M docs/feature_layers.md => docs/feature_layers.md +2 -2
@@ 53,7 53,7 @@ There are a number of functions (and variables) related to how you can use or ma
|Function |Description |
|----------------------------------------------|---------------------------------------------------------------------------------------------------------|
-| `layer_state_set(layer_mask)` | Directly sets the layer state (recommended, do not use unless you know what you are doing). |
+| `layer_state_set(layer_mask)` | Directly sets the layer state (avoid unless you know what you are doing). |
| `layer_clear()` | Clears all layers (turns them all off). |
| `layer_move(layer)` | Turns specified layer on, and all other layers off. |
| `layer_on(layer)` | Turns specified layer on, leaves all other layers in existing state. |
@@ 63,7 63,7 @@ There are a number of functions (and variables) related to how you can use or ma
| `layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing layer state. |
| `layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing layer state. |
| `layer_debug(layer_mask)` | Prints out the current bit mask and highest active layer to debugger console. |
-| `default_layer_set(layer_mask)` | Directly sets the default layer state (recommended, do not use unless you know what you are doing). |
+| `default_layer_set(layer_mask)` | Directly sets the default layer state (avoid unless you know what you are doing). |
| `default_layer_or(layer_mask)` | Turns on layers based on matching bits between specifed layer and existing default layer state. |
| `default_layer_and(layer_mask)` | Turns on layers based on matching enabled bits between specifed layer and existing default layer state. |
| `default_layer_xor(layer_mask)` | Turns on layers based on non-matching bits between specifed layer and existing default layer state. |
M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +1 -1
@@ 576,7 576,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
RGB_MATRIX_PIXEL_FLOW, // Pulsing RGB flow along LED wiring with random hues
RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
-#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
#endif