~ruther/qmk_firmware

15719f3574c6274ee0f3ec87431927c5a523aa3e — Jack Humbert 9 years ago 1a8c0dd
adds a sequencer to the music mode (#330)

* implements leader key for planck experimental

* allows override of leader timeout

* adds ability to use the leader key in seq

* fixes leader keycode

* adds chording prototype

* fixes keycode detection

* moves music mode to quantum.c

* disables chording by default

* adds music sequencer functionality

* implements audio/music functions in quantum.c

* Merge branch 'master' into process-record
M keyboard/planck/keymaps/experimental/keymap.c => keyboard/planck/keymaps/experimental/keymap.c +3 -69
@@ 20,8 20,7 @@ extern keymap_config_t keymap_config;
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _MUSIC 5
#define _PLOVER 6
#define _PLOVER 5
#define _ADJUST 16

// Macro name shortcuts


@@ 31,12 30,6 @@ extern keymap_config_t keymap_config;
#define LOWER M(_LOWER)
#define RAISE M(_RAISE)
#define M_BL 5
#define AUD_OFF M(6)
#define AUD_ON M(7)
#define MUS_OFF M(8)
#define MUS_ON M(9)
#define VC_IN M(10)
#define VC_DE M(11)
#define PLOVER M(12)
#define EXT_PLV M(13)



@@ 136,16 129,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},

/* Music (reserved for process_action_user)
 *
 */
[_MUSIC] = {
  {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER,   XXXXXXX, XXXXXXX, RAISE,   XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
},

/* Plover layer (http://opensteno.org)
 * ,-----------------------------------------------------------------------------------.
 * |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |   #  |


@@ 178,8 161,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 */
[_ADJUST] = {
  {_______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  {_______, _______, _______, AUD_ON,  AUD_OFF, AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  PLOVER,  _______},
  {_______, VC_DE,   VC_IN,   MUS_ON,  MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  {_______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  PLOVER,  _______},
  {_______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  _______, _______, _______, _______, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}



@@ 205,7 188,6 @@ float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
float tone_plover[][2]     = SONG(PLOVER_SOUND);
float tone_plover_gb[][2]  = SONG(PLOVER_GOODBYE_SOUND);

float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
#endif



@@ 274,53 256,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
            unregister_code(KC_RSFT);
          }
        break;
        case 6:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE
              audio_off();
            #endif
          }
        break;
        case 7:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE
              audio_on();
              PLAY_NOTE_ARRAY(tone_startup, false, 0);
            #endif
          }
        break;
        case 8:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE
              music_activated = false;
              stop_all_notes();
            #endif
          }
        break;
        case 9:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE
              PLAY_NOTE_ARRAY(music_scale, false, 0);
              music_activated = true;
            #endif
          }
        break;
        case 10:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE
              voice_iterate();
              PLAY_NOTE_ARRAY(music_scale, false, 0);
            #endif
          }
        break;
        case 11:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE
              voice_deiterate();
              PLAY_NOTE_ARRAY(music_scale, false, 0);
            #endif
          }
        break;
        case 12:
          if (record->event.pressed) {
            #ifdef AUDIO_ENABLE


@@ 330,7 265,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
            layer_off(_RAISE);
            layer_off(_LOWER);
            layer_off(_ADJUST);
            layer_off(_MUSIC);
            layer_on(_PLOVER);
            if (!eeconfig_is_enabled()) {
                eeconfig_init();

M quantum/audio/audio.c => quantum/audio/audio.c +5 -6
@@ 478,12 478,11 @@ void increase_tempo(uint8_t tempo_change) {
// Override these functions in your keymap file to play different tunes on
// startup and bootloader jump
__attribute__ ((weak))
void play_startup_tone()
{
}
void play_startup_tone() {}

__attribute__ ((weak))
void play_goodbye_tone()
{
}
void play_goodbye_tone() {}

__attribute__ ((weak))
void audio_on_callback(void) {}
//------------------------------------------------------------------------------

M quantum/audio/audio.h => quantum/audio/audio.h +1 -0
@@ 29,6 29,7 @@ bool is_audio_on(void);
void audio_toggle(void);
void audio_on(void);
void audio_off(void);
void audio_on_callback(void);

// Vibrato rate functions


M quantum/keymap_common.h => quantum/keymap_common.h +13 -2
@@ 191,8 191,6 @@ extern const uint16_t fn_actions[];

#define RESET 0x5000
#define DEBUG 0x5001
#define KC_LEAD 0x5014


// MAGIC keycodes
#define MAGIC_SWAP_CONTROL_CAPSLOCK      0x5002


@@ 217,6 215,19 @@ extern const uint16_t fn_actions[];
#define AG_SWAP MAGIC_SWAP_ALT_GUI
#define AG_NORM MAGIC_UNSWAP_ALT_GUI

#define KC_LEAD 0x5014

// Audio on/off
#define AU_ON  0x5020
#define AU_OFF 0x5021

// Music mode on/off
#define MU_ON  0x5022
#define MU_OFF 0x5023

// Music voice iterate
#define MUV_IN 0x5024
#define MUV_DE 0x5025

// GOTO layer - 16 layers max
// when:

M quantum/quantum.c => quantum/quantum.c +100 -4
@@ 21,6 21,7 @@ void leader_end(void) {}
  uint8_t starting_note = 0x0C;
  int offset = 0;
  bool music_activated = false;
  float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif

// Leader key stuff


@@ 60,6 61,15 @@ bool keys_chord(uint8_t keys[]) {
  return (pass && (in == keys_size));
}

static bool music_sequence_recording = false;
static bool music_sequence_playing = false;
static float music_sequence[16] = {0};
static uint8_t music_sequence_count = 0;
static uint8_t music_sequence_position = 0;

static uint16_t music_sequence_timer = 0;
static uint16_t music_sequence_interval = 100;

bool process_action_quantum(keyrecord_t *record) {

  /* This gets the keycode from the key pressed */


@@ 81,12 91,87 @@ bool process_action_quantum(keyrecord_t *record) {
  #endif

  #ifdef AUDIO_ENABLE
    if (music_activated) {
    if (keycode == AU_ON && record->event.pressed) {
      audio_on();
      audio_on_callback();
      return false;
    }

    if (keycode == AU_OFF && record->event.pressed) {
      audio_off();
      return false;
    }

    if (keycode == MU_ON && record->event.pressed) {
      music_activated = true;
      PLAY_NOTE_ARRAY(music_scale, false, 0);
      return false;
    }

    if (keycode == MU_OFF && record->event.pressed) {
      music_activated = false;
      stop_all_notes();
      return false;
    }

    if (keycode == MUV_IN && record->event.pressed) {
      voice_iterate();
      PLAY_NOTE_ARRAY(music_scale, false, 0);
      return false;
    }

    if (keycode == MUV_DE && record->event.pressed) {
      voice_deiterate();
      PLAY_NOTE_ARRAY(music_scale, false, 0);
      return false;
    }

    if (music_activated) {   

      if (keycode == KC_LCTL && record->event.pressed) { // Start recording
        stop_all_notes();
        music_sequence_recording = true;
        music_sequence_playing = false;
        music_sequence_count = 0;
        return false;
      }
      if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
        stop_all_notes();
        music_sequence_recording = false;
        music_sequence_playing = false;
        return false;
      }
      if (keycode == KC_LGUI && record->event.pressed) { // Start playing
        stop_all_notes();
        music_sequence_recording = false;
        music_sequence_playing = true;
        music_sequence_position = 0;
        music_sequence_timer = 0;
        return false;
      }

      if (keycode == KC_UP) {
        if (record->event.pressed)
          music_sequence_interval-=10;
        return false;
      }
      if (keycode == KC_DOWN) {
        if (record->event.pressed)
          music_sequence_interval+=10;
        return false;
      }

      float freq = ((float)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
      if (record->event.pressed) {
          play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
        play_note(freq, 0xF);
        if (music_sequence_recording) {
          music_sequence[music_sequence_count] = freq;
          music_sequence_count++;
        }
      } else {
          stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
      }
        stop_note(freq);
      }  

      if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
        return false;
    }


@@ 163,5 248,16 @@ void matrix_init_quantum() {
}

void matrix_scan_quantum() {
  #ifdef AUDIO_ENABLE
  if (music_sequence_playing) {
    if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
      music_sequence_timer = timer_read();
      stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
      play_note(music_sequence[music_sequence_position], 0xF);
      music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
    }
  }

  #endif
  matrix_scan_kb();
}
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