~ruther/qmk_firmware

2173b5373c9d8d1b37d7b130e7a6c613ffc2ffaa — Albert Y 3 years ago 0c72501
Add Pixel Rain RGB Matrix effect (#14155)

* Add Pixel animation header file

* Add Pixel animation to documentation

* Add Pixel animation to core include file

* Remove unintended spaces

* Remove seeding of PRNG

* Increase frequency of lit keys

Co-authored-by: filterpaper <filterpaper@localhost>
M docs/feature_rgb_matrix.md => docs/feature_rgb_matrix.md +2 -0
@@ 454,6 454,7 @@ enum rgb_matrix_effects {
    RGB_MATRIX_HUE_PENDULUM,        // Hue shifts up a slight ammount in a wave to the right, then back to the left
    RGB_MATRIX_HUE_WAVE,            // Hue shifts up a slight ammount and then back down in a wave to the right
    RGB_MATRIX_FRACTAL,             // Single hue fractal filled keys pulsing horizontally out to edges
    RGB_MATRIX_PIXEL_RAIN,          // Randomly light keys with random hues
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
    RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
    RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation


@@ 508,6 509,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM`              |Disables `RGB_MATRIX_HUE_PENDULUM`             |
|`#define DISABLE_RGB_MATRIX_HUE_WAVE`                  |Disables `RGB_MATRIX_HUE_WAVE`                 |
|`#define DISABLE_RGB_MATRIX_FRACTAL`                   |Disables `RGB_MATRIX_FRACTAL`                  |
|`#define DISABLE_RGB_MATRIX_PIXEL_RAIN `               |Disables `RGB_MATRIX_PIXEL_RAIN `              |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |

A quantum/rgb_matrix/animations/pixel_rain_anim.h => quantum/rgb_matrix/animations/pixel_rain_anim.h +44 -0
@@ 0,0 1,44 @@
/* Copyright (C) 2021 @filterpaper
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifdef ENABLE_RGB_MATRIX_PIXEL_RAIN
RGB_MATRIX_EFFECT(PIXEL_RAIN)
#   ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS

static bool PIXEL_RAIN(effect_params_t* params) {
    static uint32_t wait_timer = 0;
    if (wait_timer > g_rgb_timer) { return false; }

    inline uint32_t interval(void) { return 500 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); }

    bool rain_pixel(uint8_t i, effect_params_t* params, bool off) {
        if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) { return true; }
        if (off) {
            rgb_matrix_set_color(i, 0,0,0);
        } else {
            HSV hsv = {random8(), qadd8(random8() >> 1, 127), rgb_matrix_config.hsv.v};
            RGB rgb = rgb_matrix_hsv_to_rgb(hsv);
            rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
        }
        wait_timer = g_rgb_timer + interval();
        return false;
    }

    return rain_pixel(mod8(random8(), DRIVER_LED_TOTAL), params, random8() & 2);
}

#   endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif    // ENABLE_RGB_MATRIX_PIXEL_RAIN

M quantum/rgb_matrix/animations/rgb_matrix_effects.inc => quantum/rgb_matrix/animations/rgb_matrix_effects.inc +1 -0
@@ 27,6 27,7 @@
#include "hue_pendulum_anim.h"
#include "hue_wave_anim.h"
#include "fractal_anim.h"
#include "pixel_rain_anim.h"
#include "typing_heatmap_anim.h"
#include "digital_rain_anim.h"
#include "solid_reactive_simple_anim.h"