~ruther/qmk_firmware

33a5dc4fcf3ed00f7cd87271530bcc416012926f — khitsule 5 years ago e0fffcd
[Keymap] Updates to personal keymaps (#8818)

* sync with upstream; initial iris design

* sync with upstream

* update to iris keymap

* merge upstream

* iris keymap refined

* Iris readme update

* messed up upstream merge somehow, hopefully fixed

* removed extra closing bracket

* Apply suggestions from code review

Co-Authored-By: Joel Challis <git@zvecr.com>

* change layers from define to enum per suggestions

Co-authored-by: Mysti Woodard <mystiwoodard@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
M keyboards/atreus/keymaps/khitsule/keymap.c => keyboards/atreus/keymaps/khitsule/keymap.c +26 -15
@@ 2,20 2,19 @@

#include QMK_KEYBOARD_H

#define ALPH 0
#define LOWR 1
#define RAIS 2

// enum layers {
//   ALPH, //alpha qwerty
//   LOWR, //layer 1: nav and functions
//   RAIS //layer 2: numpad and symbols
// };
enum layers {
    ALPH,
    GAME,
    LOWR,
    RAIS,
    ADJS
};

// define any macros here to keep keymap clean and readable

#define KM_DLEFT LGUI(LCTL(KC_LEFT))
#define KM_DRIGHT LGUI(LCTL(KC_RIGHT))
#define TSKMGR LCTL(LSFT(KC_ESC))

#define tap_mod_macro(record, mod, macro) ( ((record)->event.pressed) ? \
     ( ((record)->tap.count <= 0 || (record)->tap.interrupted) ? MACRO(D(mod), END) : MACRO_NONE ) : \


@@ 28,20 27,32 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    KC_Q,    KC_W,     KC_E,     KC_R,           KC_T,                                               KC_Y,              KC_U,     KC_I,     KC_O,     KC_P,
    KC_A,    KC_S,     KC_D,     KC_F,           KC_G,                                               KC_H,              KC_J,     KC_K,     KC_L,     KC_SCLN,
    KC_Z,    KC_X,     KC_C,     KC_V,           KC_B,                                               KC_N,              KC_M,     KC_COMM,  KC_DOT,   KC_SLSH,
    KC_ESC,  KC_TRNS,  KC_TRNS,  ALT_T(KC_ENT),  LT(LOWR, KC_TAB),  CTL_T(KC_SPC),  SFT_T(KC_BSPC),  LT(RAIS, KC_DEL),  KC_LGUI,  KC_TRNS,  KC_QUOT,  KC_MINUS
    KC_ESC,  KC_TRNS,  KC_TRNS,  ALT_T(KC_ENT),  LT(LOWR, KC_TAB),  CTL_T(KC_SPC),  SFT_T(KC_BSPC),  LT(RAIS, KC_DEL),  KC_LGUI,  TO(GAME),  KC_QUOT,  KC_MINUS
  ),
  [GAME] = LAYOUT(
    KC_Q,    KC_W,     KC_E,     KC_R,      KC_T,                        KC_Y,    KC_U,     KC_I,     KC_O,     KC_P,
    KC_A,    KC_S,     KC_D,     KC_F,      KC_G,                           KC_H,    KC_J,     KC_K,     KC_L,     KC_SCLN,
    KC_Z,    KC_X,     KC_C,     KC_V,      KC_B,                                  KC_N,    KC_M,     KC_COMM,  KC_DOT,   KC_SLSH,
    KC_ESC,  KC_TRNS,  KC_ENT,   KC_LALT,   KC_TAB,  KC_LCTL,  KC_LSFT,  KC_DEL,  KC_LGUI,  TO(ALPH),  KC_QUOT,  KC_MINUS
  ),
  [LOWR] = LAYOUT(
    KC_PSCR,   KC_HOME,    KC_UP,         KC_END,   KC_TRNS,                      KC_LPRN,        KC_F7,    KC_F8,    KC_F9,    KC_RPRN,
    KC_VOLU,   KC_LEFT,    KC_DOWN,       KC_RIGHT, KC_PGUP,                      KC_LBRC,        KC_F4,    KC_F5,    KC_F6,    KC_RBRC,
    KC_VOLD,   KC_MPRV,    KC_MPLY,       KC_MNXT,  KC_PGDN,                      LSFT(KC_LBRC),  KC_F1,    KC_F2,    KC_F3,    LSFT(KC_RBRC),
    KM_DLEFT,  KM_DRIGHT,  LALT(KC_TAB),  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,        KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS
    KM_DLEFT,  KM_DRIGHT,  LALT(KC_TAB),  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  MO(ADJS),        KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS
  ),
  [RAIS] = LAYOUT(
    KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,   KC_PERC,                      KC_TRNS,   KC_7,     KC_8,  KC_9,    KC_TRNS,
    KC_CIRC,  KC_AMPR,  KC_GRV,   KC_TILD,  KC_PIPE,                      KC_PLUS,   KC_4,     KC_5,  KC_6,    KC_ASTR,
    KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_BSLS,                      KC_MINUS,  KC_1,     KC_2,  KC_3,    KC_SLASH,
    RESET,    KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,  KC_0,  KC_DOT,  KC_EQL
    KC_EXLM,  KC_AT,    KC_HASH,  KC_DLR,     KC_PERC,                        KC_TRNS,   KC_7,     KC_8,  KC_9,    KC_TRNS,
    KC_CIRC,  KC_AMPR,  KC_GRV,   KC_TILD,    KC_PIPE,                        KC_PLUS,   KC_4,     KC_5,  KC_6,    KC_ASTR,
    KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,    KC_BSLS,                        KC_MINUS,  KC_1,     KC_2,  KC_3,    KC_SLASH,
    KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  MO(ADJS),  KC_TRNS,  KC_TRNS,     KC_TRNS,   KC_TRNS,  KC_0,  KC_DOT,  KC_EQL
  ),
  [ADJS] = LAYOUT(
    KC_F1,    KC_F2,    KC_F3,    KC_F4,    KC_F5,                        KC_F6,    KC_F7,     KC_F8,     KC_F9,   KC_F10,
    KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,                      TSKMGR,   KC_TRNS,   KC_TRNS,   KC_F11,  KC_F12,
    KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,                      KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS, KC_TRNS,
    RESET,    KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,  KC_TRNS,   KC_TRNS,   KC_TRNS, KC_TRNS
  )
};

const uint16_t PROGMEM fn_actions[] = {

A keyboards/keebio/iris/keymaps/khitsule/config.h => keyboards/keebio/iris/keymaps/khitsule/config.h +24 -0
@@ 0,0 1,24 @@
/*
Copyright 2017 Danny Nguyen <danny@keeb.io>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

// #define USE_I2C
#define EE_HANDS
#define IGNORE_MOD_TAP_INTERRUPT

#undef RGBLED_NUM

A keyboards/keebio/iris/keymaps/khitsule/keymap.c => keyboards/keebio/iris/keymaps/khitsule/keymap.c +153 -0
@@ 0,0 1,153 @@
#include QMK_KEYBOARD_H

enum layers {
    _QWERTY,
    _GAME,
    _LOWER,
    _RAISE,
    _ADJUST
};

// define keycode macros for readability
#define KM_DLEFT LGUI(LCTL(KC_LEFT))
#define KM_DRIGHT LGUI(LCTL(KC_RIGHT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define KC_LCBR LSFT(KC_LBRC)
#define KC_RCBR LSFT(KC_RBRC)

enum custom_keycodes {
  QWERTY = SAFE_RANGE,
  GAME,
  LOWER,
  RAISE,
  ADJUST
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  [_QWERTY] = LAYOUT(
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
     KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                                KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_GRV,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                                KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_MINS,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     KC_LCTL,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                                KC_H,    KC_J,    KC_K,    KC_L,   KC_SCLN, KC_QUOT,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     KC_LSFT, KC_Z,    KC_X,    KC_C,     KC_V,    KC_B,    KC_ENT,          KC_DEL,  KC_N,    KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, KC_BSLS,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    KC_LALT, LT(_LOWER, KC_TAB), CTL_T(KC_SPC), SFT_T(KC_BSPC),  MO(_RAISE),   KC_LGUI
                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  ),

  [_GAME] = LAYOUT(
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
     _______,  KC_F1,   KC_F2,    KC_F3,  KC_F4,   KC_F5,                              _______, _______, _______, _______, _______, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     _______,  _______, _______, _______, _______, _______,                            _______, _______, _______, _______, _______, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     _______,  _______, _______, _______, _______, _______,                            _______, _______, _______, _______, _______, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     _______, _______,  _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______, _______, _______,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    _______, MO(_LOWER), KC_SPC,                 _______,  TO(_QWERTY), _______
                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  ),

  [_LOWER] = LAYOUT(
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
     LALT(KC_F4), KC_F6, KC_F7,  KC_F8,   KC_F9,   KC_F10,                            _______, _______, _______, KC_LPRN, KC_RPRN, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     KC_MUTE, KC_HOME,  KC_UP,   KC_END, KC_PGUP, _______,                            _______, _______, KC_NLCK, KC_LBRC, KC_RBRC, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN,   _______,                           _______, _______, _______, KC_LCBR, KC_RCBR, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KM_DLEFT, KM_DRIGHT,_______,            _______, _______, _______, _______, _______, _______, _______,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    _______, _______, _______,                 _______,  _______,    _______
                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  ),

  [_RAISE] = LAYOUT(
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
     KC_F12,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                                KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     _______,   _______, _______, _______, _______, _______,                          _______,  KC_P7,   KC_P8,   KC_P9,   KC_PLUS, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     _______, _______, _______, _______, _______, _______,                            _______,  KC_P4,   KC_P5,  KC_P6,   KC_PMNS, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     _______, _______, _______, _______, _______, _______, _______,          _______, KC_P0,    KC_P1,   KC_P2,   KC_P3,   KC_EQL, _______,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    _______, _______, _______,                   _______, _______, TO(_GAME)
                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  ),
  [_ADJUST] = LAYOUT(
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
     _______,  _______, _______,_______,  _______, _______,                           _______,  _______, _______, _______, _______, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     _______,   _______, _______, _______, _______, _______,                          _______,  _______, _______, _______, _______, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     _______, _______, _______, _______, _______, _______,                            _______,  _______, _______, _______, _______, _______,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     _______, _______, _______, _______, _______, _______, _______,          _______, _______,  _______, _______, _______, _______, _______,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    _______, _______, _______,                   _______, _______, _______
                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  )
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_QWERTY);
      }
      return false;
      break;
    case LOWER:
      if (record->event.pressed) {
        layer_on(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_LOWER);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_RAISE);
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
      }
      return false;
      break;
    case ADJUST:
      if (record->event.pressed) {
        layer_on(_ADJUST);
      } else {
        layer_off(_ADJUST);
      }
      return false;
      break;
  }
  return true;
}

void encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) {
        if (clockwise) {
            tap_code(KC_VOLU);
        } else {
            tap_code(KC_VOLD);
        }
    }
    else if (index == 1) {
        if (clockwise) {
            tap_code(KC_PGDN);
        } else {
            tap_code(KC_PGUP);
        }
    }
}

A keyboards/keebio/iris/keymaps/khitsule/readme.md => keyboards/keebio/iris/keymaps/khitsule/readme.md +31 -0
@@ 0,0 1,31 @@
# Iris Layout by Khitsule

![Khitsule](https://i.imgur.com/BIzu3RZ.png)

[KLE link](http://www.keyboard-layout-editor.com/#/gists/856ad949a89c47fa84c808ba17ae10c5)

## Layers

| Layer | Legend |
| ----- | ------ |
| Base  |  Centre (black) |
| Game  |  Centre (black) - see below |
| Lower | Bottom (purple) |
| Raise | Top (pink) |

## Features

* Raise/lower layers focus first on one-handed use
* Numpad on right hand with raise layer
* Game layer to be used as a gamepad
  * Accessed by gui key in raise layer, return with the raise key
  * Same as base layer **except** numbers 1-5 replaced with F1-F5; dual function removed from thumb keys (dedicated lower and space)
  * Numbers to F1-F5 is designed to be used with a mouse such as the Naga that has numbers
  * Lower layer gives one-handed access to arrows and F6-F10 as well
* Navigation on left hand with lower layer
  * D refers to desktop left/right on Win 10 (win+ctrl+left/right)
* Use of hold/tap dual function keys
  * Ctrl/Space
  * Shift/Backspace
  * Lower/Tab
* Dedicated ctrl and shift to allow for navigation shortcuts with ctrl+shift+nav

A keyboards/keebio/iris/keymaps/khitsule/rules.mk => keyboards/keebio/iris/keymaps/khitsule/rules.mk +2 -0
@@ 0,0 1,2 @@
BACKLIGHT_ENABLE = no
RGBLIGHT_ENABLE = no