@@ 1,5 1,4 @@
#include "keymap_common.h"
-#include "action_layer.h"
#include "backlight.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ 9,31 8,23 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ESC, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, \
LCTL,LGUI,LALT, SPC, RALT,FN0 ,RCTL),
- /* Layer 1: Arrow keys */
- KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
- UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS),
- /* Layer 2: Space Fn */
+ /* Layer 1: Space Fn */
KEYMAP_ANSI150(TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS),
- /* Layer 3: Functions */
- KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, FN4, \
- TRNS,TRNS,UP, END, PSCR,SLCK,BRK, TRNS,INS, HOME,TRNS,VOLD,VOLU,FN5, \
- CAPS,LEFT,DOWN,RGHT,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, TRNS, \
- TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- MPRV,MPLY,MNXT, TRNS, FN2,TRNS,FN3),
+ TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS),
+ /* Layer 2: Functions */
+ KEYMAP_ANSI150(SLEP,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, MUTE, \
+ TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,BRK, HOME,INS, END, MPLY,VOLD,VOLU,FN3, \
+ CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,MPRV,MNXT, FN2, \
+ UP, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ LEFT,DOWN,RGHT, TRNS, TRNS,TRNS,TRNS)
};
const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_LAYER_MOMENTARY(3), // Switch to function layer
- [1] = ACTION_LAYER_TAP_KEY(3, KC_SPACE), // Switch to function layer (Space Fn)
- [2] = ACTION_LAYER_TOGGLE(1), // Toggle "Arrow keys" layer
- [3] = ACTION_LAYER_TOGGLE(2), // Toggle "Space fn" layer
- [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH), // Toggle switch leds
- [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_PCB), // Toggle pcb leds
+ [0] = ACTION_LAYER_MOMENTARY(2),
+ [1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
+ [2] = ACTION_LAYER_TOGGLE(1),
+ [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
};
@@ 0,0 1,33 @@
+#include "keymap_common.h"
+#include "backlight.h"
+
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Layer 0: Default */
+ KEYMAP_ANSI150(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK, BRK, \
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME, PGUP, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, \
+ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
+ LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, \
+ LCTL,LGUI,LALT, SPC, RALT,FN0, RCTL, LEFT,DOWN,RGHT),
+ /* Layer 1: Space Fn */
+ KEYMAP_ANSI150(TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
+ ESC,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, FN1, TRNS,FN0, TRNS, TRNS,TRNS,TRNS),
+ /* Layer 2: Functions */
+ KEYMAP_ANSI150(SLEP, MYCM,WSCH,WHOM,MAIL,VOLD,VOLU,MUTE,MSEL,MPLY,MPRV,MNXT,MSTP, TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,END, TRNS,TRNS,TRNS,TRNS,TRNS,HOME,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS, \
+ TRNS,BTN1,MS_U,BTN3,PSCR,SLCK,TRNS,TRNS,INS, TRNS,TRNS,TRNS,TRNS,FN3, TRNS,TRNS,TRNS, \
+ CAPS,MS_L,MS_D,MS_R,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS, FN2, \
+ TRNS, TRNS,DEL, TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(2),
+ [1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
+ [2] = ACTION_LAYER_TOGGLE(1),
+ [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_SWITCH)
+};
@@ 33,35 33,57 @@ extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
#define KEYMAP( \
- K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
- K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
- K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K71, K65, \
- K07, K79, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, \
- K06, K05, K78, K70, K72, K73, K74, K75 \
+ K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
+ K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
+ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
+ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K71, K65, \
+ K07, K79, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K67, K86, \
+ K06, K05, K78, K70, K72, K73, K74, K75, K76, K77, K87 \
) { \
-/* 0 1 2 3 4 5 6 7 8 9 */\
-/* 0 */ { KC_NO, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_NO }, \
-/* 1 */ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_NO, KC_NO }, \
-/* 2 */ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_NO, KC_NO }, \
-/* 3 */ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_NO, KC_NO }, \
-/* 4 */ { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_NO, KC_NO }, \
-/* 5 */ { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_NO, KC_NO }, \
-/* 6 */ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_NO, KC_NO }, \
-/* 7 */ { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_NO, KC_NO, KC_##K78, KC_##K79 } \
+ { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09 }, \
+ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19 }, \
+ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29 }, \
+ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39 }, \
+ { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_##K48, KC_##K49 }, \
+ { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, KC_##K58, KC_##K59 }, \
+ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, KC_##K68, KC_##K69 }, \
+ { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, KC_##K78, KC_##K79 }, \
+ { KC_##K80, KC_##K81, KC_##K82, KC_##K83, KC_##K84, KC_##K85, KC_##K86, KC_##K87, KC_##K88, KC_##K89 } \
}
-#define KEYMAP_ANSI150( \
- K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
- K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
- K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
- K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, \
- K06, K05, K78, K70, K73, K74, K75 \
-) KEYMAP( \
- K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
- K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
- K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
- K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, \
- K06, K05, K78, K70, NO, K73, K74, K75 \
-)
+#ifdef NERD_LAYOUT_60
+ #define KEYMAP_ANSI150( \
+ K08, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, \
+ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, \
+ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
+ K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, \
+ K06, K05, K78, K70, K73, K74, K75 \
+ ) KEYMAP( \
+ K08, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
+ NO, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, NO, NO, NO, \
+ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, NO, NO, NO, \
+ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
+ K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, NO, \
+ K06, K05, K78, K70, NO, K73, K74, K75, NO, NO, NO \
+ )
+#endif
+
+#ifdef NERD_LAYOUT_80
+ #define KEYMAP_ANSI150( \
+ K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
+ K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
+ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
+ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, K65, \
+ K07, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, K86, \
+ K06, K05, K78, K70, K73, K74, K75, K76, K77, K87 \
+ ) KEYMAP( \
+ K08, K09, K18, K19, K28, K29, K38, K39, K48, K49, K58, K59, K68, K69, K88, K89, \
+ K00, K01, K10, K11, K20, K21, K30, K31, K40, K41, K50, K51, K60, K61, K80, K81, K84, \
+ K02, K03, K12, K13, K22, K23, K32, K33, K42, K43, K52, K53, K62, K63, K82, K83, K85, \
+ K04, K14, K15, K24, K25, K34, K35, K44, K45, K54, K55, K64, NO, K65, \
+ K07, NO, K16, K17, K26, K27, K36, K37, K46, K47, K56, K57, K66, NO, K86, \
+ K06, K05, K78, K70, NO, K73, K74, K75, K76, K77, K87 \
+ )
+#endif
#endif // KEYMAP_COMMON_H