~ruther/qmk_firmware

1e0ae2936bfacc9d8048f64719c38b6f78790bb9 — Jack Humbert 10 years ago 03963ba
quark
A keyboard/quark/Makefile => keyboard/quark/Makefile +155 -0
@@ 0,0 1,155 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
#                Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
#               (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
#            have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
#             have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
#               (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
#                (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = quark_lufa

# Directory common source filess exist
TOP_DIR = ../..

# Directory keyboard dependent files exist
TARGET_DIR = .



# # project specific files
ifdef COMMON

	SRC = keymap_common.c \
	matrix_handwire.c \
	led.c \
	backlight.c

ifdef KEYMAP
    SRC := common_keymaps/keymap_$(KEYMAP).c $(SRC)
else
    SRC := common_keymaps/keymap_jack.c $(SRC)
endif

else

SRC = extended_keymap_common.c \
	matrix_handwire.c \
	led.c \
	backlight.c

ifdef KEYMAP
    SRC := extended_keymaps/extended_keymap_$(KEYMAP).c $(SRC)
else
    SRC := extended_keymaps/extended_keymap_jack.c $(SRC)
endif

endif

CONFIG_H = config.h

# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000


#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Teensy++ halfKay 1024
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
#   USBaspLoader     2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
CONSOLE_ENABLE = yes	# Console for debug(+400)
COMMAND_ENABLE = yes    # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
#SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes	# USB Nkey Rollover - not yet supported in LUFA
BACKLIGHT_ENABLE = yes  # Enable keyboard backlight functionality

# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax

# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)

include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

A keyboard/quark/Makefile.pjrc => keyboard/quark/Makefile.pjrc +116 -0
@@ 0,0 1,116 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
#                Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
#               (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
#            have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
#             have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
#               (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
#                (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging, 
#              with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
#                   bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------

# Target file name (without extension).
TARGET = gh60_pjrc

# Directory common source filess exist
TOP_DIR = ../..

# Directory keyboard dependent files exist
TARGET_DIR = .

# project specific files
SRC =	keymap_common.c \
	matrix.c \
	led.c

ifdef KEYMAP
    SRC := keymap_$(KEYMAP).c $(SRC)
else
    SRC := keymap_jack.c $(SRC)
endif

CONFIG_H = config.h


# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u4
#MCU = at90usb1286


# Processor frequency.
#   Normally the first thing your program should do is set the clock prescaler,
#   so your program will run at the correct speed.  You should also set this
#   variable to same clock speed.  The _delay_ms() macro uses this, and many
#   examples use this variable to calculate timings.  Do not add a "UL" here.
F_CPU = 16000000


# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096


# Build Options
#   comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+5000)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+600)
CONSOLE_ENABLE = yes    # Console for debug
COMMAND_ENABLE = yes    # Commands for debug and configuration
SLEEP_LED_ENABLE = yes  # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes	# USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes	# PS/2 mouse(TrackPoint) support


# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)

include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all

poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
poker_set: all

poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
poker_bit: all

A keyboard/quark/README.md => keyboard/quark/README.md +53 -0
@@ 0,0 1,53 @@
Quark keyboard firmware
======================
DIY/Assembled compact 40% keyboard by [Ortholinear Keyboards](http://ortholinearkeyboards.com).

## Extended Keymap
If you include extended_keymap_common.h instead of keymap_common.h at the top of your file, you'll have access to a bunch of goodies:

- Use `LSFT()`, `LCTL()`, et. al. (listed in extended_keymap_common.h) as modifiers for keys (daisy-chain-able)
- Use `FUNC(1)` instead of `FN1` (etc.) to access the function layers beyond the 32 function layer limit
- Use `CM_F` instead of `KC_F` to get the ColeMak equivilent for shortcuts (maps backwards)
- Use `MACRODOWN()` instead of `MACRO()` to easily make a keydown macro (`CM_*` works here too)

### Some notes on usage:

- The `KEYMAP()` macro is unable to be used due to the bitwise modifications that take place - refer to extended_keymap_jack.c to see how to set things up with the `KC_` prefix
- Keep an eye on the Makefile - this needs to include the correct files to work
- Don't forget to use `const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {` instead of the 8bit equivilent

## Build

Follow [this guide](http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177.html) to setup your development environment before anything else. Abbreviated instructions are provide at the [bottom of this document](https://github.com/rswiernik/tmk_keyboard/tree/rswiernik_dev/keyboard/quark#environment-setup)

Download the whole firmware [here](https://github.com/jackhumbert/tmk_keyboard/archive/master.zip) and navigate to the keyboard/quark folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex that you can load with the Teensy app onto your Planck (once you've hit reset/shorted GND & RST). 

Depending on which keymap you would like to use, you will have to compile slightly differently.

####Default
To build with the default keymap, simply move to the tmk\_keyboard/keyboard/quark/ and run `make` as follows:
```
$ make
```

## Keymap
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
    
####**Extended Keymaps**

To build the firmware binary hex file with an extended keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[common|jack|<name>]
```
_The only applicable keymaps will work with this option._ Extended keymaps follow the format **__extended\_keymap\_\<name\>.c__**

####**Common Keymaps**

Building with a common keymap is as simple as adding the COMMON option. Note that only 
```
$ make KEYMAP=[common|jack|<name>] COMMON=true
```
_The only applicable keymaps will work with this option._ Common keymaps follow the format **__keymap\_\<name\>.c__**

## Notable TMK forks (which some of the keymap files are from)
- (add yours)

A keyboard/quark/backlight.c => keyboard/quark/backlight.c +46 -0
@@ 0,0 1,46 @@

#include <avr/io.h>
#include "backlight.h"


void backlight_init_ports()
{
    // Setup PB7 as output and output low.
    DDRB |= (1<<7);
    PORTB &= ~(1<<7);
    
    // Use full 16-bit resolution. 
    ICR1 = 0xFFFF;

    // I could write a wall of text here to explain... but TL;DW
    // Go read the ATmega32u4 datasheet.
    // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
    
    // Pin PB7 = OCR1C (Timer 1, Channel C)
    // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
    // (i.e. start high, go low when counter matches.)
    // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
    // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
    
    TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
    TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
    
    // Default to zero duty cycle.
    OCR1C = 0x0000;
}

void backlight_set(uint8_t level)
{
    if ( level == 0 )
    {
        // Turn off PWM control on PB7, revert to output low.
        TCCR1A &= ~(_BV(COM1C1));
    }
    else
    {
        // Turn on PWM control of PB7
        TCCR1A |= _BV(COM1C1);
        OCR1C = level << 12 | 0x0FFF;
    }
}


A keyboard/quark/backlight.h => keyboard/quark/backlight.h +2 -0
@@ 0,0 1,2 @@

void backlight_init_ports(void);

A keyboard/quark/common_keymaps/keymap_brett.c => keyboard/quark/common_keymaps/keymap_brett.c +42 -0
@@ 0,0 1,42 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( 
  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  LCTL, A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, ENT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, RSFT,
  TAB, LGUI,  RSFT, LALT, FN2,     SPC,     FN1,  LEFT, DOWN, UP,   RGHT),
[1] = KEYMAP( /* RAISE */
  GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    DEL,
  TRNS, F1,   F2,   F3,   F4,   F5,   F6,   4,    5,    6,   QUOT, TRNS,
  TRNS, F7,   F8,   F9,   F10,  F11,  F12,  1,    2,    3,   TRNS, PGUP,
  MPRV, MNXT, TRNS, MUTE, TRNS,    TRNS,    FN1,  0,  0,  TRNS, PGDN),
[2] = KEYMAP( /* LOWER */
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS,
  TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, TRNS, LBRC, RBRC, BSLS, EQL,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  MPLY, MSTP, VOLU, VOLD, FN2,     TRNS,    TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(1),  // to Fn overlay
    [2] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay 

    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),

    [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

A keyboard/quark/common_keymaps/keymap_dotcom.c => keyboard/quark/common_keymaps/keymap_dotcom.c +34 -0
@@ 0,0 1,34 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( 
  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  FN1,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, ENT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, LBRC,
  LCTL, BSLS, QUOT, LALT, FN22,    SPC,     LEFT, UP, DOWN, RGHT,  RBRC),
[1] = KEYMAP( 
  GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    DEL,
  TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17,  TRNS, TRNS, TRNS,
  TRNS, FN18,  FN19,  FN22,  EQL,  MINS,  FN20,  TRNS,  TRNS,  TRNS,  TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS,    TRNS,   FN1,  TRNS, VOLD, VOLU, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(1),  // to Fn overlay

    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

A keyboard/quark/common_keymaps/keymap_jack.c => keyboard/quark/common_keymaps/keymap_jack.c +50 -0
@@ 0,0 1,50 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */
  TAB,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  ESC,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, ENT,
  RSFT, LCTL, LALT, LGUI, FN2,    SPC,     FN1, LEFT, DOWN, UP,  RGHT),
[1] = KEYMAP( /* Jack colemak */
  TAB,  Q,    W,    F,    P,    G,    J,    L,    U,    Y,    SCLN, BSPC,
  ESC,  A,    R,    S,    T,    D,    H,    N,    E,    I,    O,     QUOT,
  LSFT, Z,    X,    C,    V,    B,    K,    M,    COMM, DOT,  SLSH, ENT,
  FN3, LCTL, LALT, LGUI, FN2,    SPC,     FN1, LEFT, DOWN, UP,  RGHT),
[2] = KEYMAP( /* Jack RAISE */
  GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    BSPC,
  TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL,  LBRC, RBRC, BSLS,
  TRNS, F11,  F12,  F13,  F14,  F15,  F16,  F17,  F18,  F19,  F20, TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS,    TRNS,   FN1,  MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP( /* Jack LOWER */
  FN22, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
  TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
  TRNS, F1,   F2,   F3,   F4,   F5,   F6,   F7,   F8,   F9,   F10,  TRNS,
  TRNS, TRNS, TRNS, TRNS, FN2,    TRNS,    TRNS, MNXT, VOLD, VOLU, MPLY),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay
    [2] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay

    [3] = ACTION_DEFAULT_LAYER_SET(0),  
    [4] = ACTION_DEFAULT_LAYER_SET(1),

    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),

    [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

A keyboard/quark/common_keymaps/keymap_joe.c => keyboard/quark/common_keymaps/keymap_joe.c +107 -0
@@ 0,0 1,107 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Joe colemak */
  ESC,  Q,    W,    F,    P,    G,    J,    L,    U,    Y,    SCLN, MINS,
  BSPC, A,    R,    S,    T,    D,    H,    N,    E,    I,    O,    ENT,
  TAB,  Z,    X,    C,    V,    B,    K,    M,    COMM, DOT,  SLSH, QUOT,
  LCTL, LGUI, LALT, LSFT, FN1,    SPC,      FN0,  LEFT, DOWN, UP,  RGHT),
[1] = KEYMAP( /* Joe qwerty */
  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    MINS,
  BSPC, A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, ENT,
  TAB,  Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, QUOT,
  LCTL, LGUI, LALT, LSFT, FN1,    SPC,      FN0,  LEFT, DOWN, UP,  RGHT),
[2] = KEYMAP( /* Joe RAISE */
  F1,   F2,   F3,   F4,   F5,   F6,   F7,   F8,   F9,   F10,  F11,  F12,
  DEL,  FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS,
  BSLS, FN5,  FN6,  TRNS, TRNS, MENU, CAPS, INS,  PSCR, LBRC, RBRC, FN21,
  TRNS, TRNS, TRNS, TRNS, FN2,     TRNS,    FN0,  FN26, FN27, FN28, FN29),
[3] = KEYMAP( /* Joe LOWER */
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN7, FN8, FN9, FN30, FN31,
  DEL,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    TRNS,
  FN25, FN3,  FN4,  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN23, FN24, EQL,
  TRNS, TRNS, TRNS, TRNS, FN1,    TRNS,     FN2,  HOME, PGDN, PGUP, END),
[4] = KEYMAP( /* Joe LOWER + RAISE */
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS,     TRNS,   TRNS, MNXT, VOLD, VOLU, MPLY),
};

enum macro_id {
    M_Q0,
    M_Q1,
    M_Q2,
    M_Q3,
    M_Q4
};

const uint16_t PROGMEM fn_actions[] = {
    [0] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay
    [1] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay
    [2] = ACTION_LAYER_MOMENTARY(4),  // to Fn overlay

    [3] = ACTION_DEFAULT_LAYER_SET(0), 
    [4] = ACTION_DEFAULT_LAYER_SET(1),

    [5] = ACTION_MODS_KEY(MOD_LCTL, KC_PGDN),
    [6] = ACTION_MODS_KEY(MOD_LCTL, KC_PGUP),

    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),

    [7] = ACTION_MACRO(M_Q0),
    [8] = ACTION_MACRO(M_Q1),
    [9] = ACTION_MACRO(M_Q2),
    [30] = ACTION_MACRO(M_Q3),
    [31] = ACTION_MACRO(M_Q4),

    [26] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_LEFT),
    [27] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_DOWN),
    [28] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_UP),
    [29] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT, KC_RGHT),

};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{ 
    keyevent_t event = record->event;
    switch (id) {
        case M_Q0:
            return event.pressed ?
                MACRO( D(LSFT), T(SCLN), U(LSFT), T(SLSH), END ) :
                MACRO_NONE;
        case M_Q1:
            return event.pressed ?
                MACRO( D(LSFT), T(SCLN), T(9), U(LSFT), END ) :
                MACRO_NONE;
        case M_Q2:
            return event.pressed ?
                MACRO( D(LSFT), T(0), T(SCLN), U(LSFT), END ) :
                MACRO_NONE;
        case M_Q3:
            return event.pressed ?
                MACRO( D(LSFT), T(9), T(SCLN), U(LSFT), END ) :
                MACRO_NONE;
        case M_Q4:
            return event.pressed ?
                MACRO( D(LSFT), T(SCLN), T(0), U(LSFT), END ) :
                MACRO_NONE;

    }
    return MACRO_NONE;
}
\ No newline at end of file

A keyboard/quark/common_keymaps/keymap_matthew.c => keyboard/quark/common_keymaps/keymap_matthew.c +70 -0
@@ 0,0 1,70 @@
// by Matthew Pepers - https://github.com/pepers

/* grid planck layout - modified programmer dvorak
,-----------------------------------------------------------------------------------------------.
| pause |   @   |   |   |   ^   |       |       |       |       |   *   |   #   |   $   |  del  |
|  esc  |  ; :  |  , <  |  . >  |   P   |   Y   |   F   |   G   |   G   |   C   |   R   | bkspc |
|  F1   |  F2   |  F3   |  F4   |  F5   |  F6   |  F7   |  F8   |  F9   |  F10  |  F11  |  F12  |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
|   &   |   /   |   {   |   (   |   [   |   =   |   !   |   ]   |   )   |   }   |   \   |   +   |
|  ` ~  |   A   |   O   |   E   |   U   |   I   |   D   |   H   |   T   |   N   |   S   |  - _  |
|   %   |   7   |   5   |   3   |   1   |   9   |   0   |   2   |   4   |   6   |   8   |   ?   |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
|       |       |       |       |       |       |       |       |       |       |       | prtsc |
|  tab  |  ' "  |   Q   |   J   |   K   |   X   |   B   |   M   |   W   |   V   |   Z   | retrn |
|       |       |       |       |       |       |       |       |       |       |       | insrt |
|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|
|       |       |       |       |       |       |       |       |       |       |       |       |
| lctrl | lgui  | lalt  | ralt  | lower | shift | space | raise | left  | down  |  up   | right |
|       |       |       |       |       |       |       |       | home  | pgdn  | pgup  |  end  |
`-----------------------------------------------------------------------------------------------'
*/

#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* 0: dvorak */
  [0] = KEYMAP_GRID( ESC, SCLN, COMM,  DOT,    P,    Y,    F,    G,    C,    R,    L, BSPC,   \
                     GRV,    A,    O,    E,    U,    I,    D,    H,    T,    N,    S, MINS,   \
                     TAB, QUOT,    Q,    J,    K,    X,    B,    M,    W,    V,    Z,  ENT,   \
                    LCTL, LGUI, LALT, RALT,  FN1, LSFT,  SPC,  FN2, LEFT, DOWN,   UP, RGHT),

  /* 1: lower (FN1) */
  [1] = KEYMAP_GRID( F1,   F2,   F3,   F4,   F5,   F6,   F7,   F8,   F9,  F10,  F11,  F12,   \
                   FN17,    7,    5,    3,    1,    9,    0,    2,    4,    6,    8, FN18,   \
                   TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,  INS,   \
                   TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP,  END),

  /* 2: raise (FN2) */
  [2] = KEYMAP_GRID(PAUS, FN19, FN20, FN21, TRNS, TRNS, TRNS, TRNS, FN22, FN23, FN24,  DEL,   \
                    FN10, SLSH, FN11, FN12, LBRC,  EQL, FN13, RBRC, FN14, FN15, BSLS, FN16,   \
                    TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR,   \
                    TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),

};

const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(1),               // lower Fn layer
    [2] = ACTION_LAYER_MOMENTARY(2),               // raise Fn layer

    // lower row1
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_5),        // %
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_SLASH),    // ?
    
    // raise row0
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_2),        // @
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLASH),   // |
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_6),        // ^
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_8),        // *
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_3),        // #
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_4),        // $
    
    // raise row1
    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_7),        // &
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRACKET), // {
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_9),        // (
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_1),        // !
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_0),        // )
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRACKET), // }
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_EQUAL),    // +
};

A keyboard/quark/common_keymaps/keymap_nathan.c => keyboard/quark/common_keymaps/keymap_nathan.c +153 -0
@@ 0,0 1,153 @@
// Author: Nathan Ross Powell <nathanrospowell@gmail.com>
// https://github.com/nathanrosspowell/tmk_keyboard/blob/planck-jack/keyboard/planck/keymap_nathan.c

#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
   /* 0: main layer
    * ,-----------------------------------------------------------------------.
    * |Tab  | q   | w   | e   | r   | t   | y   | u   | i   | o   | p   | BS  |
    * |-----------------------------------------------------------------------|
    * |Ctrl | a   | s   | d   | f   | g   | h   | j   | k   | l   | ;   | Ret |
    * |-----------------------------------------------------------------------|
    * |Shift| z   | x   | c   | v   | b   | n   | m   | [   | (   | {   | <   |
    * |-----------------------------------------------------------------------|
    * |Meta | \   | /   | Alt |Lower|Space|Space|Upper|Left |Down | Up  |Right|
    * `-----------------------------------------------------------------------'
    */
  [0] = KEYMAP_GRID(
       TAB,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
       LCTL, A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, ENT,
       RSFT, Z,    X,    C,    V,    B,    N,    M,    LBRC, FN10, FN11, FN12,
       LGUI, BSLS, SLSH, LALT, FN0,  SPC,  SPC,  FN1,  LEFT, DOWN, UP,   RGHT),

   /* 1: fn left/lower layer
    * The top row are Visual Studio combos:
    *   'Run', 'Breakpoint', 'Step over', 'Step into', 'Set cursor to line'
    * 2nd row are key combos:
    *   'ctrl-alt-delete', 'ctrl-shift-escape'
    * 3rd row are macros keys:
    *   'P0' - 'P5' execute a script on Windows machines
    * ,-----------------------------------------------------------------------.
    * | ESC | F5   | F9 | F10 | F11 |S+F11|CSF10|NLock|Num7 |Num8 |Num9 | Del |
    * |-----------------------------------------------------------------------|
    * |     |C/A/D|C/S/E| Ins |Print|Pause|SLock|Num0 |Num4 |Num5 |Num6 |Num= |
    * |-----------------------------------------------------------------------|
    * |     | P0  | P1  | P2  | P3  | P4  | P5  |Num. |Num1 |Num2 |Num3 |Num/ |
    * |-----------------------------------------------------------------------|
    * |     |User |     |     |     |     |     |     |Home |PgDn |PgUp | End |
    * `-----------------------------------------------------------------------'
    */
  [1] = KEYMAP_GRID(
       ESC,  F5,   F9,   F10,  F11,  FN30, FN31, NLCK, P7,   P8,   P9,   DEL,
       TRNS, FN16, FN17, INS,  PSCR, PAUS, SLCK, P0,   P4,   P5,   P6,   PEQL,
       TRNS, FN2,  FN3,  FN4,  FN5,  FN6,  FN7,  PDOT, P1,   P2,   P3,   PSLS,
       TRNS, FN8,  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END ),

  /* 2: fn right/raise layer
    * ,-----------------------------------------------------------------------.
    * | F1  | F2  | F3  | F4  |F5   | F6  | F7  | F8  | F9  | F10 | F11 | F12 |
    * |-----------------------------------------------------------------------|
    * |     | !   | @   | #   | $   | %   | ^   | &   | *   | -   | +   | =   |
    * |-----------------------------------------------------------------------|
    * |     | _   | '   | "   | `   | ~   | ,   | .   | ]   | )   | }   | >   |
    * |-----------------------------------------------------------------------|
    * |     |NextT|PrevT|     |     |     | Esc |     |Mute |Vol- |Vol+ | P/P |
    * `-----------------------------------------------------------------------'
    */
  [2] = KEYMAP_GRID(
       F1,   F2,   F3,   F4,   F5,   F6,   F7,   F8,   F9,   F10,  F11,  F12,
       TRNS, FN18, FN19, FN20, FN21, FN22, FN23, FN24, FN25, MINS, FN26, PAST,
       TRNS, FN27, QUOT, FN28, GRV,  FN29, COMM, DOT,  RBRC, FN13, FN14, FN15,
       TRNS, MNXT, MPRV, TRNS, TRNS, TRNS, ESC,  TRNS, MUTE, VOLD, VOLU, MPLY ),
};

enum macro_id {
    M_P0,
    M_P1,
    M_P2,
    M_P3,
    M_P4,
    M_P5,
    M_USERNAME
};

const uint16_t PROGMEM fn_actions[] = {
  [0] = ACTION_LAYER_MOMENTARY(1), // left/lower layer
  [1] = ACTION_LAYER_MOMENTARY(2), // right/raise layer
  // Program macros
  [2] = ACTION_MACRO(M_P0),
  [3] = ACTION_MACRO(M_P1),
  [4] = ACTION_MACRO(M_P2),
  [5] = ACTION_MACRO(M_P3),
  [6] = ACTION_MACRO(M_P4),
  [7] = ACTION_MACRO(M_P5),
  [8] = ACTION_MACRO(M_USERNAME),
  // Braces
  [10] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
  [11] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
  [12] = ACTION_MODS_KEY(MOD_LSFT, KC_COMMA), // <
  [13] = ACTION_MODS_KEY(MOD_LSFT, KC_0),  // )
  [14] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
  [15] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT), // >
  // Combo
  [16] = ACTION_MODS_KEY(MOD_LALT | MOD_LCTL, KC_DEL), // Ctrl+Alt+Delete
  [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_ESC), // Ctrl+Shft+Escape
  // Symbols
  [18] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
  [19] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
  [20] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
  [21] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
  [22] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
  [23] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
  [24] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
  [25] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
  [26] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
  [27] = ACTION_MODS_KEY(MOD_LSFT, KC_MINUS), // _
  [28] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOTE), // "
  [29] = ACTION_MODS_KEY(MOD_LSFT, KC_GRAVE), // ~
  // Debugging
  [30] = ACTION_MODS_KEY(MOD_LSFT, KC_F11), // Step into
  [31] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F10), // Set cursor to line
 };

// Run a script and pass a key number to it. This is Windows specific and the script needs to be on your path.
// *open run dialog* keypress.py [PRG_NUM]
#define ADD_PYTHON_PROGRAM_ON_WIN( PRG_NUM )  MACRO( D(LGUI), T(R), U(LGUI), W(100), T(K), T(E), T(Y), T(P), T(R), T(E), T(S), T(S), T(DOT), T(P), T(Y), T(SPC), T(PRG_NUM), END )
// *return*
#define RUN_PYTHON_PROGRAM_ON_WIN MACRO( T(ENT), END )

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
    keyevent_t event = record->event;
    switch (id) {
        case M_P0:
            return event.pressed ?
                ADD_PYTHON_PROGRAM_ON_WIN( 0 ) :
                RUN_PYTHON_PROGRAM_ON_WIN;
        case M_P1:
            return event.pressed ?
                ADD_PYTHON_PROGRAM_ON_WIN( 1 ) :
                RUN_PYTHON_PROGRAM_ON_WIN;
        case M_P2:
            return event.pressed ?
                ADD_PYTHON_PROGRAM_ON_WIN( 2 ) :
                RUN_PYTHON_PROGRAM_ON_WIN;
        case M_P3:
            return event.pressed ?
                ADD_PYTHON_PROGRAM_ON_WIN( 3 ) :
                RUN_PYTHON_PROGRAM_ON_WIN;
        case M_P4:
            return event.pressed ?
                ADD_PYTHON_PROGRAM_ON_WIN( 4 ) :
                RUN_PYTHON_PROGRAM_ON_WIN;
        case M_P5:
            return event.pressed ?
                ADD_PYTHON_PROGRAM_ON_WIN( 5 ) :
                RUN_PYTHON_PROGRAM_ON_WIN;
        case M_USERNAME:
            return event.pressed ?
                MACRO( T(N), T(A), T(T), T(H), T(A), T(N), T(R), T(O), T(S), T(S), T(P), T(O), T(W), T(E), T(L), T(L), END ) :
                MACRO_NONE;
    }
    return MACRO_NONE;
}

A keyboard/quark/common_keymaps/keymap_peasant.c => keyboard/quark/common_keymaps/keymap_peasant.c +51 -0
@@ 0,0 1,51 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = KEYMAP( /* Native */
      ESC,     Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    FN2, 
      BSPC,    A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
      TAB,     Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, ENT,
      DEL,     LCTL, NO,   LSFT, LALT, SPC,        NO,   LEFT, DOWN, UP,  RGHT), 
    [1] = KEYMAP( /* QWERTY->PHOTOSHOP */
      DELETE,  0,    1,    2,    3,    4,    5,    6,    7,    8,    9,    FN1,
      O,       G,    S,    U,    T,    FN27,  F21,  F10,  F11,  F7,   F8,   F9,
      TAB,     FN4, FN5,  FN6,  F1,   FN7,  F18,  F19,  F23,  F20,  F22,  FN9,
      COMM,    DOT,  FN10, FN11, FN3,  SPC,        FN12, F2,   FN8,  F3,   F14),
    [2] = KEYMAP( /* 2: FN3 PHOTOSHOP */
      ESC,    FN25, FN26,   NO,   NO,   NO,   NO,   NO,   NO,   NO,   NO,   NO,
      NO,      NO,   NO,   NO,   NO,   NO,   NO,   NO,   NO,   FN19, FN20, FN21, 
      C,       NO,  FN22,  FN5,   NO,   FN23, NO,   NO,   NO,   NO,   FN13, NO,
      FN14,    FN15, FN16, FN17, FN3,   SPC,        FN18, NO,   NO,   F24,  NO),
};

const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_DEFAULT_LAYER_SET(0),                             // set Qwerty layout
    [2] = ACTION_DEFAULT_LAYER_SET(1),                             // set Photoshop presets
    [3] = ACTION_LAYER_ON_OFF(2),                                  // Photoshop function layer
 
    [4] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F9),   // photo folder AHK
    [5] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_I),              // select inverse
    [6] = ACTION_MODS_KEY(MOD_LSFT, KC_M),                         // marquee select
    [7] = ACTION_MODS_KEY(MOD_LALT, KC_BSPC),                      // fill 
    [8] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_X),    // warp
    [9] = ACTION_MODS_KEY(MOD_LCTL | MOD_LALT | MOD_LSFT, KC_F12),  // merge all new layer
    [10] = ACTION_MODS_KEY(MOD_LCTL, KC_MINS),                     // zoom out
    [11] = ACTION_MODS_KEY(MOD_LCTL, KC_H),                        // RBG sliders
    [12] = ACTION_MODS_KEY(MOD_LCTL, KC_S),                        // save
    [13] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_F5),           // layer mask from transparancy 
    [14] = ACTION_MODS_KEY(MOD_LALT, KC_LBRC),                     // prev layer
    [15] = ACTION_MODS_KEY(MOD_LALT, KC_RBRC),                     // next layer
    [16] = ACTION_MODS_KEY(MOD_LCTL, KC_EQL),                      // zoom in
    [17] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_H),             // HSV sliders
    [18] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F11), // save as PNG
    [19] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F7),  // gaussian blur
    [20] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL | MOD_LALT, KC_F8),  // motion blur
    [21] = ACTION_MODS_KEY(MOD_LSFT | MOD_LCTL, KC_X),            // liquify filter
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),                     // prev layer blending
    [23] = ACTION_MODS_KEY(MOD_LSFT | MOD_LALT, KC_N),             // normal layer blending
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),                      // next layer blending
    [25] = ACTION_MODS_KEY(MOD_LCTL, KC_Z),                        // step back
    [26] = ACTION_MODS_KEY(MOD_LCTL, KC_Y),                        // step forward
    [27] = ACTION_MODS_KEY(MOD_LCTL, KC_R),                        // rasterize
     
};

A keyboard/quark/common_keymaps/keymap_reed.c => keyboard/quark/common_keymaps/keymap_reed.c +74 -0
@@ 0,0 1,74 @@
#include "keymap_common.h"

/*
 * BUILD:
 * Simply run the command below in the keyboard/planck directory
 * to build against this keymap
 *
 *    make KEYMAP=reed COMMON_KEYMAP=true
 *
 *
 * DETAILS:
 *
 * This layout works off of Jack's layout, making some changes that I
 * feel significantly improve the function of the keyboard. Major changes
 * include adding a "gaming mode" that will allow users to still access
 * the number keys 1 through 4 easily for games that require it. Also
 * included is the ability to use the tap/hold function for easy use of
 * right shift and thumb shift with their tapped companions.
 *
 */
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP_GRID( /* Reed */
  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, FN5,
  LCTL, CAPS, LALT, LGUI, FN2, FN7,  SPC,  FN1,   LEFT, DOWN, UP,  RGHT),

[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, FN5,
  LCTL, 1,    2,    3,    4,   SPC,  FN2,  FN1,   LEFT, DOWN, UP,  RGHT),

[2] = KEYMAP_GRID( /* Reed RAISE */
  GRV,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    BSPC,
  TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL,  LBRC, RBRC,  BSLS,
  TRNS, F1,   F2,    F3,   F4,   F5,   F6,   F7,  F8,    F9,  F10,  TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),

[3] = KEYMAP_GRID( /* Reed LOWER */
  TRNS,  FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
  TRNS,  TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
  TRNS,  TRNS, DEL,  END, PGDN,  F11,  F12,  F13,  TRNS, VOLD, VOLU, TRNS,
  TRNS,  TRNS, TRNS, TRNS, FN2,  TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay - RAISE
    [2] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay - LOWER

    [3] = ACTION_DEFAULT_LAYER_SET(0),
    [4] = ACTION_DEFAULT_LAYER_SET(1),
	// Actions for the tap/hold modifiers listed above
    [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
    [7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
	
    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),

    [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

A keyboard/quark/common_keymaps/keymap_sean.c => keyboard/quark/common_keymaps/keymap_sean.c +57 -0
@@ 0,0 1,57 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = KEYMAP( /* Matrix Dvorak */
      QUOT, COMM,  DOT,    P,    Y, SLSH,  EQL,    F,    G,    C,    R,    L,
         A,    O,    E,    U,    I,  ESC, BSPC,    D,    H,    T,    N,    S,
      SCLN,    Q,    J,    K,    X,  TAB,  ENT,    B,    M,    W,    V,    Z,
      LSFT, LCTL, LALT, LGUI,  FN1,  SPC,        FN2, LEFT, DOWN,   UP, RGHT),

    [1] = KEYMAP( /* Matrix Qwerty */
         Q,    W,    E,    R,    T, QUOT,  EQL,    Y,    U,    I,    O,    P,
         A,    S,    D,    F,    G,  ESC, BSPC,    H,    J,    K,    L, SCLN,
         Z,    X,    C,    V,    B,  TAB,  ENT,    N,    M, COMM,  DOT, SLSH,
      LSFT, LCTL, LALT, LGUI,  FN1,  SPC,        FN2, LEFT, DOWN,   UP, RGHT),
      
    [2] = KEYMAP( /* fn1 lower */
        F1,   F2,   F3,   F4,   F5, TRNS, TRNS,   F6,   F7,   F8,   F9,  F10,
         1,    2,    3,    4,    5,  F18,  DEL,    6,    7,    8,    9,    0,
       FN3,  FN4, TRNS,  GRV, MINS, TRNS, TRNS, BSLS, LBRC, RBRC, TRNS, TRNS,
      TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,        FN5, HOME, PGDN, PGUP,  END),

    [3] = KEYMAP( /* fn2 raise */
        F1,   F2,   F3,   F4,   F5, TRNS, TRNS,   F6,   F7,   F8,   F9,  F10,
       F11,  F12,  F13,  F14,  F15,  F18,  DEL,  F16,  F17,  F18,  F19,  F20,
       FN3,  FN4, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT,  PWR, LSFT,PAUSE, RSFT,
      LEFT, DOWN,   UP, RGHT,  FN5, TRNS,       TRNS, MNXT, VOLD, VOLU, MUTE),

    [4] = KEYMAP( /* lower + raise */
      LEFT, DOWN,   UP, RGHT, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN,   UP, RGHT,
      HOME, PGDN, PGUP,  END, TRNS,  F18,  DEL, TRNS, HOME, PGDN, PGUP,  END,
      FN3,  FN4,  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, EJCT,  PWR, MPLY, RSFT,
      TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,       TRNS, MNXT, VOLD, VOLU, MUTE),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay LOWER
    [2] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay RAISE
    [3] = ACTION_DEFAULT_LAYER_SET(0), 
    [4] = ACTION_DEFAULT_LAYER_SET(1),  
    [5] = ACTION_LAYER_MOMENTARY(4),  // to Fn overlay LOWER + RAISE

    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

A keyboard/quark/common_keymaps/keymap_shane.c => keyboard/quark/common_keymaps/keymap_shane.c +100 -0
@@ 0,0 1,100 @@
// https://github.com/shanecelis/tmk_keyboard/blob/master/keyboard/planck/keymap_shane.c

#include "keymap_common.h"
#include "action_layer.h"
#include "action.h"
#include "action_util.h"

/*
  Shane's Planck Layout
  http://www.keyboard-layout-editor.com/#/layouts/015d9011102619d7695c86ffe57cf441
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = KEYMAP_AND_SWAP( /* Base */
    TAB,	Q,	W,	E,	R,	T,	Y,	U,	I,	O,	P,	MINS,
    LCTL,	A,	S,	D,	F,	G,	H,	J,	K,	L,	SCLN,	BSPC,
    LSFT,	Z,	X,	C,	V,	B,	N,	M,	COMM,	DOT,	SLSH,	FN5,
    /*ALPHA*/FN3,	/*HYPER*/	/*SUPER*/LGUI, /*META*/LALT, LCTL,	FN2,	FN6,	FN1,	LEFT,	DOWN,	UP,	RGHT),
  [2] = KEYMAP_AND_SWAP( /* More modifiers */
    TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,
    TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,
    TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,
    TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS, RCTL, RALT, RGUI,	TRNS),
  [4] = KEYMAP_AND_SWAP( /* WASD */
    TRNS,	TRNS,	UP,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,
    TRNS,	LEFT,	DOWN,	RIGHT,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,
    TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,
    TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS, TRNS, TRNS, TRNS, TRNS),
  [6] = KEYMAP_AND_SWAP( /* Raise/FN1 */
    FN23,	1,	2,	3,	4,	5,	6,	7,	8,	9,	0,	EQL,
    TRNS,	F1,	F2,	F3,	F4,	F5,	F6,	F7,	F8,	F9,	F10,	ENT,
    TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	BSLS,	TRNS,
    PAUS,	TRNS,	TRNS,	TRNS,	TRNS,	BSPC,	TRNS,	MUTE,	PGUP,	PGDN,	MNXT),
  [8] = KEYMAP_AND_SWAP( /* Lower/FN2 */
    ESC,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	FN19,	FN20,	TRNS,
    TRNS,	TRNS,	TRNS,	TRNS,	CAPS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	QUOT,
    TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	TRNS,	FN24,	FN25,	LBRC,	RBRC,	TRNS,	TRNS,
    FN4,	TRNS,	TRNS,	TRNS,	TRNS,	ENT,	TRNS,	MPLY,	VOLD,	VOLU,	MPRV),
};

enum function_id {
  SPACE_FN,
};

void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
  switch (id) {
  case SPACE_FN:
    if (record->event.pressed) {
      // Change the keyboard maps.
      // Whatever even layer's are on, turn on the odd one's too.
      for (uint8_t i = 0; i < 9; i += 2) {
        if (layer_state & (1UL << i))
          layer_on(i + 1);
      }
      layer_on(1);
    } else {
      // turn off all the even layers.
      for (uint8_t i = 0; i < 9; i += 2)
        layer_off(i + 1);

      if (record->tap.count != 0) {
        // Space was tapped rather than used like a modifier.
        // So send a space up and down event.
        add_key(KC_SPC);
        send_keyboard_report();
        del_key(KC_SPC);
        send_keyboard_report();
      }
    }
    break;
  }
}



const uint16_t PROGMEM fn_actions[] = {
  [1] = ACTION_LAYER_MOMENTARY(6),  // to fist Fn overlay
  [2] = ACTION_LAYER_MOMENTARY(8),  // to second Fn overlay
  [3] = ACTION_LAYER_TOGGLE(2), // toggle more modifiers
  [4] = ACTION_LAYER_TOGGLE(4), // toggle wasd
  [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
  [6] = ACTION_FUNCTION_TAP(SPACE_FN),

  [11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
  [12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
  [13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
  [14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
  [15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
  [16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
  [17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
  [18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
  [19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
  [20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
  [21] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
  [22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
  [23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
  [24] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
  [25] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
  [26] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
};

A keyboard/quark/common_keymaps/keymap_simon.c => keyboard/quark/common_keymaps/keymap_simon.c +44 -0
@@ 0,0 1,44 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Jack */
  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    DOT,  ENT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SCLN, DEL,
  LCTL, ENT,  LALT, CAPS, FN2,    SPC,      FN1,  LEFT, DOWN, UP,   RGHT),
[1] = KEYMAP( /* Jack RAISE */
  TRNS, F1,   F2,   F3,   F4,   NO,   FN11, FN9,  FN12, NO,   FN14, TRNS,
  TRNS, F5,   F6,   F7,   F8,   FN16, SLSH, MINS, EQL,  LBRC, FN8,  TRNS,
  TRNS, F9,   F10,  F11,  F12,  F15,  F16,  FN22, SCLN, MINS, QUOT, TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS,    TRNS,    TRNS, TRNS, TRNS, TRNS, TRNS),
[2] = KEYMAP( /* Jack LOWER */
  FN22, 1,    2,    3,   FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
  TRNS, 4,    5,    6,   TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
  TRNS, 7,    8,    9,   0,    FN28, FN15,   F7,   F8,   F9,   F10,  TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS,    TRNS,    TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(1),  // to Fn overlay
    [2] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay

    [8]  = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
    [9]  = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),

    [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
};

A keyboard/quark/common_keymaps/keymap_tim.c => keyboard/quark/common_keymaps/keymap_tim.c +44 -0
@@ 0,0 1,44 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, ENT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, RSFT,
  LCTL, LALT, DEL,  LGUI, FN2,    SPC,     FN1,   F2,   F5,   F9,   F12),
[2] = KEYMAP( /* RAISE */
  TRNS,  1,    2,    3,    4,    5,    6,    7,    8,    9,    0,   BSPC,
  GRV,  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MINS, EQL,  LBRC, RBRC, BSLS,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS,    TRNS,    FN1,  TRNS, TRNS, TRNS, TRNS),
[3] = KEYMAP( /* LOWER */
  TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, BSPC,
  FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, QUOT, FN29, TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, FN2,    TRNS,     TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay
    [2] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay

    [3] = ACTION_DEFAULT_LAYER_SET(0),  
    [4] = ACTION_DEFAULT_LAYER_SET(1),

    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
    [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
    [29] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
};

A keyboard/quark/common_keymaps/keymap_wilba.c => keyboard/quark/common_keymaps/keymap_wilba.c +56 -0
@@ 0,0 1,56 @@
#include "keymap_common.h"

const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Wilba */
  FN27, FN28, FN29, E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, ENT,
  LCTL, LGUI, LALT, RSFT, FN1,  SPC,        FN2,  LEFT, DOWN, UP,   RGHT),
[1] = KEYMAP( /* Wilba Alternate */
  ESC,  Q,    W,    E,    R,    T,    Y,    U,    I,    O,    P,    BSPC,
  TAB,  A,    S,    D,    F,    G,    H,    J,    K,    L,    SCLN, QUOT,
  LSFT, Z,    X,    C,    V,    B,    N,    M,    COMM, DOT,  SLSH, ENT,
  LCTL, LGUI, LALT, RSFT, FN1,  SPC,        FN2,  LEFT, DOWN, UP,   RGHT),
[2] = KEYMAP( /* Wilba LOWER */
  TRNS, 1,    2,    3,    4,    5,    6,    7,    8,    9,    0,    TRNS,
  TRNS, F11,  F12,  LBRC, RBRC, FN20, EQL,  FN23, FN24, MINS, FN21, TRNS,
  TRNS, BSLS, GRV,  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, FN1,  TRNS,       TRNS, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP( /* Wilba RAISE */
  TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, TRNS,
  TRNS, F1,   F2,   F3,   F4,   F5,   F6,   F7,   F8,   F9,   F10,  TRNS,  
  TRNS, FN25, FN22, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
  TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,       FN2,  TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(2),  // LOWER
    [2] = ACTION_LAYER_MOMENTARY(3),  // RAISE

    [3] = ACTION_DEFAULT_LAYER_SET(0),  
    [4] = ACTION_DEFAULT_LAYER_SET(1),

    [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), // !
    [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), // @
    [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), // #
    [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // $
    [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), // %
    [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), // ^
    [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), // &
    [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), // *
    [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), // (
    [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), // )
    
    [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), // _
    [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), // +
    [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // ~
    [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), // {
    [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), // }
    [25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), // |

    [26] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
    
    [27] = ACTION_BACKLIGHT_TOGGLE(),
    [28] = ACTION_BACKLIGHT_INCREASE(),
    [29] = ACTION_BACKLIGHT_DECREASE()
    
};

A keyboard/quark/config.h => keyboard/quark/config.h +74 -0
@@ 0,0 1,74 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef CONFIG_H
#define CONFIG_H


/* USB Device descriptor parameter */
#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6060
#define DEVICE_VER      0x0001
#define MANUFACTURER    jackhumbert
#define PRODUCT         Quark
#define DESCRIPTION     t.m.k. keyboard firmware for the Quark

/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */
/* NOTE: this is the max value of 0..BACKLIGHT_LEVELS so really 16 levels. */
#define BACKLIGHT_LEVELS 15

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE    5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* key combination for command */
#define IS_COMMAND() ( \
    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)



/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
//#define NO_DEBUG

/* disable print */
//#define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

#endif

A keyboard/quark/extended_keymap_common.c => keyboard/quark/extended_keymap_common.c +184 -0
@@ 0,0 1,184 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "extended_keymap_common.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
#include "action.h"
#include "action_macro.h"
#include "debug.h"


static action_t keycode_to_action(uint16_t keycode);


/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key)
{
	// 16bit keycodes - important
    uint16_t keycode = keymap_key_to_keycode(layer, key);

    if (keycode >= 0x0100 && keycode < 0x2000) {
    	// Has a modifier
    	action_t action;
    	// Split it up
    	action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF);
    	return action;
	} else if (keycode >= 0x2000 && keycode < 0x3000) {
		// Is a shortcut for function layer, pull last 12bits
        return keymap_func_to_action(keycode & 0xFFF);
	} else if (keycode >= 0x3000 && keycode < 0x4000) {
    	action_t action;
    	action.code = ACTION_MACRO(keycode & 0xFF);
    	return action;
	}

    switch (keycode) {
        case KC_FN0 ... KC_FN31:
            return keymap_fn_to_action(keycode);
#ifdef BOOTMAGIC_ENABLE
        case KC_CAPSLOCK:
        case KC_LOCKING_CAPS:
            if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
                return keycode_to_action(KC_LCTL);
            }
            return keycode_to_action(keycode);
        case KC_LCTL:
            if (keymap_config.swap_control_capslock) {
                return keycode_to_action(KC_CAPSLOCK);
            }
            return keycode_to_action(KC_LCTL);
        case KC_LALT:
            if (keymap_config.swap_lalt_lgui) {
                if (keymap_config.no_gui) {
                    return keycode_to_action(ACTION_NO);
                }
                return keycode_to_action(KC_LGUI);
            }
            return keycode_to_action(KC_LALT);
        case KC_LGUI:
            if (keymap_config.swap_lalt_lgui) {
                return keycode_to_action(KC_LALT);
            }
            if (keymap_config.no_gui) {
                return keycode_to_action(ACTION_NO);
            }
            return keycode_to_action(KC_LGUI);
        case KC_RALT:
            if (keymap_config.swap_ralt_rgui) {
                if (keymap_config.no_gui) {
                    return keycode_to_action(ACTION_NO);
                }
                return keycode_to_action(KC_RGUI);
            }
            return keycode_to_action(KC_RALT);
        case KC_RGUI:
            if (keymap_config.swap_ralt_rgui) {
                return keycode_to_action(KC_RALT);
            }
            if (keymap_config.no_gui) {
                return keycode_to_action(ACTION_NO);
            }
            return keycode_to_action(KC_RGUI);
        case KC_GRAVE:
            if (keymap_config.swap_grave_esc) {
                return keycode_to_action(KC_ESC);
            }
            return keycode_to_action(KC_GRAVE);
        case KC_ESC:
            if (keymap_config.swap_grave_esc) {
                return keycode_to_action(KC_GRAVE);
            }
            return keycode_to_action(KC_ESC);
        case KC_BSLASH:
            if (keymap_config.swap_backslash_backspace) {
                return keycode_to_action(KC_BSPACE);
            }
            return keycode_to_action(KC_BSLASH);
        case KC_BSPACE:
            if (keymap_config.swap_backslash_backspace) {
                return keycode_to_action(KC_BSLASH);
            }
            return keycode_to_action(KC_BSPACE);
#endif
        default:
            return keycode_to_action(keycode);
    }
}


/* Macro */
__attribute__ ((weak))
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
    return MACRO_NONE;
}

/* Function */
__attribute__ ((weak))
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
}

/* translates keycode to action */
static action_t keycode_to_action(uint16_t keycode)
{
    action_t action;
    switch (keycode) {
        case KC_A ... KC_EXSEL:
        case KC_LCTRL ... KC_RGUI:
            action.code = ACTION_KEY(keycode);
            break;
        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
            break;
        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
            break;
        case KC_MS_UP ... KC_MS_ACCEL2:
            action.code = ACTION_MOUSEKEY(keycode);
            break;
        case KC_TRNS:
            action.code = ACTION_TRANSPARENT;
            break;
        default:
            action.code = ACTION_NO;
            break;
    }
    return action;
}


/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
	// Read entire word (16bits)
    return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
}

/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode)
{
    return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

action_t keymap_func_to_action(uint16_t keycode)
{
	// For FUNC without 8bit limit
    return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
}

A keyboard/quark/extended_keymap_common.h => keyboard/quark/extended_keymap_common.h +152 -0
@@ 0,0 1,152 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef KEYMAP_H
#define KEYMAP_H

#include <stdint.h>
#include <stdbool.h>
#include "action.h"
#include <avr/pgmspace.h>
#include "keycode.h"
#include "keymap.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"

#ifdef BOOTMAGIC_ENABLE
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
    uint16_t raw;
    struct {
        bool swap_control_capslock:1;
        bool capslock_to_control:1;
        bool swap_lalt_lgui:1;
        bool swap_ralt_rgui:1;
        bool no_gui:1;
        bool swap_grave_esc:1;
        bool swap_backslash_backspace:1;
        bool nkro:1;
    };
} keymap_config_t;
keymap_config_t keymap_config;
#endif

/* translates key to keycode */
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);

/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint16_t keycode);

/* translates Fn keycode to action */
action_t keymap_func_to_action(uint16_t keycode);

extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];

// Ability to use mods in layouts
#define LCTL(kc) kc | 0x0100
#define LSFT(kc) kc | 0x0200
#define LALT(kc) kc | 0x0400
#define LGUI(kc) kc | 0x0800
#define RCTL(kc) kc | 0x1100
#define RSFT(kc) kc | 0x1200
#define RALT(kc) kc | 0x1400
#define RGUI(kc) kc | 0x1800

// Alias for function layers than expand past FN31
#define FUNC(kc) kc | 0x2000

// Aliases
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)

// For software implementation of colemak
#define CM_Q    KC_Q
#define CM_W    KC_W
#define CM_F    KC_E
#define CM_P    KC_R
#define CM_G    KC_T
#define CM_J    KC_Y
#define CM_L    KC_U
#define CM_U    KC_I
#define CM_Y    KC_O
#define CM_SCLN KC_P

#define CM_A    KC_A
#define CM_R    KC_S
#define CM_S    KC_D
#define CM_T    KC_F
#define CM_D    KC_G
#define CM_H    KC_H
#define CM_N    KC_J
#define CM_E    KC_K
#define CM_I    KC_L
#define CM_O    KC_SCLN

#define CM_Z    KC_Z
#define CM_X    KC_X
#define CM_C    KC_C
#define CM_V    KC_V
#define CM_B    KC_B
#define CM_K    KC_N
#define CM_M    KC_M
#define CM_COMM KC_COMM
#define CM_DOT  KC_DOT
#define CM_SLSH KC_SLSH

// Make it easy to support these in macros
#define KC_CM_Q    CM_Q    
#define KC_CM_W    CM_W    
#define KC_CM_F    CM_F    
#define KC_CM_P    CM_P    
#define KC_CM_G    CM_G    
#define KC_CM_J    CM_J    
#define KC_CM_L    CM_L    
#define KC_CM_U    CM_U    
#define KC_CM_Y    CM_Y    
#define KC_CM_SCLN CM_SCLN 

#define KC_CM_A    CM_A    
#define KC_CM_R    CM_R    
#define KC_CM_S    CM_S    
#define KC_CM_T    CM_T    
#define KC_CM_D    CM_D    
#define KC_CM_H    CM_H    
#define KC_CM_N    CM_N    
#define KC_CM_E    CM_E    
#define KC_CM_I    CM_I    
#define KC_CM_O    CM_O    

#define KC_CM_Z    CM_Z    
#define KC_CM_X    CM_X    
#define KC_CM_C    CM_C    
#define KC_CM_V    CM_V    
#define KC_CM_B    CM_B    
#define KC_CM_K    CM_K    
#define KC_CM_M    CM_M    
#define KC_CM_COMM CM_COMM 
#define KC_CM_DOT  CM_DOT  
#define KC_CM_SLSH CM_SLSH 

#define M(kc) kc | 0x3000

#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)

#endif

A keyboard/quark/extended_keymaps/extended_keymap_jack.c => keyboard/quark/extended_keymaps/extended_keymap_jack.c +49 -0
@@ 0,0 1,49 @@
#include "extended_keymap_common.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = { /* Jack soft-coded colemak */
  {KC_TAB,  CM_Q,    CM_W,    CM_F,    CM_P,    CM_G,    CM_J,    CM_L,    CM_U,    CM_Y,    CM_SCLN, KC_BSPC},
  {KC_ESC,  CM_A,    CM_R,    CM_S,    CM_T,    CM_D,    CM_H,    CM_N,    CM_E,    CM_I,    CM_O,     KC_QUOT},
  {KC_LSFT, CM_Z,    CM_X,    CM_C,    CM_V,    CM_B,    CM_K,    CM_M,    CM_COMM, CM_DOT,  CM_SLSH, KC_ENT},
  {M(0), KC_LCTL, KC_LALT, KC_LGUI, FUNC(2),    KC_SPC,   KC_NO,    FUNC(1),   KC_LEFT, KC_DOWN, KC_UP,  KC_RGHT}
},
[1] = { /* Jack hard-coded colemak */
  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC},
  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,     KC_QUOT},
  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT},
  {KC_FN3, KC_LCTL, KC_LALT, KC_LGUI, FUNC(2),    KC_SPC,   KC_NO,    FUNC(1),   KC_LEFT, KC_DOWN, KC_UP,  KC_RGHT}
},
[2] = { /* Jack RAISE */
  {KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC},
  {KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS},
  {KC_TRNS, KC_F11,  KC_F12,  KC_F13,  KC_F14,  KC_F15,  KC_F16,  KC_F17,  KC_F18,  KC_F19,  KC_F20, KC_TRNS},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,    KC_TRNS,   KC_NO,  FUNC(1),   KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
[3] = { /* Jack LOWER */
  {S(KC_GRV),  S(KC_1),    S(KC_2),    S(KC_3),    S(KC_4),    S(KC_5),    S(KC_6),    S(KC_7),    S(KC_8),    S(KC_9),    S(KC_0), KC_BSPC},
  {KC_TRNS, FUNC(3), FUNC(4), LSFT(RSFT(KC_PAUSE)), KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL),  S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
  {KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_TRNS},
  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, FUNC(2),   KC_TRNS,   KC_NO,   KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
}
};


const uint16_t PROGMEM fn_actions[] = {
    [1] = ACTION_LAYER_MOMENTARY(2),  // to Fn overlay
    [2] = ACTION_LAYER_MOMENTARY(3),  // to Fn overlay

    [3] = ACTION_DEFAULT_LAYER_SET(0),
    [4] = ACTION_DEFAULT_LAYER_SET(1),

};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) 
{
  // MACRODOWN only works in this function
    switch(id) {
      case 0:
        return MACRODOWN(T(CM_T), END);
      break;
    } 
    return MACRO_NONE;
};

A keyboard/quark/keymap_common.c => keyboard/quark/keymap_common.c +30 -0
@@ 0,0 1,30 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"


/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
    return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}

/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
    return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

A keyboard/quark/keymap_common.h => keyboard/quark/keymap_common.h +86 -0
@@ 0,0 1,86 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H

#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"


extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];


// MIT Layout
/*
 * ,-----------------------------------------------------------------------.
 * |     |     |     |     |     |     |     |     |     |     |     |     |
 * |-----------------------------------------------------------------------|
 * |     |     |     |     |     |     |     |     |     |     |     |     |
 * |-----------------------------------------------------------------------|
 * |     |     |     |     |     |     |     |     |     |     |     |     |
 * |-----------------------------------------------------------------------|
 * |     |     |     |     |     |           |     |     |     |     |     |
 * `-----------------------------------------------------------------------'
 */
#define KEYMAP( \
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
    K30, K31, K32, K33, K34, K35,      K37, K38, K39, K3A, K3B  \
) { \
    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B }, \
    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B }, \
    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B }, \
    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_NO,    KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B }  \
}

// Grid Layout
/*
 * ,-----------------------------------------------------------------------.
 * |     |     |     |     |     |     |     |     |     |     |     |     |
 * |-----------------------------------------------------------------------|
 * |     |     |     |     |     |     |     |     |     |     |     |     |
 * |-----------------------------------------------------------------------|
 * |     |     |     |     |     |     |     |     |     |     |     |     |
 * |-----------------------------------------------------------------------|
 * |     |     |     |     |     |     |     |     |     |     |     |     |
 * `-----------------------------------------------------------------------'
 */
#define KEYMAP_GRID( \
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \
    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B  \
) { \
    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B }, \
    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B }, \
    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B }, \
    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B }  \
}


#endif

A keyboard/quark/led.c => keyboard/quark/led.c +38 -0
@@ 0,0 1,38 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include <avr/io.h>
#include "stdint.h"
#include "led.h"


void led_set(uint8_t usb_led)
{
    // Using PE6 Caps Lock LED
    if (usb_led & (1<<USB_LED_CAPS_LOCK))
    {
        // Output high.
        DDRE |= (1<<6);
        PORTE |= (1<<6);
    }
    else
    {
        // Output low.
        DDRE &= ~(1<<6);
        PORTE &= ~(1<<6);
    }
}

A keyboard/quark/matrix.c => keyboard/quark/matrix.c +219 -0
@@ 0,0 1,219 @@
/*
Copyright 2012 Jun Wako 
Generated by planckkeyboard.com (2014 Jack Humbert)

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/*
 * scan matrix
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "backlight.h" // TODO fix this dependency 


#ifndef DEBOUNCE
#   define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;

/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];

static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);

inline
uint8_t matrix_rows(void)
{
    return MATRIX_ROWS;
}

inline
uint8_t matrix_cols(void)
{
    return MATRIX_COLS;
}

void matrix_init(void)
{
    // To use PORTF disable JTAG with writing JTD bit twice within four cycles.
    MCUCR |= (1<<JTD);
    MCUCR |= (1<<JTD);

    // TODO fix this dependency 
    backlight_init_ports();
    
    // initialize row and col
    unselect_rows();
    init_cols();

    // initialize matrix state: all keys off
    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
        matrix[i] = 0;
        matrix_debouncing[i] = 0;
    }
}

uint8_t matrix_scan(void)
{
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        select_row(i);
        _delay_us(30);  // without this wait read unstable value.
        matrix_row_t cols = read_cols();
        if (matrix_debouncing[i] != cols) {
            matrix_debouncing[i] = cols;
            if (debouncing) {
                debug("bounce!: "); debug_hex(debouncing); debug("\n");
            }
            debouncing = DEBOUNCE;
        }
        unselect_rows();
    }

    if (debouncing) {
        if (--debouncing) {
            _delay_ms(1);
        } else {
            for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
                matrix[i] = matrix_debouncing[i];
            }
        }
    }

    return 1;
}

bool matrix_is_modified(void)
{
    if (debouncing) return false;
    return true;
}

inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
    return (matrix[row] & ((matrix_row_t)1<col));
}

inline
matrix_row_t matrix_get_row(uint8_t row)
{
    return matrix[row];
}

void matrix_print(void)
{
    print("\nr/c 0123456789ABCDEF\n");
    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
        phex(row); print(": ");
        pbin_reverse16(matrix_get_row(row));
        print("\n");
    }
}

uint8_t matrix_key_count(void)
{
    uint8_t count = 0;
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        count += bitpop16(matrix[i]);
    }
    return count;
}

//
// Planck PCB Rev 1 Pin Assignments
//
// Column: 0,  1,  2,  3,  4,  5,  6,  7,  8,  9,  10, 11
// Pin:    F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7
//

static void init_cols(void)
{
    DDRB &= ~(1<<4 | 1<<0);
    PORTB |= (1<<4 | 1<<0);
    DDRC &= ~(1<<7);
    PORTC |= (1<<7);
    DDRD &= ~(1<<7 | 1<<6 | 1<<4);
    PORTD |= (1<<7 | 1<<6 | 1<<4);
    DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    
}

static matrix_row_t read_cols(void)
{
  return (PINF&(1<<1) ? 0 : (1<<0)) |
         (PINF&(1<<0) ? 0 : (1<<1)) |
         (PINB&(1<<0) ? 0 : (1<<2)) |
         (PINC&(1<<7) ? 0 : (1<<3)) |
         (PINF&(1<<4) ? 0 : (1<<4)) |
         (PINF&(1<<5) ? 0 : (1<<5)) |
         (PINF&(1<<6) ? 0 : (1<<6)) |
         (PINF&(1<<7) ? 0 : (1<<7)) |
         (PIND&(1<<4) ? 0 : (1<<8)) |
         (PIND&(1<<6) ? 0 : (1<<9)) |
         (PINB&(1<<4) ? 0 : (1<<10)) |
         (PIND&(1<<7) ? 0 : (1<<11));
         
}

static void unselect_rows(void)
{
    DDRB &= ~(1<<5 | 1<<6);
    PORTB |= (1<<5 | 1<<6);
    DDRD &= ~(1<<0 | 1<<5);
    PORTD |= (1<<0 | 1<<5);
    
}

//
// Planck PCB Rev 1 Pin Assignments
//
// Row: 0,  1,  2,  3
// Pin: D0, D5, B5, B6
//

static void select_row(uint8_t row)
{
    switch (row) {
        case 0:
            DDRD  |= (1<<0);
            PORTD &= ~(1<<0);
            break;
        case 1:
            DDRD  |= (1<<5);
            PORTD &= ~(1<<5);
            break;
        case 2:
            DDRB  |= (1<<5);
            PORTB &= ~(1<<5);
            break;
        case 3:
            DDRB  |= (1<<6);
            PORTB &= ~(1<<6);
            break;
        
    }
}
\ No newline at end of file

A keyboard/quark/matrix_center.c => keyboard/quark/matrix_center.c +202 -0
@@ 0,0 1,202 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/*
 * scan matrix
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "action_layer.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"


#ifndef DEBOUNCE
#   define DEBOUNCE	10
#endif
static uint8_t debouncing = DEBOUNCE;

/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];

static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);


inline
uint8_t matrix_rows(void)
{
    return MATRIX_ROWS;
}

inline
uint8_t matrix_cols(void)
{
    return MATRIX_COLS;
}

void matrix_init(void)
{
    // initialize row and col
    unselect_rows();
    init_cols();

    // initialize matrix state: all keys off
    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
        matrix[i] = 0;
        matrix_debouncing[i] = 0;
    }
}

uint8_t matrix_scan(void)
{
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        select_row(i);
        _delay_us(30);  // without this wait read unstable value.
        matrix_row_t cols = read_cols();
        if (matrix_debouncing[i] != cols) {
            matrix_debouncing[i] = cols;
            if (debouncing) {
                debug("bounce!: "); debug_hex(debouncing); debug("\n");
            }
            debouncing = DEBOUNCE;
        }
        unselect_rows();
    }

    if (debouncing) {
        if (--debouncing) {
            _delay_ms(1);
        } else {
            for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
                matrix[i] = matrix_debouncing[i];
            }
        }
    }

    return 1;
}

bool matrix_is_modified(void)
{
    if (debouncing) return false;
    return true;
}

inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
    return (matrix[row] & ((matrix_row_t)1<<col));
}

inline
matrix_row_t matrix_get_row(uint8_t row)
{
    return matrix[row];
}

void matrix_print(void)
{
    print("\nr/c 0123456789ABCDEF\n");
    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
        phex(row); print(": ");
        pbin_reverse16(matrix_get_row(row));
        print("\n");
    }
}

uint8_t matrix_key_count(void)
{
    uint8_t count = 0;
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        count += bitpop16(matrix[i]);
    }
    return count;
}

/* Column pin configuration
 * col: 0  1  2  3  4  5  6  7  8  9  10 11
 * pin: F0 F1 F4 F5 F6 F7 B6 B5 B4 D7 D5 D4
 */

static void init_cols(void)
{
    DDRF  &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    PORTF |=  (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    DDRD  &= ~(1<<0);
    PORTD |=  (1<<0);
    DDRB  &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
    PORTB |=  (1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<7);
}

static matrix_row_t read_cols(void)
{
    return (PINB&(1<<0) ? 0 : (1<< 0)) |
           (PINB&(1<<1) ? 0 : (1<< 1)) |
           (PINB&(1<<2) ? 0 : (1<< 2)) |
           (PINB&(1<<3) ? 0 : (1<< 3)) |
           (PINB&(1<<7) ? 0 : (1<< 4)) |
           (PIND&(1<<0) ? 0 : (1<< 5)) |
           (PINF&(1<<7) ? 0 : (1<< 6)) |
           (PINF&(1<<6) ? 0 : (1<< 7)) |
           (PINF&(1<<5) ? 0 : (1<< 8)) |
           (PINF&(1<<4) ? 0 : (1<< 9)) |
           (PINF&(1<<1) ? 0 : (1<<10)) |
           (PINF&(1<<0) ? 0 : (1<<11));
}

/* Row pin configuration
 * row: 0  1  2  3
 * pin: B0 B1 B2 B3
 */
static void unselect_rows(void)
{
    // Hi-Z(DDR:0, PORT:0) to unselect
    DDRB  &= ~0b01110000;
    PORTB &= ~0b01110000;
    DDRD  &= ~0b10000000;
    PORTD &= ~0b10000000;
}

static void select_row(uint8_t row)
{
    switch (row) {
        case 0:
            DDRB  |= (1<<6);
            PORTB &= ~(1<<6);
            break;
        case 1:
            DDRB  |= (1<<5);
            PORTB &= ~(1<<5);
            break;
        case 2:
            DDRB  |= (1<<4);
            PORTB &= ~(1<<4);
            break;
        case 3:
            DDRD  |= (1<<7);
            PORTD &= ~(1<<7);
            break;
    }
}

A keyboard/quark/matrix_handwire.c => keyboard/quark/matrix_handwire.c +193 -0
@@ 0,0 1,193 @@
/*
Copyright 2012 Jun Wako 
Generated by planckkeyboard.com (2014 Jack Humbert)

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/*
 * scan matrix
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"


#ifndef DEBOUNCE
#   define DEBOUNCE 10
#endif
static uint8_t debouncing = DEBOUNCE;

/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];

static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);

inline
uint8_t matrix_rows(void)
{
    return MATRIX_ROWS;
}

inline
uint8_t matrix_cols(void)
{
    return MATRIX_COLS;
}

void matrix_init(void)
{
    // initialize row and col
    unselect_rows();
    init_cols();

    // initialize matrix state: all keys off
    for (uint8_t i=0; i < MATRIX_ROWS; i++) {
        matrix[i] = 0;
        matrix_debouncing[i] = 0;
    }
}

uint8_t matrix_scan(void)
{
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        select_row(i);
        _delay_us(30);  // without this wait read unstable value.
        matrix_row_t cols = read_cols();
        if (matrix_debouncing[i] != cols) {
            matrix_debouncing[i] = cols;
            if (debouncing) {
                debug("bounce!: "); debug_hex(debouncing); debug("\n");
            }
            debouncing = DEBOUNCE;
        }
        unselect_rows();
    }

    if (debouncing) {
        if (--debouncing) {
            _delay_ms(1);
        } else {
            for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
                matrix[i] = matrix_debouncing[i];
            }
        }
    }

    return 1;
}

bool matrix_is_modified(void)
{
    if (debouncing) return false;
    return true;
}

inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
    return (matrix[row] & ((matrix_row_t)1<col));
}

inline
matrix_row_t matrix_get_row(uint8_t row)
{
    return matrix[row];
}

void matrix_print(void)
{
    print("\nr/c 0123456789ABCDEF\n");
    for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
        phex(row); print(": ");
        pbin_reverse16(matrix_get_row(row));
        print("\n");
    }
}

uint8_t matrix_key_count(void)
{
    uint8_t count = 0;
    for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
        count += bitpop16(matrix[i]);
    }
    return count;
}

static void init_cols(void)
{
    DDRB &= ~(1<<6 | 1<<5 | 1<<4);
    PORTB |= (1<<6 | 1<<5 | 1<<4);
    DDRD &= ~(1<<7 | 1<<6 | 1<<4);
    PORTD |= (1<<7 | 1<<6 | 1<<4);
    DDRF &= ~(1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    PORTF |= (1<<0 | 1<<1 | 1<<4 | 1<<5 | 1<<6 | 1<<7);
    
}

static matrix_row_t read_cols(void)
{
  return (PIND&(1<<4) ? 0 : (1<<0)) |
         (PIND&(1<<6) ? 0 : (1<<1)) |
         (PIND&(1<<7) ? 0 : (1<<2)) |
         (PINB&(1<<4) ? 0 : (1<<3)) |
         (PINB&(1<<5) ? 0 : (1<<4)) |
         (PINB&(1<<6) ? 0 : (1<<5)) |
         (PINF&(1<<7) ? 0 : (1<<6)) |
         (PINF&(1<<6) ? 0 : (1<<7)) |
         (PINF&(1<<5) ? 0 : (1<<8)) |
         (PINF&(1<<4) ? 0 : (1<<9)) |
         (PINF&(1<<1) ? 0 : (1<<10)) |
         (PINF&(1<<0) ? 0 : (1<<11));
         
}

static void unselect_rows(void)
{
    DDRB &= ~(1<<0 | 1<<1 | 1<<2 | 1<<3);
    PORTB |= (1<<0 | 1<<1 | 1<<2 | 1<<3);
    
}

static void select_row(uint8_t row)
{
    switch (row) {
        case 0:
            DDRB  |= (1<<0);
            PORTB &= ~(1<<0);
            break;
        case 1:
            DDRB  |= (1<<1);
            PORTB &= ~(1<<1);
            break;
        case 2:
            DDRB  |= (1<<2);
            PORTB &= ~(1<<2);
            break;
        case 3:
            DDRB  |= (1<<3);
            PORTB &= ~(1<<3);
            break;
        
    }
}

A teensy-sdk => teensy-sdk +1 -0
@@ 0,0 1,1 @@
Subproject commit 19892c196894e6676fa69c732e05a03a68d5cb07