBLIGHT_SAT_STEP 8
  #define RGBLIGHT_VAL_STEP 8
  #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
  #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
  #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
//   #define RGBLIGHT_EFFECT_BREATHING
//   #define RGBLIGHT_EFFECT_RAINBOW_MOOD
//   #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//   #define RGBLIGHT_EFFECT_SNAKE
//   #define RGBLIGHT_EFFECT_KNIGHT
//   #define RGBLIGHT_EFFECT_CHRISTMAS
//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//   #define RGBLIGHT_EFFECT_RGB_TEST
//   #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
//   /*==== use exp() and sin() ====*/
//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
#endif

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
 * This is userful for the Windows task manager shortcut (ctrl+shift+esc).
 */
// #define GRAVE_ESC_CTRL_OVERRIDE

/*
 * Force NKRO
 *
 * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
 * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
 * makefile for this to work.)
 *
 * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
 * until the next keyboard reset.
 *
 * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
 * fully operational during normal computer usage.
 *
 * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
 * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
 * bootmagic, NKRO mode will always be enabled until it is toggled again during a
 * power-up.
 *
 */
//#define FORCE_NKRO

/*
 * Magic Key Options
 *
 * Magic keys are hotkey commands that allow control over firmware functions of
 * the keyboard. They are best used in combination with the HID Listen program,
 * found here: https://www.pjrc.com/teensy/hid_listen.html
 *
 * The options below allow the magic key functionality to be changed. This is
 * useful if your keyboard/keypad is missing keys and you want magic key support.
 *
 */

/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))

/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS  true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false

/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP           H
//#define MAGIC_KEY_HELP_ALT       SLASH
//#define MAGIC_KEY_DEBUG          D
//#define MAGIC_KEY_DEBUG_MATRIX   X
//#define MAGIC_KEY_DEBUG_KBD      K
//#define MAGIC_KEY_DEBUG_MOUSE    M
//#define MAGIC_KEY_VERSION        V
//#define MAGIC_KEY_STATUS         S
//#define MAGIC_KEY_CONSOLE        C
//#define MAGIC_KEY_LAYER0         0
//#define MAGIC_KEY_LAYER0_ALT     GRAVE
//#define MAGIC_KEY_LAYER1         1
//#define MAGIC_KEY_LAYER2         2
//#define MAGIC_KEY_LAYER3         3
//#define MAGIC_KEY_LAYER4         4
//#define MAGIC_KEY_LAYER5         5
//#define MAGIC_KEY_LAYER6         6
//#define MAGIC_KEY_LAYER7         7
//#define MAGIC_KEY_LAYER8         8
//#define MAGIC_KEY_LAYER9         9
//#define MAGIC_KEY_BOOTLOADER     B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK           CAPS
//#define MAGIC_KEY_EEPROM         E
//#define MAGIC_KEY_EEPROM_CLEAR   BSPACE
//#define MAGIC_KEY_NKRO           N
//#define MAGIC_KEY_SLEEP_LED      Z

/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

/*
 * MIDI options
 */

/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1

/* enable basic MIDI features:
   - MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC

/* enable advanced MIDI features:
   - MIDI notes can be added to the keymap
   - Octave shift and transpose
   - Virtual sustain, portamento, and modulation wheel
   - etc.
*/
//#define MIDI_ADVANCED

/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1

/*
 * HD44780 LCD Display Configuration
 */
/*
#define LCD_LINES           2     //< number of visible lines of the display
#define LCD_DISP_LENGTH    16     //< visibles characters per line of the display

#define LCD_IO_MODE      1            //< 0: memory mapped mode, 1: IO port mode

#if LCD_IO_MODE
#define LCD_PORT         PORTB        //< port for the LCD lines
#define LCD_DATA0_PORT   LCD_PORT     //< port for 4bit data bit 0
#define LCD_DATA1_PORT   LCD_PORT     //< port for 4bit data bit 1
#define LCD_DATA2_PORT   LCD_PORT     //< port for 4bit data bit 2
#define LCD_DATA3_PORT   LCD_PORT     //< port for 4bit data bit 3
#define LCD_DATA0_PIN    4            //< pin for 4bit data bit 0
#define LCD_DATA1_PIN    5            //< pin for 4bit data bit 1
#define LCD_DATA2_PIN    6            //< pin for 4bit data bit 2
#define LCD_DATA3_PIN    7            //< pin for 4bit data bit 3
#define LCD_RS_PORT      LCD_PORT     //< port for RS line
#define LCD_RS_PIN       3            //< pin  for RS line
#define LCD_RW_PORT      LCD_PORT     //< port for RW line
#define LCD_RW_PIN       2            //< pin  for RW line
#define LCD_E_PORT       LCD_PORT     //< port for Enable line
#define LCD_E_PIN        1            //< pin  for Enable line
#endif
*/

/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

A keyboards/kbdfans/kbdpad_mk2/info.json => keyboards/kbdfans/kbdpad_mk2/info.json +37 -0
@@ 0,0 1,37 @@
{
    "keyboard_name": "kbdpad_mk2", 
    "url": "https://kb.ai03.me/projects/kbdpad-mkii.html", 
    "maintainer": "ai03", 
    "width": 4, 
    "height": 6.25, 
    "layouts": {
        "LAYOUT_ortho_6x4": {
            "layout": [
				{"x":0, "y":0},
				{"x":1, "y":0},
				{"x":2, "y":0},
				{"x":3, "y":0},
				{"x":0, "y":1.25},
				{"x":1, "y":1.25},
				{"x":2, "y":1.25},
				{"x":3, "y":1.25},
				{"x":0, "y":2.25},
				{"x":1, "y":2.25},
				{"x":2, "y":2.25},
				{"x":3, "y":2.25},
				{"x":0, "y":3.25},
				{"x":1, "y":3.25},
				{"x":2, "y":3.25},
				{"x":3, "y":3.25},
				{"x":0, "y":4.25},
				{"x":1, "y":4.25},
				{"x":2, "y":4.25},
				{"x":3, "y":4.25},
				{"x":0, "y":5.25},
				{"x":1, "y":5.25},
				{"x":2, "y":5.25},
				{"x":3, "y":5.25}
			]
        }
    }
}

A keyboards/kbdfans/kbdpad_mk2/kbdpad_mk2.c => keyboards/kbdfans/kbdpad_mk2/kbdpad_mk2.c +61 -0
@@ 0,0 1,61 @@
/* Copyright 2019 Ryota Goto
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "kbdpad_mk2.h"

void matrix_init_kb(void) {
	
  // Num Lock LED = B4
  // Sinking setup (5V -> LED/Res -> Pin)
  
  setPinOutput(B4);

  matrix_init_user();
}

void led_set_kb(uint8_t usb_led) {
  
  // Sinking setup. Write HIGH to turn OFF, LOW to turn ON.
  
  if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
    writePinLow(B4);
  } else {
    writePinHigh(B4);
  }

  led_set_user(usb_led);
}

// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.

/*

void matrix_scan_kb(void) {
  // put your looping keyboard code here
  // runs every cycle (a lot)

  matrix_scan_user();
}

bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
  // put your per-action keyboard code here
  // runs for every action, just before processing by the firmware

  return process_record_user(keycode, record);
}

*/

A keyboards/kbdfans/kbdpad_mk2/kbdpad_mk2.h => keyboards/kbdfans/kbdpad_mk2/kbdpad_mk2.h +43 -0
@@ 0,0 1,43 @@
/* Copyright 2019 Ryota Goto
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once

#include "quantum.h"

/* This a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT_ortho_6x4( \
    K00, K01, K02, K03, \
	K10, K11, K12, K13, \
	K20, K21, K22, K23, \
	K30, K31, K32, K33, \
	K40, K41, K42, K43, \
	K50, K51, K52, K53  \
) \
{ \
    { K00, K01, K02, K03 }, \
	{ K10, K11, K12, K13 }, \
	{ K20, K21, K22, K23 }, \
	{ K30, K31, K32, K33 }, \
	{ K40, K41, K42, K43 }, \
	{ K50, K51, K52, K53 }  \
}

A keyboards/kbdfans/kbdpad_mk2/keymaps/default/keymap.c => keyboards/kbdfans/kbdpad_mk2/keymaps/default/keymap.c +44 -0
@@ 0,0 1,44 @@
/* Copyright 2019 Ryota Goto
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = LAYOUT_ortho_6x4( /* Base */
    KC_ESC,  KC_LCTL, KC_LALT, KC_BSPC, \
	KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
	KC_P7,   KC_P8,   KC_P9,   KC_PPLS, \
	KC_P4,   KC_P5,   KC_P6,   KC_PPLS, \
	KC_P1,   KC_P2,   KC_P3,   KC_PENT, \
	KC_P0,   KC_P0,   KC_PDOT, KC_PENT  \
  ),
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  return true;
}

void matrix_init_user(void) {

}

void matrix_scan_user(void) {

}

void led_set_user(uint8_t usb_led) {

}

A keyboards/kbdfans/kbdpad_mk2/keymaps/default/readme.md => keyboards/kbdfans/kbdpad_mk2/keymaps/default/readme.md +3 -0
@@ 0,0 1,3 @@
# The default keymap for KBDPAD MKII

Just a numpad. Top row from Cherry G80-3700
\ No newline at end of file

A keyboards/kbdfans/kbdpad_mk2/keymaps/tester/keymap.c => keyboards/kbdfans/kbdpad_mk2/keymaps/tester/keymap.c +44 -0
@@ 0,0 1,44 @@
/* Copyright 2019 Ryota Goto
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H


const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = LAYOUT_ortho_6x4( /* Base */
    BL_TOGG, BL_STEP, RGB_TOG, RGB_MOD, \
	KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
	KC_P7,   KC_P8,   KC_P9,   KC_PPLS, \
	KC_P4,   KC_P5,   KC_P6,   KC_PPLS, \
	KC_P1,   KC_P2,   KC_P3,   KC_PENT, \
	KC_P0,   KC_P0,   KC_PDOT, KC_PENT  \
  ),
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  return true;
}

void matrix_init_user(void) {

}

void matrix_scan_user(void) {

}

void led_set_user(uint8_t usb_led) {

}

A keyboards/kbdfans/kbdpad_mk2/keymaps/tester/readme.md => keyboards/kbdfans/kbdpad_mk2/keymaps/tester/readme.md +9 -0
@@ 0,0 1,9 @@
# The testing keymap for KBDPAD MKII

Turns top row into LED tester.  
  
From left to right:  
Backlight Toggle  
Backlight Step  
RGB Toggle  
RGB Mode Cycle  
\ No newline at end of file

A keyboards/kbdfans/kbdpad_mk2/readme.md => keyboards/kbdfans/kbdpad_mk2/readme.md +15 -0
@@ 0,0 1,15 @@
# KBDPAD MKII

![kbdpad_mk2](https://cdn.shopify.com/s/files/1/1473/3902/files/1_17ddc70a-87f6-406d-8a32-d63615c70773.jpg?v=1552119175)

A simple numpad

Keyboard Maintainer: [ai03](https://github.com/ai03-2725)/[KBDfans](https://kbdfans.cn/)    
Hardware Supported: The KBDPAD MKII PCB/case  
Hardware Availability: [KBDfans](https://kbdfans.cn/products/gb-kbdpad-mkii-mechanical-keyboard-kit)  

Make example for this keyboard (after setting up your build environment):

    make kbdfans/kbdpad_mk2:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/kbdfans/kbdpad_mk2/rules.mk => keyboards/kbdfans/kbdpad_mk2/rules.mk +82 -0
@@ 0,0 1,82 @@
# MCU name
MCU = atmega32u2

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000


#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Bootloader selection
#   Teensy       halfkay
#   Pro Micro    caterina
#   Atmel DFU    atmel-dfu
#   LUFA DFU     lufa-dfu
#   QMK DFU      qmk-dfu
#   atmega32a    bootloadHID
BOOTLOADER = atmel-dfu


# If you don't know the bootloader type, then you can specify the
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
#   Teensy halfKay      512
#   Teensy++ halfKay    1024
#   Atmel DFU loader    4096
#   LUFA bootloader     4096
#   USBaspLoader        2048
# OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = lite    # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
CONSOLE_ENABLE = no         # Console for debug(+400)
COMMAND_ENABLE = yes        # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes           # USB Nkey Rollover
BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
MIDI_ENABLE = no            # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no         # Unicode
BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no           # Audio output on port C6
FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches
HD44780_ENABLE = no 		# Enable support for HD44780 based LCDs (+400)

LAYOUTS = ortho_6x4