M docs/feature_unicode.md => docs/feature_unicode.md +2 -2
@@ 140,7 140,7 @@ To set the list of enabled input modes, add the `UNICODE_SELECTED_MODES` define
```c
#define UNICODE_SELECTED_MODES UNICODE_MODE_LINUX
// or
-#define UNICODE_SELECTED_MODES UNICODE_MODE_MAC, UNICODE_MODE_WINCOMPOSE
+#define UNICODE_SELECTED_MODES UNICODE_MODE_MACOS, UNICODE_MODE_WINCOMPOSE
```
These modes can then be cycled through using the `UC_NEXT` and `UC_PREV` keycodes. You can also switch to any input mode, even if it is not specified in `UNICODE_SELECTED_MODES`, using their respective keycodes.
@@ 151,7 151,7 @@ If your keyboard has working EEPROM, it will remember the last used input mode a
### ** macOS **
-**Mode Name:** `UNICODE_MODE_MAC`
+**Mode Name:** `UNICODE_MODE_MACOS`
macOS has built-in support for Unicode input as its own input source. It supports all possible code points by way of surrogate pairs for code points above `U+FFFF`.
M keyboards/yampad/keymaps/default/keymap.c => keyboards/yampad/keymaps/default/keymap.c +1 -0
@@ 22,6 22,7 @@ SOFTWARE.
*/
#include QMK_KEYBOARD_H
+#include <stdio.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
M keyboards/yampad/keymaps/via/keymap.c => keyboards/yampad/keymaps/via/keymap.c +1 -0
@@ 22,6 22,7 @@ SOFTWARE.
*/
#include QMK_KEYBOARD_H
+#include <stdio.h>
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
M keyboards/yampad/yampad.c => keyboards/yampad/yampad.c +1 -0
@@ 15,6 15,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
+#include <stdio.h>
#if defined(OLED_ENABLE)
oled_rotation_t oled_init_kb(oled_rotation_t rotation) {