~ruther/qmk_firmware

2c5ad9189cbb789353514b87109213090ce56531 — Reid Sox-Harris 4 years ago b0dbe73
update eosti keymaps (#10610)

* adds eosti/planck keymaps

* updates eosti keymaps

* add header guard to bdn9 config.h

Co-authored-by: Joel Challis <git@zvecr.com>

* reduce file size of compiled firmware

* move console disable to rules.mk

Co-authored-by: Joel Challis <git@zvecr.com>
M keyboards/keebio/bdn9/keymaps/eosti/config.h => keyboards/keebio/bdn9/keymaps/eosti/config.h +18 -1
@@ 1,1 1,18 @@
#define TAPPING_TERM 175
/* Copyright 2020 Reid Sox-Harris
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once

#define TAPPING_TERM 275

M keyboards/keebio/bdn9/keymaps/eosti/keymap.c => keyboards/keebio/bdn9/keymaps/eosti/keymap.c +24 -12
@@ 1,3 1,19 @@
/* Copyright 2020 Reid Sox-Harris
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H

enum layer_names {


@@ 13,12 29,11 @@ enum custom_keycodes {
    M804,
    M805,
    M806,
    MAIL_C
};

// tapdance keycodes
enum td_keycodes {
    LAY  // Our example key: `LALT` when held, `(` when tapped. Add additional keycodes for each tapdance.
    LAY
};

// define a type containing as many tapdance states as you need


@@ 60,7 75,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
      if (record->event.pressed) {
          SEND_STRING("M804" SS_TAP(X_ENTER));
      }
      break; 
      break;
    case M805:
      if (record->event.pressed) {
          SEND_STRING("M805" SS_TAP(X_ENTER));


@@ 71,11 86,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
          SEND_STRING("M806" SS_TAP(X_ENTER));
      }
      break;
    case MAIL_C:
      if (record->event.pressed) {
          SEND_STRING(SS_TAP(X_ENTER) SS_TAP(X_DOWN) SS_TAP(X_DOWN) SS_TAP(X_ENTER));
      }
      break;
  }

  return true;


@@ 90,7 100,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    // ├────────┼────────┼────────┤
         KC_LEFT, KC_DOWN, KC_RGHT,
    // ├────────┼────────┼────────┤
         KC_NO,   KC_NO,   KC_NO
         KC_MRWD, KC_MPLY, KC_MFFD
    // └────────┴────────┴────────┘
        ),
    [_MACRO] = LAYOUT(


@@ 99,16 109,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    // ├────────┼────────┼────────┤
          M801,    M802,    M803,
    // ├────────┼────────┼────────┤
         MAIL_C,  KC_NO,   EX_ARR
          KC_NO,  KC_NO,   EX_ARR
    // └────────┴────────┴────────┘
        ),
    [_MOD] = LAYOUT(
    // ┌────────┬────────┬────────┐
        _______,  BL_STEP,TG(_MOD),
    // ├────────┼────────┼────────┤
         KC_NO,  RGB_MOD,  KC_NO,
        RGB_TOG, RGB_HUI, RGB_SAI,
    // ├────────┼────────┼────────┤
         KC_NO,   KC_NO,   KC_NO
        RGB_MOD, RGB_HUD, RGB_SAD
    // └────────┴────────┴────────┘
        )
};


@@ 123,6 133,8 @@ void encoder_update_user(uint8_t index, bool clockwise) {
    }
}

// Tapdance! Hold to use as a modifier to the _MOD layout, tap to change it between _BASE and _MACRO

// determine the tapdance state to return
int cur_dance (qk_tap_dance_state_t *state) {
  if (state->count == 1) {

M keyboards/keebio/bdn9/keymaps/eosti/readme.md => keyboards/keebio/bdn9/keymaps/eosti/readme.md +2 -2
@@ 3,7 3,7 @@
## Features

- Single encoder in the top left to control volume, push to mute
- Arrow keys on home layer
- Arrow keys and media keys on home layer
- Tap upper right to toggle to macro layer
- Hold upper right to change keyboard functions (aka RGB)
- 520 entire bytes free!
- 428 entire bytes free!

M keyboards/keebio/bdn9/keymaps/eosti/rules.mk => keyboards/keebio/bdn9/keymaps/eosti/rules.mk +3 -0
@@ 1,1 1,4 @@
TAP_DANCE_ENABLE=yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
LTO_ENABLE = yes

M keyboards/keebio/iris/keymaps/eosti/config.h => keyboards/keebio/iris/keymaps/eosti/config.h +1 -1
@@ 1,5 1,5 @@
/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
Copyright 2020 Reid Sox-Harris

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

M keyboards/keebio/iris/keymaps/eosti/keymap.c => keyboards/keebio/iris/keymaps/eosti/keymap.c +53 -23
@@ 1,10 1,27 @@
/* Copyright 2020 Reid Sox-Harris
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include QMK_KEYBOARD_H

enum layer_names {
    _QWERTY,
    _GAME,
    _UPPER,
    _LOWER
    _LOWER,
    _UTILS
};

enum custom_keycodes {


@@ 14,13 31,13 @@ enum custom_keycodes {

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case TMUX_WN:
    case TMUX_WN:                       // Switches to next window in tmux
      if (record->event.pressed) {
        SEND_STRING(SS_LCTRL("a") "n");
        SEND_STRING(SS_LCTRL("a") "n"); // Requires a leader of ctrl-a
      }
      break;

    case TMUX_WL:
    case TMUX_WL:                       // Switches to last window in tmux
      if (record->event.pressed) {
          SEND_STRING(SS_LCTRL("a") "l");
      }


@@ 33,14 50,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#define UPPER       MO(_UPPER)
#define LOWER       MO(_LOWER)
#define GAME        TG(_GAME)
#define UTILS       MO(_UTILS)

#define WM_R        LCTL(KC_RGHT)
#define WM_L        LCTL(KC_LEFT)
#define WM_MC       LCTL(KC_UP)
#define WEB_R       LGUI(KC_RCBR)
#define WEB_L       LGUI(KC_LCBR)
#define TMUX_ESC    LCTL(KC_A)
#define TMUX_U      RALT(KC_UP)
#define WM_R        LCTL(KC_RGHT)       // Moves the MacOS WM to the right
#define WM_L        LCTL(KC_LEFT)       // ...and to the left
#define WM_MC       LCTL(KC_UP)         // Enters MacOS Mission Control
#define WEB_R       LGUI(KC_RCBR)       // Change tabs to the right on Firefox, Chrome
#define WEB_L       LGUI(KC_LCBR)       // ...and to the left
#define TMUX_U      RALT(KC_UP)         // tmux navigation, requires tmux.conf change
#define TMUX_D      RALT(KC_DOWN)
#define TMUX_R      RALT(KC_RGHT)
#define TMUX_L      RALT(KC_LEFT)


@@ 50,13 67,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
      KC_GRV ,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                               KC_6,    KC_7,    KC_8,    KC_9,    KC_0,   KC_EQL,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
      KC_TAB,   KC_Q,     KC_W,   KC_E,    KC_R,    KC_T,                               KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,   KC_MINS,
      KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                               KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,  KC_MINS,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
      KC_ESC,   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                               KC_H,    KC_J,    KC_K,    KC_L,  KC_SCLN,  KC_QUOT,
      KC_ESC,   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                               KC_H,    KC_J,    KC_K,    KC_L,  KC_SCLN, KC_QUOT,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
      KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,   KC_LCTL,         KC_RALT,   KC_N,    KC_M,  KC_COMM,  KC_DOT, KC_SLSH,  KC_BSPC,
      KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,   KC_LCTL,          KC_NO,    KC_N,    KC_M,  KC_COMM,  KC_DOT, KC_SLSH, KC_BSPC,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                     KC_LGUI, UPPER,   KC_ENT,                    KC_SPC,  LOWER,   KC_NO
                                     KC_LGUI, UPPER,   KC_ENT,                    KC_SPC,  LOWER,   KC_RALT
  //                               └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  ),
  [_GAME] = LAYOUT(


@@ 69,31 86,44 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______, _______, _______,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    _______, _______, KC_SPC,                     KC_ENT, _______, _______ 
                                    _______, _______, KC_SPC,                     KC_ENT, _______, _______
  //                               └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  ),
  [_UPPER] = LAYOUT(
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
      KC_TILD, KC_EXLM, KC_AT  , KC_HASH, KC_DLR , KC_PERC,                           KC_CIRC , KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     TMUX_ESC, KC_NO,   KC_NO,   KC_NO,   WEB_L,   WEB_R,                              TMUX_L,  TMUX_D,  TMUX_U,  TMUX_R,  KC_NO,   KC_BSLS,
      KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                               KC_6,    KC_7,    KC_8,    KC_9,    KC_0,   KC_EQL,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     _______,  KC_NO,   KC_VOLU, WM_MC,    WM_L,    WM_R,                              KC_LEFT,  KC_DOWN, KC_UP,   KC_RGHT, KC_PGUP, KC_NO,
     _______,  WEB_L,   WEB_R,   WM_MC,    WM_L,    WM_R,                             KC_LEFT,  KC_DOWN, KC_UP,  KC_RGHT, KC_PGUP, KC_BSLS,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     _______,  KC_MUTE, KC_VOLD, KC_LBRC, KC_LPRN, KC_LCBR,_______,          _______, KC_RCBR,  KC_RPRN, KC_RBRC, KC_NO,   KC_PGDN,_______,
     _______,  KC_NO,  KC_LABK, KC_LBRC, KC_LPRN, KC_LCBR, _______,          _______, KC_RCBR, KC_RPRN, KC_RBRC, KC_RABK, KC_PGDN,_______,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    _______, _______, _______,                   _______,  KC_NO,  _______
                                    _______,  UPPER,  _______,                   _______,  UTILS,  _______
  //                               └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  ),
  [_LOWER] = LAYOUT(
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
     KC_CAPS,  KC_F1,    KC_F2,  KC_F3,   KC_F4,   KC_F5,                              KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
      RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI,                            KC_NO,   KC_INS,  KC_HOME, KC_PGUP, KC_NO,   GAME,
      KC_TILD, KC_EXLM, KC_AT  , KC_HASH, KC_DLR , KC_PERC,                           KC_CIRC , KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PLUS,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD,                            KC_SLEP, KC_DEL,  KC_END,  KC_PGDN, KC_NO,   KC_NO, 
     _______, TMUX_WL,  TMUX_WN,  KC_NO,   KC_NO,   KC_NO,                             TMUX_L,  TMUX_D,  TMUX_U,  TMUX_R,  KC_NO,  KC_PIPE,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     _______,  KC_NO,  _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______,  KC_NO,   KC_DEL,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    _______,  UTILS,  _______,                   _______,  LOWER,  _______
  //                               └────────┴────────┴────────┘                 └────────┴────────┴────────┘
  ),
  [_UTILS] = LAYOUT(
  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
     KC_CAPS,  KC_F1,    KC_F2,  KC_F3,   KC_F4,   KC_F5,                              KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
     KC_CAPS,  KC_F1,    KC_F2,  KC_F3,   KC_F4,   KC_F5,                              KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,
  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
      RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI,                            KC_NO,   KC_INS,  KC_HOME, KC_PGUP, KC_NO,   GAME,
  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
     _______,  TMUX_WL, TMUX_WN,_______,  KC_LBRC, KC_LPRN, KC_LCBR,         _______,  KC_RCBR, KC_RPRN, KC_RBRC,  KC_NO,   KC_NO,  _______,
      KC_NO,  RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD,_______,          _______,  KC_SLEP, KC_DEL,  KC_END,  KC_PGDN, KC_NO,   KC_NO,
  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
                                    _______,  KC_NO,  _______,                   _______, _______, _______
  //                               └────────┴────────┴────────┘                 └────────┴────────┴────────┘

M keyboards/keebio/iris/keymaps/eosti/readme.md => keyboards/keebio/iris/keymaps/eosti/readme.md +3 -2
@@ 5,7 5,8 @@
- QWERTY base layer with right thumb space and left thumb enter
- Gaming layer to swap enter and space so that WASD and space can all be on the same hand
- MacOS navigation keys for switching windows and entering Mission Control
- Google Chrome navigation keys for cycling tabs
- Browser navigation keys for cycling tabs
- HJKL arrow keys
- tmux navigation keys for switching focus, panes, and the leader key
- tmux navigation keys for switching focus, panes
- Plays nicely with my Planck layout for easy switching
- Probably other stuff too?