~ruther/qmk_firmware

270b39b2eb44247cff75ddd216a8e67f8f264991 — XScorpion2 6 years ago a0d6c5a
Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)

* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions
M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +12 -0
@@ 196,12 196,18 @@ enum rgb_matrix_effects {
    RGB_MATRIX_BREATHING,           // Single hue brightness cycling animation
    RGB_MATRIX_BAND_SAT,        // Single hue band fading saturation scrolling left to right
    RGB_MATRIX_BAND_VAL,        // Single hue band fading brightness scrolling left to right
    RGB_MATRIX_BAND_PINWHEEL_SAT,   // Single hue 3 blade spinning pinwheel fades saturation
    RGB_MATRIX_BAND_PINWHEEL_VAL,   // Single hue 3 blade spinning pinwheel fades brightness
    RGB_MATRIX_BAND_SPIRAL_SAT,     // Single hue spinning spiral fades saturation
    RGB_MATRIX_BAND_SPIRAL_VAL,     // Single hue spinning spiral fades brightness
    RGB_MATRIX_CYCLE_ALL,           // Full keyboard solid hue cycling through full gradient
    RGB_MATRIX_CYCLE_LEFT_RIGHT,    // Full gradient scrolling left to right
    RGB_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom
    RGB_MATRIX_CYCLE_OUT_IN,        // Full gradient scrolling out to in
    RGB_MATRIX_CYCLE_OUT_IN_DUAL,   // Full dual gradients scrolling out to in
    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,  // Full gradent Chevron shapped scrolling left to right
    RGB_MATRIX_CYCLE_PINWHEEL,      // Full gradient spinning pinwheel around center of keyboard
    RGB_MATRIX_CYCLE_SPIRAL,        // Full gradient spinning spiral around center of keyboard
    RGB_MATRIX_DUAL_BEACON,         // Full gradient spinning around center of keyboard
    RGB_MATRIX_RAINBOW_BEACON,      // Full tighter gradient spinning around center of keyboard
    RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard


@@ 239,6 245,10 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_BREATHING`                 |Disables `RGB_MATRIX_BREATHING`                |
|`#define DISABLE_RGB_MATRIX_BAND_SAT`                  |Disables `RGB_MATRIX_BAND_SAT`                 |
|`#define DISABLE_RGB_MATRIX_BAND_VAL`                  |Disables `RGB_MATRIX_BAND_VAL`                 |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT`         |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT`        |
|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL`         |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL`        |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT`           |Disables `RGB_MATRIX_BAND_SPIRAL_SAT`          |
|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL`           |Disables `RGB_MATRIX_BAND_SPIRAL_VAL`          |
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL`                 |Disables `RGB_MATRIX_CYCLE_ALL`                |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`          |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`         |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`             |Disables `RGB_MATRIX_CYCLE_UP_DOWN`            |


@@ 246,6 256,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL`         |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL`        |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`    |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`   |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON`               |Disables `RGB_MATRIX_DUAL_BEACON`              |
|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL`            |Disables `RGB_MATRIX_CYCLE_PINWHEEL`           |
|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL`              |Disables `RGB_MATRIX_CYCLE_SPIRAL`             |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON`            |Disables `RGB_MATRIX_RAINBOW_BEACON`           |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
|`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |

M lib/lib8tion/trig8.h => lib/lib8tion/trig8.h +25 -0
@@ 255,5 255,30 @@ LIB8STATIC uint8_t cos8( uint8_t theta)
    return sin8( theta + 64);
}

/// Fast 16-bit approximation of atan2(x).
/// @returns atan2, value between 0 and 255
LIB8STATIC uint8_t atan2_8(int16_t dy, int16_t dx)
{
    if (dy == 0)
    {
        if (dx >= 0)
            return 0;
        else
            return 128;
    }

    int16_t abs_y = dy > 0 ? dy : -dy;
    int8_t a;

    if (dx >= 0)
        a = 32 - (32 * (dx - abs_y) / (dx + abs_y));
    else
        a = 96 - (32 * (dx + abs_y) / (abs_y - dx));

    if (dy < 0)
        return -a;     // negate if in quad III or IV
    return a;
}

///@}
#endif

A quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h => quantum/rgb_matrix_animations/colorband_pinwheel_sat_anim.h +22 -0
@@ 0,0 1,22 @@
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

bool BAND_PINWHEEL_SAT(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, 0, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - 112;
    int16_t dy = g_led_config.point[i].y - 32;
    hsv.s = rgb_matrix_config.sat - time - atan2_8(dy, dx) * 3;
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT

A quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h => quantum/rgb_matrix_animations/colorband_pinwheel_val_anim.h +22 -0
@@ 0,0 1,22 @@
#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

bool BAND_PINWHEEL_VAL(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - 112;
    int16_t dy = g_led_config.point[i].y - 32;
    hsv.v = rgb_matrix_config.val - time - atan2_8(dy, dx) * 3;
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL

A quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h => quantum/rgb_matrix_animations/colorband_spiral_sat_anim.h +23 -0
@@ 0,0 1,23 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

bool BAND_SPIRAL_SAT(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, 0, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - 112;
    int16_t dy = g_led_config.point[i].y - 32;
    uint8_t dist = sqrt16(dx * dx + dy * dy);
    hsv.s = rgb_matrix_config.sat + dist - time - atan2_8(dy, dx);
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT

A quantum/rgb_matrix_animations/colorband_spiral_val_anim.h => quantum/rgb_matrix_animations/colorband_spiral_val_anim.h +23 -0
@@ 0,0 1,23 @@
#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

bool BAND_SPIRAL_VAL(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - 112;
    int16_t dy = g_led_config.point[i].y - 32;
    uint8_t dist = sqrt16(dx * dx + dy * dy);
    hsv.v = rgb_matrix_config.val + dist - time - atan2_8(dy, dx);
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL

A quantum/rgb_matrix_animations/cycle_pinwheel_anim.h => quantum/rgb_matrix_animations/cycle_pinwheel_anim.h +22 -0
@@ 0,0 1,22 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

bool CYCLE_PINWHEEL(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - 112;
    int16_t dy = g_led_config.point[i].y - 32;
    hsv.h = atan2_8(dy, dx) + time;
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_PINWHEEL

A quantum/rgb_matrix_animations/cycle_spiral_anim.h => quantum/rgb_matrix_animations/cycle_spiral_anim.h +23 -0
@@ 0,0 1,23 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

bool CYCLE_SPIRAL(effect_params_t* params) {
  RGB_MATRIX_USE_LIMITS(led_min, led_max);

  HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
  uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 2);
  for (uint8_t i = led_min; i < led_max; i++) {
    RGB_MATRIX_TEST_LED_FLAGS();
    int16_t dx = g_led_config.point[i].x - 112;
    int16_t dy = g_led_config.point[i].y - 32;
    uint8_t dist = sqrt16(dx * dx + dy * dy);
    hsv.h = dist - time - atan2_8(dy, dx);
    RGB rgb = hsv_to_rgb(hsv);
    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
  }
  return led_max < DRIVER_LED_TOTAL;
}

#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_SPIRAL

M quantum/rgb_matrix_animations/rgb_matrix_effects.inc => quantum/rgb_matrix_animations/rgb_matrix_effects.inc +6 -0
@@ 5,12 5,18 @@
#include "rgb_matrix_animations/breathing_anim.h"
#include "rgb_matrix_animations/colorband_sat_anim.h"
#include "rgb_matrix_animations/colorband_val_anim.h"
#include "rgb_matrix_animations/colorband_pinwheel_sat_anim.h"
#include "rgb_matrix_animations/colorband_pinwheel_val_anim.h"
#include "rgb_matrix_animations/colorband_spiral_sat_anim.h"
#include "rgb_matrix_animations/colorband_spiral_val_anim.h"
#include "rgb_matrix_animations/cycle_all_anim.h"
#include "rgb_matrix_animations/cycle_left_right_anim.h"
#include "rgb_matrix_animations/cycle_up_down_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/cycle_out_in_anim.h"
#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
#include "rgb_matrix_animations/cycle_pinwheel_anim.h"
#include "rgb_matrix_animations/cycle_spiral_anim.h"
#include "rgb_matrix_animations/dual_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"