~ruther/qmk_firmware

2744c1b2cfc6db2c45dfc3471c0dba1b613682ee — QMK Bot 3 years ago 690dc4b + bde724e
Merge remote-tracking branch 'origin/master' into develop
M keyboards/helix/rev2/keymaps/yshrsmz/keymap.c => keyboards/helix/rev2/keymaps/yshrsmz/keymap.c +131 -28
@@ 1,24 1,10 @@
#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef AUDIO_ENABLE
  #include "audio.h"
#endif
#include <stdio.h>
#include <string.h>
#ifdef SSD1306OLED
  #include "ssd1306.h"
#endif


#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif

extern uint8_t is_master;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them


@@ 415,7 401,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
        if (record->event.pressed) {
          rgblight_mode(RGB_current_mode);
          rgblight_step();
          RGB_current_mode = rgblight_config.mode;
          RGB_current_mode = rgblight_get_mode();
        }
      #endif
      return false;


@@ 449,7 435,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
        if (record->event.pressed) {
          eeconfig_update_rgblight_default();
          rgblight_enable();
          RGB_current_mode = rgblight_config.mode;
          RGB_current_mode = rgblight_get_mode();
        }
      #endif
      break;


@@ 462,7 448,7 @@ void matrix_init_user(void) {
        startup_user();
    #endif
    #ifdef RGBLIGHT_ENABLE
      RGB_current_mode = rgblight_config.mode;
      RGB_current_mode = rgblight_get_mode();
    #endif
    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
    #ifdef SSD1306OLED


@@ 533,15 519,15 @@ static void render_logo(struct CharacterMatrix *matrix) {
static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
#ifdef RGBLIGHT_ENABLE
  char buf[30];
  if (RGBLIGHT_MODES > 1 && rgblight_config.enable) {
  if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
      if (full) {
          snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
                   rgblight_config.mode,
                   rgblight_config.hue/RGBLIGHT_HUE_STEP,
                   rgblight_config.sat/RGBLIGHT_SAT_STEP,
                   rgblight_config.val/RGBLIGHT_VAL_STEP);
                   rgblight_get_mode(),
                   rgblight_get_hue()/RGBLIGHT_HUE_STEP,
                   rgblight_get_sat()/RGBLIGHT_SAT_STEP,
                   rgblight_get_val()/RGBLIGHT_VAL_STEP);
      } else {
          snprintf(buf, sizeof(buf), "[%2d] ",rgblight_config.mode);
          snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
      }
      matrix_write(matrix, buf);
  }


@@ 613,9 599,9 @@ void iota_gfx_task_user(void) {
#endif

  matrix_clear(&matrix);
  if(is_master){
  if (is_keyboard_master()) {
    render_status(&matrix);
  }else{
  } else {
    render_logo(&matrix);
    render_rgbled_status(false, &matrix);
    render_layer_status(&matrix);


@@ 623,4 609,121 @@ void iota_gfx_task_user(void) {
  matrix_update(&display, &matrix);
}

#endif
#endif // end of SSD1306OLED

#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    if (is_keyboard_master()) {
        return OLED_ROTATION_0;
    } else {
        return OLED_ROTATION_180;
    }
}

//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)

static void render_logo(void) {

  static const char helix_logo[] PROGMEM ={
    0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
    0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
    0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
    0};
  oled_write_P(helix_logo, false);
  //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
}

static void render_rgbled_status(bool full) {
#    ifdef RGBLIGHT_ENABLE
  char buf[30];
  if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) {
      if (full) {
          snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
                   rgblight_get_mode(),
                   rgblight_get_hue()/RGBLIGHT_HUE_STEP,
                   rgblight_get_sat()/RGBLIGHT_SAT_STEP,
                   rgblight_get_val()/RGBLIGHT_VAL_STEP);
      } else {
          snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode());
      }
      oled_write(buf, false);
  }
#    endif
}

static void render_layer_status(void) {
  // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
  char buf[10];
  oled_write_P(PSTR("Layer: "), false);
    switch (layer_state) {
        case L_BASE:
           oled_write_P(PSTR("Default"), false);
           break;
        case L_RAISE:
           oled_write_P(PSTR("Raise"), false);
           break;
        case L_LOWER:
           oled_write_P(PSTR("Lower"), false);
           break;
        case L_ADJUST:
        case L_ADJUST_TRI:
           oled_write_P(PSTR("Adjust"), false);
           break;
        default:
           oled_write_P(PSTR("Undef-"), false);
           snprintf(buf,sizeof(buf), "%ld", layer_state);
           oled_write(buf, false);
    }
    oled_write_P(PSTR("\n"), false);
}

void render_status(void) {
  // Render to mode icon
  static const char os_logo[][2][3] PROGMEM  ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
  if (keymap_config.swap_lalt_lgui==false) {
    oled_write_P(os_logo[0][0], false);
    oled_write_P(PSTR("\n"), false);
    oled_write_P(os_logo[0][1], false);
  } else {
    oled_write_P(os_logo[1][0], false);
    oled_write_P(PSTR("\n"), false);
    oled_write_P(os_logo[1][1], false);
  }

  oled_write_P(PSTR(" "), false);
  render_layer_status();

  // Host Keyboard LED Status
  oled_write_P((host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ?
                 PSTR("NUMLOCK") : PSTR("       "), false);
  oled_write_P((host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ?
                 PSTR("CAPS") : PSTR("    "), false);
  oled_write_P((host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ?
                 PSTR("SCLK") : PSTR("    "), false);
  oled_write_P(PSTR("\n"), false);
  render_rgbled_status(true);
  oled_write_P(PSTR("\n"), false);
}

bool oled_task_user(void) {
#    if DEBUG_TO_SCREEN
    if (debug_enable) {
        return;
    }
#    endif

    if (is_keyboard_master()) {
        render_status();
    } else {
        render_logo();
        render_rgbled_status(false);
        render_layer_status();
    }
    return false;
}
#endif // end of OLED_ENABLE

M keyboards/helix/rev2/keymaps/yshrsmz/rules.mk => keyboards/helix/rev2/keymaps/yshrsmz/rules.mk +9 -0
@@ 6,6 6,7 @@
#   See TOP/docs/config_options.md for more information.
#
LTO_ENABLE = no  # if firmware size over limit, try this option
SPLIT_KEYBOARD = yes

# Helix Spacific Build Options
# you can uncomment and edit follows 7 Variables


@@ 17,3 18,11 @@ OLED_ENABLE = yes            # OLED_ENABLE
# LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = no        # LED animations
# IOS_DEVICE_ENABLE = no      # connect to IOS device (iPad,iPhone)

# OLED_ENABLE が yes のとき
#   OLED_SELECT が core ならば QMK 標準の oled_dirver.c を使用します。
#   OLED_SELECT が core 以外ならば従来どおり helix/local_drivers/ssd1306.c を使用します。
# If OLED_ENABLE is 'yes'
#   If OLED_SELECT is 'core', use QMK standard oled_dirver.c.
#   If OLED_SELECT is other than 'core', use helix/local_drivers/ssd1306.c.
OLED_SELECT = core