~ruther/qmk_firmware

33fdd1d2551591a5c295c6dc68ccf52c4698b9c1 — Drashna Jaelre 7 years ago d1c3419
Fix Audio Clicky sub-feature (#2784)

* Fix Audio Clicky feature

* Add to features
M common_features.mk => common_features.mk +1 -0
@@ 34,6 34,7 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
    OPT_DEFS += -DAUDIO_ENABLE
    MUSIC_ENABLE := 1
    SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
    SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
    ifeq ($(PLATFORM),AVR)
        SRC += $(QUANTUM_DIR)/audio/audio.c
    else

M quantum/process_keycode/process_audio.c => quantum/process_keycode/process_audio.c +0 -65
@@ 10,45 10,7 @@ float voice_change_song[][2] = VOICE_CHANGE_SONG;
    #define PITCH_STANDARD_A 440.0f
#endif

#ifdef AUDIO_CLICKY
#ifdef AUDIO_CLICKY_ON
bool clicky_enable = true;
#else
bool clicky_enable = false;
#endif
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_MIN
#define AUDIO_CLICKY_FREQ_MIN 65.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_MAX
#define AUDIO_CLICKY_FREQ_MAX 1500.0f
#endif
#ifndef AUDIO_CLICKY_FREQ_FACTOR
#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
#endif
#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
#endif

float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_song[][2]  = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations

#ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
#endif

void clicky_play(void) {
#ifndef NO_MUSIC_MODE
  if (music_activated || midi_activated) return;
#endif
  clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  PLAY_SONG(clicky_song);
}
#endif

static float compute_freq_for_midi_note(uint8_t note)
{


@@ 89,33 51,6 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
        return false;
    }

#ifdef AUDIO_CLICKY
    if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }

    if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }

    if (keycode == CLICKY_UP && record->event.pressed) {
      float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
      if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
        clicky_freq = new_freq;
      }
    }
    if (keycode == CLICKY_TOGGLE && record->event.pressed) {
      float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
      if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
        clicky_freq = new_freq;
      }
      }


    if ( clicky_enable ) {
      if (record->event.pressed) {
        stop_all_notes();
        clicky_play();;
      }
    }
#endif // AUDIO_CLICKY

    return true;
}


A quantum/process_keycode/process_clicky.c => quantum/process_keycode/process_clicky.c +72 -0
@@ 0,0 1,72 @@
#include "audio.h"
#include "process_clicky.h"

#ifdef AUDIO_CLICKY

#ifdef AUDIO_CLICKY_ON
bool clicky_enable = true;
#else // AUDIO_CLICKY_ON
bool clicky_enable = false;
#endif // AUDIO_CLICKY_ON
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif // !AUDIO_CLICKY_FREQ_DEFAULT
#ifndef AUDIO_CLICKY_FREQ_MIN
#define AUDIO_CLICKY_FREQ_MIN 65.0f
#endif // !AUDIO_CLICKY_FREQ_MIN
#ifndef AUDIO_CLICKY_FREQ_MAX
#define AUDIO_CLICKY_FREQ_MAX 1500.0f
#endif // !AUDIO_CLICKY_FREQ_MAX
#ifndef AUDIO_CLICKY_FREQ_FACTOR
#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
#endif // !AUDIO_CLICKY_FREQ_FACTOR
#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS

float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_song[][2]  = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations

#ifndef NO_MUSIC_MODE
extern bool music_activated;
extern bool midi_activated;
#endif // !NO_MUSIC_MODE

void clicky_play(void) {
#ifndef NO_MUSIC_MODE
  if (music_activated || midi_activated) return;
#endif // !NO_MUSIC_MODE
  clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  PLAY_SONG(clicky_song);
}

bool process_clicky(uint16_t keycode, keyrecord_t *record) {
    if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }

    if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }

    if (keycode == CLICKY_UP && record->event.pressed) {
      float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
      if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
        clicky_freq = new_freq;
      }
    }
    if (keycode == CLICKY_TOGGLE && record->event.pressed) {
      float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
      if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
        clicky_freq = new_freq;
      }
    }


    if ( clicky_enable ) {
      if (record->event.pressed) {
        stop_all_notes();
        clicky_play();;
      }
    }
    return true;
}

#endif //AUDIO_CLICKY

A quantum/process_keycode/process_clicky.h => quantum/process_keycode/process_clicky.h +7 -0
@@ 0,0 1,7 @@
#ifndef PROCESS_CLICKY_H
#define PROCESS_CLICKY_H

void clicky_play(void);
bool process_clicky(uint16_t keycode, keyrecord_t *record);

#endif

M quantum/quantum.c => quantum/quantum.c +4 -1
@@ 226,6 226,9 @@ bool process_record_quantum(keyrecord_t *record) {
    // Must run first to be able to mask key_up events.
    process_key_lock(&keycode, record) &&
  #endif
  #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
      process_clicky(keycode, record) &&
  #endif //AUDIO_CLICKY
    process_record_kb(keycode, record) &&
  #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
    process_midi(keycode, record) &&


@@ 236,7 239,7 @@ bool process_record_quantum(keyrecord_t *record) {
  #ifdef STENO_ENABLE
    process_steno(keycode, record) &&
  #endif
  #if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE) 
  #if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
    process_music(keycode, record) &&
  #endif
  #ifdef TAP_DANCE_ENABLE

M quantum/quantum.h => quantum/quantum.h +3 -0
@@ 57,6 57,9 @@ extern uint32_t default_layer_state;
#ifdef AUDIO_ENABLE
	#include "audio.h"
 	#include "process_audio.h"
  #ifdef AUDIO_CLICKY
    #include "process_clicky.h"
  #endif // AUDIO_CLICKY
#endif

#ifdef STENO_ENABLE