~ruther/qmk_firmware

1e5df7117d9fe4da459cde53e7288f7f25ee988c — Peter Peterson 5 years ago 6888165
[keyboard] add BM60Poker support (#10475)

* WIP working on new keymap

* tweaking keymap

* updated keymap

* cleaned up a little bit

* New preonic keymap

* my preonic keymap

* added mac layout

* preonic map update

* cleaning up old repo

* cleaning up to match upstream

* more cleanup

* removing old keymaps

* Added BM60 Poker

* Apply suggestions from code review

* Added license

* updated license

* updated license

* Fixed remaining licenses and added layout to rules
A keyboards/bm60poker/bm60poker.c => keyboards/bm60poker/bm60poker.c +52 -0
@@ 0,0 1,52 @@
/* Copyright 2020 ipetepete
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "bm60poker.h"

#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
  { 0,      1,      2,      3,      4,      5,      6,      7,      8,      9,      10,     11,     12,     13 },
  { 14,     15,     16,     17,     18,     19,     20,     21,     22,     23,     24,     25,     26,     27 },
  { 28,     NO_LED, 29,     30,     31,     32,     33,     34,     35,     36,     37,     38,     39,     40 },
  { NO_LED, 41,     42,     43,     44,     45,     46,     47,     48,     49,     50,     51, NO_LED,     52 },
  { 53,     54,     55,     NO_LED, NO_LED, NO_LED, 56,     NO_LED, NO_LED, 57,     58, NO_LED,     59,     60 }
}, {
    // Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
    {   0,   0 }, {  15,   0 }, {  30,   0 }, {  45,   0 }, {  60,   0 }, {  75,   0 }, {  90,   0 }, { 105,   0 }, { 120,   0 }, { 135,   0 }, { 150,   0 }, { 165,   0 }, { 180,   0 }, { 202,   0 },
    // Tab, Q, W, E, R, T, Y, U, I, O, P, [, ],  ,
    {   7,  16 }, {  22,  16 }, {  37,  16 }, {  52,  16 }, {  67,  16 }, {  82,  16 }, {  97,  16 }, { 112,  16 }, { 127,  16 }, { 142,  16 }, { 157,  16 }, { 172,  16 }, { 187,  16 }, { 206,  16 },
    // Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
    {  11,  32 }, {  26,  32 }, {  41,  32 }, {  56,  32 }, {  71,  32 }, {  86,  32 }, { 101,  32 }, { 116,  32 }, { 131,  32 }, { 146,  32 }, { 161,  32 }, { 176,  32 }, { 198,  32 },
    // LShift, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
    {  18,  48 }, {  30,  48 }, {  45,  48 }, {  60,  48 }, {  75,  48 }, {  90,  48 }, { 105,  48 }, { 120,  48 }, { 135,  48 }, { 150,  48 }, { 165,  48 }, { 191,  48 },
    // Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
    {   3,  64 }, {  22,  64 }, {  33,  64 }, { 101,  64 }, { 135,  64 }, { 153,  64 }, { 210,  64 }, { 225,  64 },
    // UNDERGLOW
    {   216, 32 }, {  180,  32 }, {  144, 32 }, { 108,  32 }, { 72,  32 }, { 36,  32 }
}, {
    // Esc, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, Backspace
    4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
    // Tab, Q, W, E, R, T, Y, U, I, O, P, [, ],  ,
    1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
    // Capslock, A, S, D, F, G, H, J, K, L, ;, ', Enter
    1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
    // LShift, Z, X, C, V, B, N, M, ,, ., /, Shift, Up,
    1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
    // Ctrl, GUI, Alt, Space, RAlt, FN, Left, Down, Right
    1, 1, 1, 4, 1, 1, 1, 1,
    // UNDERGLOW
    2, 2, 2, 2, 2, 2
} };
#endif

A keyboards/bm60poker/bm60poker.h => keyboards/bm60poker/bm60poker.h +32 -0
@@ 0,0 1,32 @@
/* Copyright 2020 ipetepete
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#pragma once

#include "quantum.h"

#define LAYOUT_60_ansi( \
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D,        \
    K10,   K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D,      \
    K20,    K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D,          \
    K31,       K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D,            \
    K40,  K41,  K42,              K46,                K49,  K4A,  K4C,  K4D      \
) { \
    { K00,   K01,   K02,   K03,   K04,   K05,   K06,   K07,   K08,   K09,   K0A,   K0B,   K0C,   K0D   }, \
    { K10,   K11,   K12,   K13,   K14,   K15,   K16,   K17,   K18,   K19,   K1A,   K1B,   K1C,   K1D   }, \
    { K20,   KC_NO, K22,   K23,   K24,   K25,   K26,   K27,   K28,   K29,   K2A,   K2B,   K2C,   K2D   }, \
    { KC_NO, K31,   K32,   K33,   K34,   K35,   K36,   K37,   K38,   K39,   K3A,   K3B,   KC_NO, K3D   }, \
    { K40,   K41,   K42,   KC_NO, KC_NO, KC_NO, K46,   KC_NO, KC_NO, K49,   K4A,   KC_NO, K4C,   K4D   }, \
}

A keyboards/bm60poker/config.h => keyboards/bm60poker/config.h +70 -0
@@ 0,0 1,70 @@
/*
Copyright 2020 ipetepete

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x4B50 // "KP"
#define PRODUCT_ID      0xEF8E
#define DEVICE_VER      0x0001
#define MANUFACTURER    KP Republic
#define PRODUCT         BM60POKER

/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { B0, B1, B2, B3, E6 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, F7 }

#define DIODE_DIRECTION COL2ROW

#define RGB_DI_PIN E2
#define DRIVER_LED_TOTAL 67
#ifdef RGB_DI_PIN
    #define RGBLED_NUM 67
    #define RGB_MATRIX_KEYPRESSES
    #define RGBLIGHT_HUE_STEP 8
    #define RGBLIGHT_SAT_STEP 8
    #define RGBLIGHT_VAL_STEP 8
    #define RGBLIGHT_LIMIT_VAL 5 /* The maximum brightness level */
    #define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
    #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
//     #define RGBLIGHT_EFFECT_BREATHING
//     #define RGBLIGHT_EFFECT_RAINBOW_MOOD
//     #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//     #define RGBLIGHT_EFFECT_SNAKE
//     #define RGBLIGHT_EFFECT_KNIGHT
//     #define RGBLIGHT_EFFECT_CHRISTMAS
//     #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//     #define RGBLIGHT_EFFECT_RGB_TEST
//     #define RGBLIGHT_EFFECT_ALTERNATING
#endif

A keyboards/bm60poker/info.json => keyboards/bm60poker/info.json +74 -0
@@ 0,0 1,74 @@
{
    "keyboard_name": "BM60POKER",
    "url": "",
    "maintainer": "qmk",
    "width": 15,
    "height": 5,
    "layouts": {
        "LAYOUT_60_ansi": {
            "layout": [
                {"label":"K00 (B0,D0)", "x":0, "y":0},
                {"label":"K01 (B0,D1)", "x":1, "y":0},
                {"label":"K02 (B0,D2)", "x":2, "y":0},
                {"label":"K03 (B0,D3)", "x":3, "y":0},
                {"label":"K04 (B0,D5)", "x":4, "y":0},
                {"label":"K05 (B0,D4)", "x":5, "y":0},
                {"label":"K06 (B0,D6)", "x":6, "y":0},
                {"label":"K07 (B0,D7)", "x":7, "y":0},
                {"label":"K08 (B0,B4)", "x":8, "y":0},
                {"label":"K09 (B0,B5)", "x":9, "y":0},
                {"label":"K0A (B0,B6)", "x":10, "y":0},
                {"label":"K0B (B0,C6)", "x":11, "y":0},
                {"label":"K0C (B0,C7)", "x":12, "y":0},
                {"label":"K0D (B0,F7)", "x":13, "y":0, "w":2},
                {"label":"K10 (B1,D0)", "x":0, "y":1, "w":1.5},
                {"label":"K11 (B1,D1)", "x":1.5, "y":1},
                {"label":"K12 (B1,D2)", "x":2.5, "y":1},
                {"label":"K13 (B1,D3)", "x":3.5, "y":1},
                {"label":"K14 (B1,D5)", "x":4.5, "y":1},
                {"label":"K15 (B1,D4)", "x":5.5, "y":1},
                {"label":"K16 (B1,D6)", "x":6.5, "y":1},
                {"label":"K17 (B1,D7)", "x":7.5, "y":1},
                {"label":"K18 (B1,B4)", "x":8.5, "y":1},
                {"label":"K19 (B1,B5)", "x":9.5, "y":1},
                {"label":"K1A (B1,B6)", "x":10.5, "y":1},
                {"label":"K1B (B1,C6)", "x":11.5, "y":1},
                {"label":"K1C (B1,C7)", "x":12.5, "y":1},
                {"label":"K1D (B1,F7)", "x":13.5, "y":1, "w":1.5},
                {"label":"K20 (B2,D0)", "x":0, "y":2, "w":1.75},
                {"label":"K22 (B2,D2)", "x":1.75, "y":2},
                {"label":"K23 (B2,D3)", "x":2.75, "y":2},
                {"label":"K24 (B2,D5)", "x":3.75, "y":2},
                {"label":"K25 (B2,D4)", "x":4.75, "y":2},
                {"label":"K26 (B2,D6)", "x":5.75, "y":2},
                {"label":"K27 (B2,D7)", "x":6.75, "y":2},
                {"label":"K28 (B2,B4)", "x":7.75, "y":2},
                {"label":"K29 (B2,B5)", "x":8.75, "y":2},
                {"label":"K2A (B2,B6)", "x":9.75, "y":2},
                {"label":"K2B (B2,C6)", "x":10.75, "y":2},
                {"label":"K2C (B2,C7)", "x":11.75, "y":2},
                {"label":"K2D (B2,F7)", "x":12.75, "y":2, "w":2.25},
                {"label":"K31 (B3,D1)", "x":0, "y":3, "w":2.25},
                {"label":"K32 (B3,D2)", "x":2.25, "y":3},
                {"label":"K33 (B3,D3)", "x":3.25, "y":3},
                {"label":"K34 (B3,D5)", "x":4.25, "y":3},
                {"label":"K35 (B3,D4)", "x":5.25, "y":3},
                {"label":"K36 (B3,D6)", "x":6.25, "y":3},
                {"label":"K37 (B3,D7)", "x":7.25, "y":3},
                {"label":"K38 (B3,B4)", "x":8.25, "y":3},
                {"label":"K39 (B3,B5)", "x":9.25, "y":3},
                {"label":"K3A (B3,B6)", "x":10.25, "y":3},
                {"label":"K3B (B3,C6)", "x":11.25, "y":3},
                {"label":"K3D (B3,F7)", "x":12.25, "y":3, "w":2.75},
                {"label":"K40 (E6,D0)", "x":0, "y":4, "w":1.25},
                {"label":"K41 (E6,D1)", "x":1.25, "y":4, "w":1.25},
                {"label":"K42 (E6,D2)", "x":2.5, "y":4, "w":1.25},
                {"label":"K46 (E6,D6)", "x":3.75, "y":4, "w":6.25},
                {"label":"K49 (E6,B5)", "x":10, "y":4, "w":1.25},
                {"label":"K4A (E6,B6)", "x":11.25, "y":4, "w":1.25},
                {"label":"K4C (E6,C7)", "x":12.5, "y":4, "w":1.25},
                {"label":"K4D (E6,F7)", "x":13.75, "y":4, "w":1.25}
            ]
        }
    }
}

A keyboards/bm60poker/keymaps/default/keymap.c => keyboards/bm60poker/keymaps/default/keymap.c +34 -0
@@ 0,0 1,34 @@
/* Copyright 2020 ipetepete
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_60_ansi(
        KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,
        KC_TAB,      KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,
        KC_CAPS,       KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT,
        KC_LSFT,            KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,
        KC_LCTL,   KC_LGUI,   KC_LALT,                       KC_SPC,                              KC_RALT,   KC_RGUI,   MO(1),     KC_RCTL
    ),
    [1] = LAYOUT_60_ansi(
        RESET,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,
        _______,     RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______,
        _______,       _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______,            _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
        _______,   _______,   _______,                      _______,                              _______,   _______,   _______,   _______
    ),

};

A keyboards/bm60poker/keymaps/ipetepete/keymap.c => keyboards/bm60poker/keymaps/ipetepete/keymap.c +144 -0
@@ 0,0 1,144 @@
/* Copyright 2020 ipetepete
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */ 
#include QMK_KEYBOARD_H

enum layers {
_qwerty,
_gamer,
_colemak,
_fn,
_rgb,
_spcfn
};


enum keycodes {
gamer = SAFE_RANGE,
qwerty,
colemak
};

#define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_qwerty] = LAYOUT_60_ansi(
        KC_GRV,        KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,
        KC_TAB,         KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,
        CTL_T(KC_ESC), KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,
        KC_LSFT,                 KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT,
        KC_LCTL,        KC_LGUI, KC_LALT,                            KC_SPFN,                             KC_RALT, KC_RCTL, MO(_fn),   MO(_rgb)
    ),
    // Gamer standard qwerty layout but with normal space for jumping etc
    [_gamer] = LAYOUT_60_ansi(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______, _______, _______,                            KC_SPACE,                            _______, _______, _______, _______
    ),
    [_colemak] = LAYOUT_60_ansi(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,  _______, _______,
        _______, KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN,  _______, _______, _______,
        _______, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,     KC_QUOT,          _______,
        _______,          KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    _______, _______, _______,           _______,
        _______, _______, _______,                            KC_SPFN,                            _______, _______, _______,  _______
    ),
    [_fn] = LAYOUT_60_ansi(
        KC_GESC, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,
        _______, _______, KC_UP,   _______, _______, _______, KC_CALC, _______, KC_INS,  _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET,
        _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP,          _______,
        KC_MPLY,          KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END,  KC_PGDN,          KC_MNXT,
        qwerty, colemak, gamer,                            _______,                            _______, _______, _______, _______
    ),
    [_rgb] = LAYOUT_60_ansi(
        _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL,
        _______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET,
        _______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______,          _______,
        _______,          _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
        _______, _______, _______,                            _______,                            _______, _______, _______, _______
    ),
    [_spcfn] = LAYOUT_60_ansi(
        _______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7),  SGUI(8), SGUI(9), SGUI(0), _______,  _______, KC_DEL,
        _______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC,  _______, KC_UP,   _______, _______, _______,  _______, _______,
        KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR,  KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______,          _______,
        _______,          _______, _______, _______, _______, KC_LPRN, KC_RPRN,  _______, _______, _______, _______,           _______,
        _______, _______, _______,                            _______,                            _______, _______, _______, _______
    )
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
      case qwerty:
        if (record->event.pressed) {
            layer_clear();
            layer_on(_qwerty);
            set_single_persistent_default_layer(_qwerty);
        }
        return false;
        break;
      case colemak:
        if (record->event.pressed) {
            layer_clear();
            layer_on(_colemak);
        }
        return false;
        break;
      case gamer:
        if (record->event.pressed) {
            layer_clear();
            layer_on(_gamer);
        }
        return false;
        break;

  }
  return true;
}

void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) {
  for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
    if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
        rgb_matrix_set_color( i, red, green, blue );
    }
  }
}


void rgb_matrix_indicators_kb(void)
{
	if (!g_suspend_state && rgb_matrix_config.enable) {
        switch (get_highest_layer(layer_state)) {
            //case _qwerty:
            //    rgb_matrix_set_color(26, 0xFF, 0x00, 0x00);
            //    break;
            case _colemak:
                rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF);
                break;
            case _spcfn:
                rgb_matrix_set_color(22, 0xFF, 0x00, 0x00);
                rgb_matrix_set_color(35, 0xFF, 0x00, 0x00);
                rgb_matrix_set_color(36, 0xFF, 0x00, 0x00);
                rgb_matrix_set_color(37, 0xFF, 0x00, 0x00);
                break;
            case _gamer:
                rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF);
                rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF);
                rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF);
                rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF);
                break;
        }
    }
}

A keyboards/bm60poker/keymaps/ipetepete/readme.md => keyboards/bm60poker/keymaps/ipetepete/readme.md +1 -0
@@ 0,0 1,1 @@
# Simple 60% for coding

A keyboards/bm60poker/keymaps/ipetepete/rules.mk => keyboards/bm60poker/keymaps/ipetepete/rules.mk +1 -0
@@ 0,0 1,1 @@
NKRO_ENABLE = yes # USB Nkey Rollover

A keyboards/bm60poker/readme.md => keyboards/bm60poker/readme.md +15 -0
@@ 0,0 1,15 @@
# BM60 Poker 60% Mechanical Keyboard RGB PCB

A 60% hotswap inswitch RGB (north facing) keyboard from KP Republic. 

* Keyboard Maintainer: [ipetepete](https://github.com/ipetepete)
* Hardware Supported: BM60 POKER RGB
* Hardware Availability: [KP Republic](https://kprepublic.com/products/bm60-rgb-poker-60-gh60-hot-swap-custom-mechanical-keyboard-pcb-program-qmk-underglow-type-c)

Make example for this keyboard (after setting up your build environment):

    make bm60poker:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

Video tutorials for customizing the layout: [QMK Tutorials](https://www.youtube.com/playlist?list=PLZlceRZZjRugJFL-vnenYnDrbMc6wu_e_) - By MechMerlin

A keyboards/bm60poker/rules.mk => keyboards/bm60poker/rules.mk +24 -0
@@ 0,0 1,24 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes       # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no            # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no       # Enable Bluetooth
AUDIO_ENABLE = no           # Audio output
RGB_MATRIX_ENABLE = WS2812
LAYOUTS = 60_ansi