~ruther/qmk_firmware

335dd0271e344fec1a0f086b34da6f8ae0d8bd60 — Drashna Jaelre 5 years ago a5a31a5
Fix Tap Dance name for consistency and to match docs (#7136)

1 files changed, 1 insertions(+), 1 deletions(-)

M quantum/process_keycode/process_tap_dance.h
M quantum/process_keycode/process_tap_dance.h => quantum/process_keycode/process_tap_dance.h +1 -1
@@ 65,7 65,7 @@ typedef struct {
#    define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) \
        { .fn = { qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_move }),  }

#    define ACTION_TAP_DANCE_TOGGLE_LAYER(kc, layer) \
#    define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
        { .fn = { NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, .user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer, layer_invert }), }

#    define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)