Keymap: Add fauxclicky support to my keymap (#3625)
3 files changed, 15 insertions(+), 1 deletions(-) A layouts/community/66_ansi/skully/config.h M layouts/community/66_ansi/skully/keymap.c M layouts/community/66_ansi/skully/readme.md
A layouts/community/66_ansi/skully/config.h => layouts/community/66_ansi/skully/config.h +12 -0
@@ 0,0 1,12 @@ #pragma once #ifdef AUDIO_CLICKY #define AUDIO_CLICKY_ON #define AUDIO_CLICKY_FREQ_DEFAULT 261.63f #define AUDIO_CLICKY_FREQ_MIN 65.41f #define AUDIO_CLICKY_FREQ_MAX 1046.5f //#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f //#define AUDIO_CLICKY_FREQ_FACTOR 2.71828f // e #define AUDIO_CLICKY_FREQ_FACTOR 1.61803f // golden ratio #define AUDIO_CLICKY_FREQ_RANDOMNESS 17.0f #endif
M layouts/community/66_ansi/skully/keymap.c => layouts/community/66_ansi/skully/keymap.c +1 -1
@@ 28,7 28,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ [_CL] = LAYOUT_66_ansi( _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, _______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, CK_TOGG, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_FL), _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, _______, _______, _______, RGB_MOD, _______, _______,_______, RGB_HUD,RGB_SAD,RGB_HUI),
M layouts/community/66_ansi/skully/readme.md => layouts/community/66_ansi/skully/readme.md +2 -0
@@ 1,3 1,5 @@ # skullY's Clueboard Layout This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing. On boards with audio I have faux-clicky enabled. I've tuned it to values I find pleasing, they kinda remind me of the "talking" in Mike Tyson's Punch Out.