~ruther/qmk_firmware

1816006121de991581d50d0bc6b5a653e2b3ccd2 — Joel Challis 3 years ago d4be4b6
Tidy up LCD_ENABLE/visualizer references (#14855)

* Tidy up LCD_ENABLE/visualizer references

* Fix up my (333fred) ergodox keymap with new LCD driver

Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
19 files changed, 57 insertions(+), 1107 deletions(-)

M common_features.mk
M keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h
M keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
D keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
D keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
D keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h
D keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
D keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h
M layouts/community/ergodox/333fred/keymap.c
M layouts/community/ergodox/333fred/rules.mk
D layouts/community/ergodox/333fred/visualizer.c
D layouts/community/ergodox/adnw_p_u_q/visualizer.c
M layouts/community/ergodox/belak/keymap.c
D layouts/community/ergodox/belak/visualizer.c
D layouts/community/ergodox/choromanski/visualizer.c
D layouts/community/ergodox/drashna/visualizer.c_old
D layouts/community/ergodox/osx_neo2/visualizer.c
M show_options.mk
D users/talljoe/visualizer.c
M common_features.mk => common_features.mk +0 -4
@@ 326,10 326,6 @@ ifneq ($(strip $(VARIABLE_TRACE)),no)
    endif
endif

ifeq ($(strip $(LCD_ENABLE)), yes)
    CIE1931_CURVE := yes
endif

VALID_BACKLIGHT_TYPES := pwm timer software custom

BACKLIGHT_ENABLE ?= no

M keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h => keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h +0 -2
@@ 6,6 6,4 @@
#include "../../config.h"
#include "dudeofawesome.h"

#include "./visualizer.h"

#endif

M keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c => keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c +2 -2
@@ 471,8 471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};

void matrix_init_user() {
  backlight_enable();
  backlight_level(BACKLIGHT_LEVELS);
  led_matrix_enable_noeeprom();
  led_matrix_set_val_noeeprom(UINT8_MAX);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {

D keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h => keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h +0 -123
@@ 1,123 0,0 @@
/* Copyright 2017 Fred Sundvik
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_

// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif

#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif

#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "default_animations.h"

static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);

static bool initial_update = true;

// Feel free to modify the animations below, or even add new ones if needed

static keyframe_animation_t lcd_layer_display = {
    .num_frames = 1,
    .loop = false,
    .frame_lengths = {gfxMillisecondsToTicks(0)},
    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
};

// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
    .num_frames = 2,
    .loop = false,
    // Note that there's a 200 ms no-operation frame,
    // this prevents the color from changing when activating the layer
    // momentarily
    .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
    .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
};

void initialize_user_visualizer(visualizer_state_t* state) {
    // The brightness will be dynamically adjustable in the future
    // But for now, change it here.
    lcd_backlight_brightness(130);
    state->current_lcd_color = initial_color;
    state->target_lcd_color = logo_background_color;
    initial_update = true;
    start_keyframe_animation(&default_startup_animation);
}


// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state);

void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
    // Add more tests, change the colors and layer texts here
    // Usually you want to check the high bits (higher layers first)
    // because that's the order layers are processed for keypresses
    // You can for check for example:
    // state->status.layer
    // state->status.default_layer
    // state->status.leds (see led.h for available statuses)

    uint32_t prev_color = state->target_lcd_color;
    const char* prev_layer_text = state->layer_text;

    get_visualizer_layer_and_color(state);

    if (initial_update || prev_color != state->target_lcd_color) {
        start_keyframe_animation(&color_animation);
    }

    if (initial_update || prev_layer_text != state->layer_text) {
        start_keyframe_animation(&lcd_layer_display);
    }
    // You can also stop existing animations, and start your custom ones here
    // remember that you should normally have only one animation for the LCD
    // and one for the background. But you can also combine them if you want.
}

void user_visualizer_suspend(visualizer_state_t* state) {
    state->layer_text = "Suspending...";
    uint8_t hue = LCD_HUE(state->current_lcd_color);
    uint8_t sat = LCD_SAT(state->current_lcd_color);
    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
    start_keyframe_animation(&default_suspend_animation);
}

void user_visualizer_resume(visualizer_state_t* state) {
    state->current_lcd_color = initial_color;
    state->target_lcd_color = logo_background_color;
    initial_update = true;
    start_keyframe_animation(&default_startup_animation);
}

#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */

D keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c => keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c +0 -79
@@ 1,79 0,0 @@
/*
Copyright 2017 Fred Sundvik

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "./simple_visualizer.h"
#include "util.h"
#include "layers.h"

// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
  switch(biton32(default_layer_state)) {
    case _QWERTY:
      state->layer_text = "QWERTY";
      state->target_lcd_color = LCD_COLOR(0, 255, 128);
      break;
    case _WORKMAN:
      state->layer_text = "Workman";
      state->target_lcd_color = LCD_COLOR(80, 255, 128);
      break;
    case _DVORAK:
      state->layer_text = "Dvorak";
      state->target_lcd_color = LCD_COLOR(194, 255, 128);
      break;
    case _COLEMAK:
      state->layer_text = "Colemak";
      state->target_lcd_color = LCD_COLOR(18, 255, 128);
      break;
  }

  switch(biton32(state->status.layer)) {
    case _LOWER:
      state->layer_text = "Lower";
      state->target_lcd_color = LCD_COLOR(141, 255, 255);
      break;
    case _RAISE:
      state->layer_text = "Raise";
      state->target_lcd_color = LCD_COLOR(18, 255, 255);
      break;
    case _ADJUST:
      state->layer_text = "Adjust";
      state->target_lcd_color = LCD_COLOR(194, 255, 255);
      break;
    case _NUM:
      state->layer_text = "Numpad";
      state->target_lcd_color = LCD_COLOR(80, 255, 255);
      break;
    case _MOUSE:
      state->layer_text = "Mouse";
      state->target_lcd_color = LCD_COLOR(300, 255, 255);
      break;
    case _GAME:
      state->layer_text = "Game";
      state->target_lcd_color = LCD_COLOR(300, 255, 255);
      break;
    case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
      break;
    default:
      state->layer_text = "NONE";
      state->target_lcd_color = LCD_COLOR(0, 255, 255);
      break;
  }
}

D keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h => keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h +0 -35
@@ 1,35 0,0 @@
/* Copyright 2017 Fred Sundvik
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef VISUALIZER_H_
#define VISUALIZER_H_

#include "visualizer.h"
#include "led.h"

void ergodox_led_lower_on (void);
void ergodox_led_raise_on (void);
void ergodox_led_adjust_on (void);

void ergodox_led_lower_off (void);
void ergodox_led_raise_off (void);
void ergodox_led_adjust_off (void);

void ergodox_led_lower_set (uint8_t n);
void ergodox_led_raise_set (uint8_t n);
void ergodox_led_adjust_set (uint8_t n);

#endif /* VISUALIZER_H_ */

D keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c => keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c +0 -384
@@ 1,384 0,0 @@
/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "visualizer.h"
#include "gfx.h"
#include "math.h"
#include "default_animations.h"
#include "led_backlight_keyframes.h"

#define NUM_ROWS LED_HEIGHT
#define NUM_COLS LED_WIDTH

#define ONESIDESCAN 10
#define BOTHSIDESCAN 20
#define FULL_ON LUMA2COLOR(255)
#define THREE_QUARTER LUMA2COLOR(200)
#define HALF_ON LUMA2COLOR(150)
#define ONE_QUARTER LUMA2COLOR(50)

#define CROSSFADE_TIME 500
#define GRADIENT_TIME 3000
bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
keyframe_animation_t Fade_in_all_leds = {
    .num_frames = 1,
    .loop = false,
    .frame_lengths = {
        CROSSFADE_TIME,
    },
    .frame_functions = {
        led_backlight_keyframe_fade_in_all,
    },
};
keyframe_animation_t decreasing_gradient = {
    .num_frames = 8,
    .loop = true,
    .frame_lengths = {
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
        0,           // mirror leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
        0,           // normal leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
        0,           // mirror leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
        0,           // normal leds
    },
    .frame_functions = {
        led_backlight_keyframe_one_period_sweep,
        led_backlight_keyframe_mirror_orientation,
        keyframe_no_operation,
        keyframe_no_operation,
        keyframe_no_operation,
        keyframe_no_operation,
        led_backlight_keyframe_one_period_sweep,
        led_backlight_keyframe_normal_orientation,

    },
};



static uint8_t off_on_off_gradient(float t, float index, float num) {
    const float two_pi = M_PI * 2.0f;
    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
    float x = t * two_pi + normalized_index-M_PI;
    if((1*M_PI) < x && x < (3*M_PI))
    {
      float v = 0.5 * (cosf(x) + 1.0f);
      return (uint8_t)(255.0f * v);
    }
    else
    {
      return 0;
    }
}
static uint8_t off_on_gradient(float t, float index, float num) {
    const float two_pi = M_PI * 2.0f;
    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
    float x = t * two_pi + normalized_index-M_PI;
    float v;
    if((1*M_PI) < x && x < (2*M_PI))
    {
      v = 0.5 * (cosf(x) + 1.0f);
    }
    else if(x >= (2*M_PI))
    {
      v = 1;
    }
    else
    {
      v = 0;
    }
    return (uint8_t)(255.0f * v);
}
static uint8_t on_off_gradient(float t, float index, float num) {
    const float two_pi = M_PI * 2.0f;
    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
    float x = t * two_pi + normalized_index-M_PI;
    float v;
    if((2*M_PI) < x && x < (3*M_PI))
    {
      v = 0.5 * (cosf(x) + 1.0f);

    }
    else if(x >= (3*M_PI))
    {
      v = 0;
    }
    else
    {
      v = 1;
    }
    return (uint8_t)(255.0f * v);
}

bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    float frame_length = animation->frame_lengths[animation->current_frame];
    float current_pos = frame_length - animation->time_left_in_frame;
    float t = current_pos / frame_length;
    for (int i=0; i< NUM_COLS; i++) {
        uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
    }
    return true;
}

bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    float frame_length = animation->frame_lengths[animation->current_frame];
    float current_pos = frame_length - animation->time_left_in_frame;
    float t = current_pos / frame_length;
    for (int i=0; i< NUM_COLS; i++) {
        uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
    }
    return true;
}
bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    float frame_length = animation->frame_lengths[animation->current_frame];
    float current_pos = frame_length - animation->time_left_in_frame;
    float t = current_pos / frame_length;
    for (int i=0; i< NUM_COLS; i++) {
        uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
    }
    return true;
}


/*
 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     0 |
| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     1 |
| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     2 |
| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     3 |
| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     4 |
| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     5 |
| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     6 |
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     7 |
| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 |     8 |
| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 |     9 |
| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 |    10 |
| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 |    11 |
| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 |    12 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 |    13 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |    14 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 |    15 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 |    16 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 |    17 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |    18 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |    19 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |    20 |
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
*/

#ifdef MASTER_IS_ON_RIGHT /*right side*/
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
    .num_frames = 12,
    .loop = true,
    .frame_lengths = {
        0,
        1,
        gfxMillisecondsToTicks(GRADIENT_TIME), // left  on
        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
        0,           // mirror leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
        gfxMillisecondsToTicks(GRADIENT_TIME), // left on
        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
        0,           // normal leds
    },
    .frame_functions = {
        led_backlight_keyframe_mirror_orientation,
        led_backlight_keyframe_fade_out_all,
        keyframe_no_operation,
        led_backlight_keyframe_half_period_sweep_to_on,
        keyframe_no_operation,
        led_backlight_keyframe_half_period_sweep_to_off,
        led_backlight_keyframe_normal_orientation,
        led_backlight_keyframe_half_period_sweep_to_on,
        keyframe_no_operation,
        led_backlight_keyframe_half_period_sweep_to_off,
        keyframe_no_operation,
        led_backlight_keyframe_mirror_orientation,

    },
};
keyframe_animation_t both_sides_fade_across = {
    .num_frames = 10,
    .loop = true,
    .frame_lengths = {
        0,
        1,
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
        0,           // mirror leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
        0,           // normal leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
        0,           // mirror leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
        0,           // normal leds
    },
    .frame_functions = {
        led_backlight_keyframe_mirror_orientation,
        led_backlight_keyframe_fade_out_all,
        keyframe_no_operation,
        keyframe_no_operation,
        led_backlight_keyframe_one_period_sweep,
        led_backlight_keyframe_normal_orientation,
        led_backlight_keyframe_one_period_sweep,
        led_backlight_keyframe_mirror_orientation,
        keyframe_no_operation,
        keyframe_no_operation,
    },
};

#else /*left side*/
keyframe_animation_t sweep_on_sweep_off_left_and_right = {
    .num_frames = 10,
    .loop = true,
    .frame_lengths = {
        gfxMillisecondsToTicks(GRADIENT_TIME), // left  on
        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
        0,           // mirror leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
        gfxMillisecondsToTicks(GRADIENT_TIME), // left on
        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
        0,           // normal leds
    },
    .frame_functions = {
        led_backlight_keyframe_half_period_sweep_to_on,
        keyframe_no_operation,
        led_backlight_keyframe_half_period_sweep_to_off,
        keyframe_no_operation,
        led_backlight_keyframe_mirror_orientation,
        keyframe_no_operation,
        led_backlight_keyframe_half_period_sweep_to_on,
        keyframe_no_operation,
        led_backlight_keyframe_half_period_sweep_to_off,
        led_backlight_keyframe_normal_orientation,

    },
};
keyframe_animation_t both_sides_fade_across = {
    .num_frames = 8,
    .loop = true,
    .frame_lengths = {
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
        0,           // mirror leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
        0,           // normal leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
        0,           // mirror leds
        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
        0,           // normal leds
    },
    .frame_functions = {
        led_backlight_keyframe_one_period_sweep,
        led_backlight_keyframe_mirror_orientation,
        keyframe_no_operation,
        keyframe_no_operation,
        keyframe_no_operation,
        keyframe_no_operation,
        led_backlight_keyframe_one_period_sweep,
        led_backlight_keyframe_normal_orientation,

    },
};


#endif

#define RED 0
#define ORANGE 21
#define YELLOW 42
#define SPRING_GREEN 64
#define GREEN 85
#define TURQUOISE 107
#define CYAN 127
#define OCEAN 149
#define BLUE 170
#define VIOLET 192
#define MAGENTA 212
#define RASPBERRY 234

// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
    uint8_t saturation = 255;
    /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
        saturation = 255;
    } */

    if (state->status.layer & 0x400) {
        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
        state->layer_text = "STENOGRAPHY";
    }
    else if (state->status.layer & 0x200) {
        state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
        state->layer_text = "FUNCTION";
    }
    else if (state->status.layer & 0x100) {
        state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
        state->layer_text = "Shortcuts Layer";
        stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
        start_keyframe_animation(&led_test_animation);
    }
    else    if (state->status.layer & 0x80) {
        state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
        state->layer_text = "Plover";
    }
    else if (state->status.layer & 0x40) {
        state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
        state->layer_text = "Mirrored Symbols";
    }
    else if (state->status.layer & 0x20) {
        state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
        state->layer_text = "Symbols";
    }
    else if (state->status.layer & 0x8) {
        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
        state->layer_text = "Mirrored Dvorak";
    }
    else if (state->status.layer & 0x4) {
        state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
        state->layer_text = "Dvorak";
        stop_keyframe_animation(&led_test_animation);
        start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
    }
    else if (state->status.layer & 0x2) {
        state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
        state->layer_text = "Mirrored Qwerty";
    }
    else {
        state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
        state->layer_text = "Qwerty";
        stop_keyframe_animation(&led_test_animation);
        start_keyframe_animation(&Fade_in_all_leds);
    }
}

D keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h => keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h +0 -125
@@ 1,125 0,0 @@
/* Copyright 2017 Fred Sundvik
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef VISUALIZER_H_
#define VISUALIZER_H_

// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif

#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif

#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "default_animations.h"

static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);

static bool initial_update = true;

// Feel free to modify the animations below, or even add new ones if needed
extern keyframe_animation_t KITT_Scanner_animation;

static keyframe_animation_t lcd_layer_display = {
    .num_frames = 1,
    .loop = false,
    .frame_lengths = {gfxMillisecondsToTicks(0)},
    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
};

// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = {
    .num_frames = 2,
    .loop = false,
    // Note that there's a 200 ms no-operation frame,
    // this prevents the color from changing when activating the layer
    // momentarily
    .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
    .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
};

void initialize_user_visualizer(visualizer_state_t* state) {
    // The brightness will be dynamically adjustable in the future
    // But for now, change it here.
    lcd_backlight_brightness(130);
    state->current_lcd_color = initial_color;
    state->target_lcd_color = logo_background_color;
    initial_update = true;
    start_keyframe_animation(&default_startup_animation);
}


// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state);

void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
    // Add more tests, change the colors and layer texts here
    // Usually you want to check the high bits (higher layers first)
    // because that's the order layers are processed for keypresses
    // You can for check for example:
    // state->status.layer
    // state->status.default_layer
    // state->status.leds (see led.h for available statuses)

    uint32_t prev_color = state->target_lcd_color;
    const char* prev_layer_text = state->layer_text;

    get_visualizer_layer_and_color(state);

    if (initial_update || prev_color != state->target_lcd_color) {
        start_keyframe_animation(&color_animation);
    }

    if (initial_update || prev_layer_text != state->layer_text) {
        start_keyframe_animation(&lcd_layer_display);
    }
    // You can also stop existing animations, and start your custom ones here
    // remember that you should normally have only one animation for the LCD
    // and one for the background. But you can also combine them if you want.

}

void user_visualizer_suspend(visualizer_state_t* state) {
    state->layer_text = "Suspending...";
    uint8_t hue = LCD_HUE(state->current_lcd_color);
    uint8_t sat = LCD_SAT(state->current_lcd_color);
    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
    start_keyframe_animation(&default_suspend_animation);
}

void user_visualizer_resume(visualizer_state_t* state) {
    state->current_lcd_color = initial_color;
    state->target_lcd_color = logo_background_color;
    initial_update = true;
    start_keyframe_animation(&default_startup_animation);
}

#endif /* VISUALIZER_H_ */

M layouts/community/ergodox/333fred/keymap.c => layouts/community/ergodox/333fred/keymap.c +40 -0
@@ 272,3 272,43 @@ void matrix_scan_user(void) {
    ergodox_led_all_on();
}

#ifdef ST7565_ENABLE

void st7565_task_user(void) {
    // The colors will need to be ported over to the quantum painter API when
    // https://github.com/qmk/qmk_firmware/pull/10174 is merged.

    st7565_clear();
    switch (get_highest_layer(layer_state)) {
        case BASE:
            //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
            st7565_write_P(PSTR("Default\n"), false);
            break;
        case CODEFLOW:
            //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
            st7565_write_P(PSTR("Code\n"), false);
            break;
        case SYMB:
            //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
            st7565_write_P(PSTR("Symbol\n"), false);
            break;
        case MDIA:
            //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
            st7565_write_P(PSTR("Media\n"), false);
            break;
        case VIM:
            //state->target_lcd_color = LCD_COLOR(140, 100, 60);
            st7565_write_P(PSTR("Movement\n"), false);
            break;
        case GAME:
            //state->target_lcd_color = LCD_COLOR(0, 255, 60);
            st7565_write_P(PSTR("Game\n"), false);
            break;
        case GAME_ARROW:
            //state->target_lcd_color = LCD_COLOR(0, 255, 60);
            st7565_write_P(PSTR("Game Arrow\n"), false);
            break;
    }
}

#endif

M layouts/community/ergodox/333fred/rules.mk => layouts/community/ergodox/333fred/rules.mk +0 -3
@@ 1,5 1,2 @@
LCD_BACKLIGHT_ENABLE = yes
LCD_ENABLE = yes
BACKLIGHT_ENABLE = yes
KEY_LOCK_ENABLE = yes
CONSOLE_ENABLE = no

D layouts/community/ergodox/333fred/visualizer.c => layouts/community/ergodox/333fred/visualizer.c +0 -39
@@ 1,39 0,0 @@
/*
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
*/

#include "simple_visualizer.h"

// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
    uint8_t saturation = 60;
    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
        saturation = 255;
    }
    if (state->status.layer & 0x80) {
        state->target_lcd_color = LCD_COLOR(0, 255, 60);
        state->layer_text = "Game Arrow";
    } else if (state->status.layer & 0x40) {
        state->target_lcd_color = LCD_COLOR(0, 255, 60);
        state->layer_text = "Game";
    } else if (state->status.layer & 0x20) {
        state->target_lcd_color = LCD_COLOR(140, 100, 60);
        state->layer_text = "Movement";
    } else if (state->status.layer & 0x10) {
        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
        state->layer_text = "Media";
    } else if (state->status.layer & 0x8) {
        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
        state->layer_text = "Symbol";
    } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
        state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
        state->layer_text = "Code";
    } else {
        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
        state->layer_text = "Default";
    }
}

D layouts/community/ergodox/adnw_p_u_q/visualizer.c => layouts/community/ergodox/adnw_p_u_q/visualizer.c +0 -34
@@ 1,34 0,0 @@
/*
Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
*/

#include "simple_visualizer.h"

// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {

    if (state->status.layer & 0x20) {
        state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
        state->layer_text = "Mouse";
    } else if (state->status.layer & 0x10) {
        state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
        state->layer_text = "Symbol";
    } else if (state->status.layer & 0x8) {
        state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
        state->layer_text = "Brackets";
    } else if (state->status.layer & 0x4) {
        state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
        state->layer_text = "Diak";
    } else if (state->status.layer & 0x2) {
        state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
        state->layer_text = "Terminal";
    } else {
        state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
        state->layer_text = "Vim";
    }
}


M layouts/community/ergodox/belak/keymap.c => layouts/community/ergodox/belak/keymap.c +15 -20
@@ 33,11 33,6 @@ enum belak_keycodes {
    E_TSET,
};

inline void tap(uint16_t keycode) {
    register_code(keycode);
    unregister_code(keycode);
};

// TODO: Add LED support to the tap dance by using the advanced macro
#define LTOGGLE TD(TD_LAYER_TOGGLE)



@@ 273,17 268,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    case E_SHRUG: // ¯\_(ツ)_/¯
        if (record->event.pressed) {
            process_unicode((0x00AF|QK_UNICODE), record);   // Hand
            tap(KC_BSLS);                                   // Arm
            tap_code16(KC_BSLS);                                   // Arm
            register_code(KC_RSFT);
            tap(KC_UNDS);                                   // Arm
            tap(KC_LPRN);                                   // Head
            tap_code16(KC_UNDS);                                   // Arm
            tap_code16(KC_LPRN);                                   // Head
            unregister_code(KC_RSFT);
            process_unicode((0x30C4|QK_UNICODE), record);   // Face
            register_code(KC_RSFT);
            tap(KC_RPRN);                                   // Head
            tap(KC_UNDS);                                   // Arm
            tap_code16(KC_RPRN);                                   // Head
            tap_code16(KC_UNDS);                                   // Arm
            unregister_code(KC_RSFT);
            tap(KC_SLSH);                                   // Arm
            tap_code16(KC_SLSH);                                   // Arm
            process_unicode((0x00AF|QK_UNICODE), record);   // Hand
        }
        return false;


@@ 291,19 286,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
        if (record->event.pressed) {
            register_code(KC_RSFT);
            tap(KC_9);
            tap_code16(KC_9);
            unregister_code(KC_RSFT);
            process_unicode((0x256F|QK_UNICODE), record);   // Arm
            process_unicode((0x00B0|QK_UNICODE), record);   // Eye
            process_unicode((0x25A1|QK_UNICODE), record);   // Mouth
            process_unicode((0x00B0|QK_UNICODE), record);   // Eye
            register_code(KC_RSFT);
            tap(KC_0);
            tap_code16(KC_0);
            unregister_code(KC_RSFT);
            process_unicode((0x256F|QK_UNICODE), record);   // Arm
            tap(KC_SPC);
            tap_code16(KC_SPC);
            process_unicode((0x0361|QK_UNICODE), record);   // Flippy
            tap(KC_SPC);
            tap_code16(KC_SPC);
            process_unicode((0x253B|QK_UNICODE), record);   // Table
            process_unicode((0x2501|QK_UNICODE), record);   // Table
            process_unicode((0x253B|QK_UNICODE), record);   // Table


@@ 316,18 311,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
            process_unicode((0x2500|QK_UNICODE), record);   // Table
            process_unicode((0x2500|QK_UNICODE), record);   // Table
            process_unicode((0x252C|QK_UNICODE), record);   // Table
            tap(KC_SPC);
            tap_code16(KC_SPC);
            process_unicode((0x30CE|QK_UNICODE), record);   // Arm
            register_code(KC_RSFT);
            tap(KC_9);
            tap_code16(KC_9);
            unregister_code(KC_RSFT);
            tap(KC_SPC);
            tap_code16(KC_SPC);
            process_unicode((0x309C|QK_UNICODE), record);   // Eye
            tap(KC_MINS);
            tap_code16(KC_MINS);
            process_unicode((0x309C|QK_UNICODE), record);   // Eye
            process_unicode((0x30CE|QK_UNICODE), record);   // Arm
            register_code(KC_RSFT);
            tap(KC_0);
            tap_code16(KC_0);
            unregister_code(KC_RSFT);
        }
        return false;

D layouts/community/ergodox/belak/visualizer.c => layouts/community/ergodox/belak/visualizer.c +0 -49
@@ 1,49 0,0 @@
/*
Copyright 2017 Fred Sundvik

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif

#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif

#include "simple_visualizer.h"

static void get_visualizer_layer_and_color(visualizer_state_t* state) {
    uint8_t saturation = 60;
    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
        saturation = 255;
    }

    if (state->status.layer & 0x4) {
        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
        state->layer_text = "Media";
    }
    else if (state->status.layer & 0x2) {
        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
        state->layer_text = "Symbols";
    }
    else {
        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
        state->layer_text = "Base";
    }
}

D layouts/community/ergodox/choromanski/visualizer.c => layouts/community/ergodox/choromanski/visualizer.c +0 -62
@@ 1,62 0,0 @@
/*
Copyright 2017 Fred Sundvik

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "simple_visualizer.h"

// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {

    if (state->status.layer & 0x20) {
        //GREEN
        state->target_lcd_color = LCD_COLOR(85, 255, 128);
        state->layer_text = "Gaming";
    }
    else if (state->status.layer & 0x10) {
        //ORANGE
        state->target_lcd_color = LCD_COLOR(28, 255, 230);
        state->layer_text = "Numpad & Mouse";
    }
    else if (state->status.layer & 0x8) {
        //YELLOW
        state->target_lcd_color = LCD_COLOR(38, 255, 230);
        state->layer_text = "Symbols";
    }
    else if (state->status.layer & 0x4) {
        //RED
        state->target_lcd_color = LCD_COLOR(0, 255, 95);
        if (state->status.layer & 0x2){
            state->layer_text = "Qwerty - Fn";
        }else{
            state->layer_text = "Colemak - Fn";
        }
    }
    else if (state->status.layer & 0x2) {
        //BLUE
        state->target_lcd_color = LCD_COLOR(149, 255, 192);
        state->layer_text = "Qwerty";
    }
    else {
        //PURPLE
        state->target_lcd_color = LCD_COLOR(200, 255, 192);
        state->layer_text = "Colemak";
    }
}


D layouts/community/ergodox/drashna/visualizer.c_old => layouts/community/ergodox/drashna/visualizer.c_old +0 -77
@@ 1,77 0,0 @@
/*
Copyright 2017 Fred Sundvik

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "./simple_visualizer.h"
#include "util.h"
#include "drashna.h"
#include "rgblight_list.h"

#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {

  switch(get_highest_layer(state->status.layer|default_layer_state)) {
    case _LOWER:
      state->layer_text = "Lower";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
      break;
    case _RAISE:
      state->layer_text = "Raise";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
      break;
    case _ADJUST:
      state->layer_text = "Adjust";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
      break;
    case _MACROS:
      state->layer_text = "Macros";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
      break;
    case _MEDIA:
      state->layer_text = "Media";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
      break;
    case _GAMEPAD:
      state->layer_text = "Game";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
      break;
    case _QWERTY:
      state->layer_text = "QWERTY";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
      break;
    case _WORKMAN:
      state->layer_text = "Workman";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
      break;
    case _DVORAK:
      state->layer_text = "Dvorak";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
      break;
    case _COLEMAK:
      state->layer_text = "Colemak";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
      break;      break;
    default:
      state->layer_text = "NONE";
      state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
      break;
  }
}

D layouts/community/ergodox/osx_neo2/visualizer.c => layouts/community/ergodox/osx_neo2/visualizer.c +0 -47
@@ 1,47 0,0 @@
#include "layers.h"
#include "simple_visualizer.h"
#include "util.h"

static void get_visualizer_layer_and_color(visualizer_state_t *state) {
  uint8_t layer = biton32(state->status.layer);

  // Go from highest to lowest layer to get the right text/color combination.
  switch (layer) {
    // #AEB2F4 / hsv(65.71%, 28.69%, 95.69%)
    case FKEYS:
      // #F4AEDC / hsv(89.05%, 28.69%, 95.69%)
      state->layer_text       = "FUNCTION KEYS";
      state->target_lcd_color = LCD_COLOR(228, 73, 245);
      break;
    case US_1:
      // #F4B993 / hsv(6.53%, 39.75%, 95.69%)
      state->layer_text       = "QWERTY";
      state->target_lcd_color = LCD_COLOR(17, 102, 245);
      break;
    case NEO_6:
      // #F4E393 / hsv(13.75%, 39.75%, 95.69%)
      state->layer_text       = "NEO: 6";
      state->target_lcd_color = LCD_COLOR(35, 102, 245);
      break;
    case NEO_5:
      // #C6F493 / hsv(24.57%, 39.75%, 95.69%)
      state->layer_text       = "NEO: 5";
      state->target_lcd_color = LCD_COLOR(63, 102, 245);
      break;
    case NEO_4:
      // #8EEBC9 / hsv(43.91%, 39.57%, 92.16%)
      state->layer_text       = "NEO: 4";
      state->target_lcd_color = LCD_COLOR(112, 101, 189);
      break;
    case NEO_3:
      // #93D2F4 / hsv(55.84%, 39.75%, 95.69%)
      state->layer_text       = "NEO: 3";
      state->target_lcd_color = LCD_COLOR(143, 102, 245);
      break;
    default:
      // #EEEEEE / hsv(0%, 0%, 93%)
      state->layer_text       = "NEO: 1";
      state->target_lcd_color = LCD_COLOR(0, 0, 255);
      break;
  }
}

M show_options.mk => show_options.mk +0 -1
@@ 28,7 28,6 @@ HARDWARE_OPTION_NAMES = \
  AUDIO_ENABLE \
  HD44780_ENABLE \
  ENCODER_ENABLE \
  LCD_ENABLE \
  LED_TABLES \
  POINTING_DEVICE_ENABLE \
  DIP_SWITCH_ENABLE

D users/talljoe/visualizer.c => users/talljoe/visualizer.c +0 -21
@@ 1,21 0,0 @@
/* Copyright 2020 Joseph Wasson
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "talljoe.h"

static void get_visualizer_layer_and_color(visualizer_state_t* state) {
  state->status_text = layer_names[biton32(state->status.layer)];
}