Add support for JD40 MKII PCB RGB Included.
6 files changed, 405 insertions(+), 0 deletions(-) A keyboards/jd40/Makefile A keyboards/jd40/config.h A keyboards/jd40/jd40.c A keyboards/jd40/jd40.h A keyboards/jd40/keymaps/default/keymap.c A keyboards/jd40/readme.md
A keyboards/jd40/Makefile => keyboards/jd40/Makefile +74 -0
@@ 0,0 1,74 @@ # MCU name #MCU = at90usb1287 MCU = atmega32u4 # Processor frequency. # This will define a symbol, F_CPU, in all source code files equal to the # processor frequency in Hz. You can then use this symbol in your source code to # calculate timings. Do NOT tack on a 'UL' at the end, this will be done # automatically to create a 32-bit value in your source code. # # This will be an integer division of F_USB below, as it is sourced by # F_USB after it has run through any CPU prescalers. Note that this value # does not *change* the processor frequency - it should merely be updated to # reflect the processor speed set externally so that the code can use accurate # software delays. F_CPU = 16000000 # # LUFA specific # # Target architecture (see library "Board Types" documentation). ARCH = AVR8 # Input clock frequency. # This will define a symbol, F_USB, in all source code files equal to the # input clock frequency (before any prescaling is performed) in Hz. This value may # differ from F_CPU if prescaling is used on the latter, and is required as the # raw input clock is fed directly to the PLL sections of the AVR for high speed # clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' # at the end, this will be done automatically to create a 32-bit value in your # source code. # # If no clock division is performed on the input clock inside the AVR (via the # CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. F_USB = $(F_CPU) # Interrupt driven control endpoint task(+60) OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT # Boot Section Size in *bytes* # Teensy halfKay 512 # Teensy++ halfKay 1024 # Atmel DFU loader 4096 # LUFA bootloader 4096 # USBaspLoader 2048 OPT_DEFS += -DBOOTLOADER_SIZE=4096 # Build Options # comment out to disable the options. # BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000) MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700) EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450) # CONSOLE_ENABLE ?= yes # Console for debug(+400) # COMMAND_ENABLE ?= yes # Commands for debug and configuration KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work # BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality # MIDI_ENABLE ?= YES # MIDI controls # UNICODE_ENABLE ?= YES # Unicode # BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID RGBLIGHT_ENABLE ?= yes # Enable RGB Underglow ifndef QUANTUM_DIR include ../../Makefile endif
A keyboards/jd40/config.h => keyboards/jd40/config.h +79 -0
@@ 0,0 1,79 @@ /* Copyright 2012 Jun Wako <wakojun@gmail.com> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef CONFIG_H #define CONFIG_H #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x6060 #define DEVICE_VER 0x0001 #define MANUFACTURER geekhack #define PRODUCT jd40v2 #define DESCRIPTION t.m.k. keyboard firmware for JD40 MKII /* key matrix size */ #define MATRIX_ROWS 4 #define MATRIX_COLS 12 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { F0, F1, F5, B4 } #define MATRIX_COL_PINS { F4, D7, B5, B6, C6, C7, D4, D6, D5, D0, D1, D2 } #define UNUSED_PINS /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCING_DELAY 5 /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* number of backlight levels */ #define BACKLIGHT_LEVELS 3 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* key combination for magic key command */ #define IS_COMMAND() ( \ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ ) #define RGB_DI_PIN D3 #define RGBLIGHT_TIMER #define RGBLED_NUM 12 // Number of LEDs #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #endif
A keyboards/jd40/jd40.c => keyboards/jd40/jd40.c +26 -0
@@ 0,0 1,26 @@ #include "jd40.h" void led_set_kb(uint8_t usb_led) { // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here // if (usb_led & (1<<USB_LED_CAPS_LOCK)) { // gh60_caps_led_on(); // } else { // gh60_caps_led_off(); // } // if (usb_led & (1<<USB_LED_NUM_LOCK)) { // gh60_esc_led_on(); // } else { // gh60_esc_led_off(); // } // if (usb_led & (1<<USB_LED_SCROLL_LOCK)) { // gh60_fn_led_on(); // } else { // gh60_fn_led_off(); // } led_set_user(usb_led); }
A keyboards/jd40/jd40.h => keyboards/jd40/jd40.h +45 -0
@@ 0,0 1,45 @@ #ifndef JD40_H #define JD40_H #include "quantum.h" #include "led.h" /* GH60 LEDs * GPIO pads * 0 F7 WASD LEDs * 1 F6 ESC LED * 2 F5 FN LED * 3 F4 POKER Arrow LEDs * B2 Capslock LED * B0 not connected */ /* inline void gh60_caps_led_on(void) { DDRB |= (1<<2); PORTB &= ~(1<<2); } inline void gh60_poker_leds_on(void) { DDRF |= (1<<4); PORTF &= ~(1<<4); } inline void gh60_fn_led_on(void) { DDRF |= (1<<5); PORTF &= ~(1<<5); } inline void gh60_esc_led_on(void) { DDRF |= (1<<6); PORTF &= ~(1<<6); } inline void gh60_wasd_leds_on(void) { DDRF |= (1<<7); PORTF &= ~(1<<7); } inline void gh60_caps_led_off(void) { DDRB &= ~(1<<2); PORTB &= ~(1<<2); } inline void gh60_poker_leds_off(void) { DDRF &= ~(1<<4); PORTF &= ~(1<<4); } inline void gh60_fn_led_off(void) { DDRF &= ~(1<<5); PORTF &= ~(1<<5); } inline void gh60_esc_led_off(void) { DDRF &= ~(1<<6); PORTF &= ~(1<<6); } inline void gh60_wasd_leds_off(void) { DDRF &= ~(1<<7); PORTF &= ~(1<<7); } */ /* JD40 MKII keymap definition macro */ #define KEYMAP( \ K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, \ K13, K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, \ K24, K25, K26, K27, K28, K29, K30, K31, K32, K33, K34, \ K35, K36, K37, K38, K39, K40, K41, K42, K43, K44 \ ) { \ { KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K10, KC_##K11, KC_##K12 }, \ { KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_NO }, \ { KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_NO }, \ { KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_NO, KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_NO } \ } #endif
A keyboards/jd40/keymaps/default/keymap.c => keyboards/jd40/keymaps/default/keymap.c +164 -0
@@ 0,0 1,164 @@ #include "jd40.h" #include "action_layer.h" #define _BL 0 #define _AL 1 #define _FL 2 #define _UL 3 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BL] = KEYMAP( F12, Q, W, E, R, T, Y, U, I, O, P, BSPC, TAB, A, S, D, F, G, H, J, K, L, ENT, LSFT, Z, X, C, V, B, N, M, COMM, UP, DOT, LCTL, LGUI, LALT, FN0, SPC, SPC, FN0, LEFT, DOWN, RIGHT ), [_AL] = KEYMAP( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, DEL, CAPS, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, SCLN, PGUP, QUOT, TRNS, TRNS, TRNS, TRNS, FN3, FN3, TRNS, HOME, PGDN, END ), [_FL] = KEYMAP( TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ), [_UL] = KEYMAP( TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN4, FN5, FN11, FN10, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS ), }; enum function_id { RGBLED_TOGGLE, RGBLED_STEP_MODE, RGBLED_INCREASE_HUE, RGBLED_DECREASE_HUE, RGBLED_INCREASE_SAT, RGBLED_DECREASE_SAT, RGBLED_INCREASE_VAL, RGBLED_DECREASE_VAL, SHIFT_ESC, }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), // Momentary Fn overlay [1] = ACTION_LAYER_TOGGLE(2), // Toggle Arrow Layer overlay [2] = ACTION_LAYER_TAP_KEY(2, KC_CAPS), // Tap to toggle caps lock and hold to activate function layer [3] = ACTION_LAYER_TOGGLE(3), // Toggle Underglow Layer overlay [4] = ACTION_FUNCTION(RGBLED_TOGGLE), //Turn on/off underglow [5] = ACTION_FUNCTION(RGBLED_STEP_MODE), // Change underglow mode [6] = ACTION_FUNCTION(RGBLED_INCREASE_HUE), [7] = ACTION_FUNCTION(RGBLED_DECREASE_HUE), [8] = ACTION_FUNCTION(RGBLED_INCREASE_SAT), [9] = ACTION_FUNCTION(RGBLED_DECREASE_SAT), [10] = ACTION_FUNCTION(RGBLED_INCREASE_VAL), [11] = ACTION_FUNCTION(RGBLED_DECREASE_VAL), [12] = ACTION_FUNCTION(SHIFT_ESC), }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch(id) { case 0: if (record->event.pressed) { register_code(KC_RSFT); } else { unregister_code(KC_RSFT); } break; } return MACRO_NONE; }; void matrix_scan_user(void) { // Layer LED indicators // ESC led on when in function layer, WASD cluster leds enabled when on arrow cluster uint32_t layer = layer_state; if (layer & (1<<1)) { //gh60_wasd_leds_on(); } else { //gh60_wasd_leds_off(); } if (layer & (1<<2)) { //gh60_esc_led_on(); } else { //gh60_esc_led_off(); } }; #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { switch (id) { case RGBLED_TOGGLE: //led operations if (record->event.pressed) { rgblight_toggle(); } break; case RGBLED_INCREASE_HUE: if (record->event.pressed) { rgblight_increase_hue(); } break; case RGBLED_DECREASE_HUE: if (record->event.pressed) { rgblight_decrease_hue(); } break; case RGBLED_INCREASE_SAT: if (record->event.pressed) { rgblight_increase_sat(); } break; case RGBLED_DECREASE_SAT: if (record->event.pressed) { rgblight_decrease_sat(); } break; case RGBLED_INCREASE_VAL: if (record->event.pressed) { rgblight_increase_val(); } break; case RGBLED_DECREASE_VAL: if (record->event.pressed) { rgblight_decrease_val(); } break; case RGBLED_STEP_MODE: if (record->event.pressed) { rgblight_step(); } break; static uint8_t shift_esc_shift_mask; // Shift + ESC = ~ case SHIFT_ESC: shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK; if (record->event.pressed) { if (shift_esc_shift_mask) { add_key(KC_GRV); send_keyboard_report(); } else { add_key(KC_ESC); send_keyboard_report(); } } else { if (shift_esc_shift_mask) { del_key(KC_GRV); send_keyboard_report(); } else { del_key(KC_ESC); send_keyboard_report(); } } break; } };
A keyboards/jd40/readme.md => keyboards/jd40/readme.md +17 -0
@@ 0,0 1,17 @@ ## jd40 mkii keyboard firmware Pins: MATRIX_ROW_PINS { F0, F1, F5, B4 } MATRIX_COL_PINS { F4, D7, B5, B6, C6, C7, D4, D6, D5, D0, D1, D2 } RGB_DI_PIN D3 ====================== ## Quantum MK Firmware For the full Quantum feature list, see [the parent readme.md](/readme.md). ## Building Download or clone the whole firmware and navigate to the keyboards/jd40 folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Amtel Flip to program your .hex file.