~ruther/qmk_firmware

0c52ee59f08cead9b4906dbbd3aff86b103171fe — tmk 12 years ago 8215634
Add transparent layer feature in gh60
M keyboard/gh60/Makefile.lufa => keyboard/gh60/Makefile.lufa +4 -1
@@ 119,5 119,8 @@ include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

plain: OPT_DEFS += -DPLAIN_MAP
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all

poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

M keyboard/gh60/README.md => keyboard/gh60/README.md +74 -11
@@ 12,23 12,28 @@ Move to this directory then just run `make` like:

   $ make -f Makfile.[pjrc|lufa]

Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.


## Boot Magic
Plugin pressing these `Boot Magic` key.

- `Fn` key for bootloader kick up.
- `D` key for Debug enable.


## Keymap
Two version of keymap are available. `Plan` and `Funky`.
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
See keymap.c to define your own favourite keymap.

    $ make -f Makefile.[pjrc|lufa] [plain|poker]

### 1. Plain keymap
This will be useful if you want to use key mapping tool like AHK.
To get this plain keymap do `make`:

    $ make -f Makefile.[pjrc|lufa] plain
See [keymap_plain.h](keymap_plain.h) for detail.

### Layer 0
#### 1.0 Plain Default Layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|


@@ 41,12 46,71 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
    `-----------------------------------------------------------'

### 2  Poker keymap
Poker layer emulation without Esc/grave bug :)

See [keymap_poker.h](keymap_poker.h) for detail.

#### 2.0 Poker Default Layer
    ,-----------------------------------------------------------.
    |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|
    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
    |-----------------------------------------------------------|
    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
    |-----------------------------------------------------------|
    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
    |-----------------------------------------------------------|
    |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
    `-----------------------------------------------------------'

#### 2.1 Poker Arrow Layer
    ,-----------------------------------------------------------.
    |   |   |   |   |   |   |   |   |   |   |   |   |   |       |
    |-----------------------------------------------------------|
    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
    |-----------------------------------------------------------|
    |      |   |   |   |   |   |   |   |   |   |   |   |        |
    |-----------------------------------------------------------|
    |        |   |   |   |   |   |   |   |   |   |   |  Up      |
    |-----------------------------------------------------------|
    |    |    |    |                        |Fn  |Left|Down|Righ|
    `-----------------------------------------------------------'

#### 2.2 Poker Esc Layer
    ,-----------------------------------------------------------.
    |Esc|   |   |   |   |   |   |   |   |   |   |   |   |       |
    |-----------------------------------------------------------|
    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
    |-----------------------------------------------------------|
    |      |   |   |   |   |   |   |   |   |   |   |   |        |
    |-----------------------------------------------------------|
    |        |   |   |   |   |   |   |   |   |   |   |          |
    |-----------------------------------------------------------|
    |    |    |    |                        |Fn  |    |    |    |
    `-----------------------------------------------------------'

### 2. Funky layers.
#### 2.1 Poker Fn Layer
    ,-----------------------------------------------------------.
    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
    |-----------------------------------------------------------|
    |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|     |
    |-----------------------------------------------------------|
    |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
    |-----------------------------------------------------------|
    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
    |-----------------------------------------------------------|
    |    |    |    |         FnS            |Fn  |    |    |    |
    `-----------------------------------------------------------'

    $ make -f Makefile.[pjrc|lufa]

#### Layer 0: Default Layer

### 3. Funky keymap
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.

See [keymap.h](keymap.h) for detail.

#### 3.0 Funky Default Layer
    ,-----------------------------------------------------------.
    |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
    |-----------------------------------------------------------|


@@ 59,7 123,7 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |*L3 |*L3 |*L1 |
    `-----------------------------------------------------------'

#### Layer 1: HHKB mode
#### 3.1 Funky HHKB mode
    ,-----------------------------------------------------------.
    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
    |-----------------------------------------------------------|


@@ 72,7 136,7 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |*L0 |
    `-----------------------------------------------------------'

#### Layer 2: Vi mode
#### 3.2 Funky Vi mode
    ,-----------------------------------------------------------.
    |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
    |-----------------------------------------------------------|


@@ 85,7 149,7 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
    `-----------------------------------------------------------'

#### Layer 3: Mouse mode
#### 3.3 Funky Mouse mode
    ,-----------------------------------------------------------.
    |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
    |-----------------------------------------------------------|


@@ 98,4 162,3 @@ To get this plain keymap do `make`:
    |Ctrl|Gui |Alt |      Space             |Alt |*L0 |*L0 |Ctrl|
    `-----------------------------------------------------------'
    Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 


M keyboard/gh60/keymap.c => keyboard/gh60/keymap.c +74 -68
@@ 1,5 1,5 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by


@@ 18,9 18,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"




@@ 56,55 59,16 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
    K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
)

#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))


// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
    0,              // Fn0
    1,              // Fn1
    2,              // Fn2
    3,              // Fn3
    3,              // Fn4
    0,              // Fn5
    0,              // Fn6
    0               // Fn7
};

// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
    KC_NO,          // Fn0
    KC_NO,          // Fn1
    KC_SLSH,        // Fn2
    KC_SCLN,        // Fn3
    KC_NO,          // Fn4
    KC_NO,          // Fn5
    KC_NO,          // Fn6
    KC_NO           // Fn7
};

#if defined(KEYMAP_PLAIN)
    #include "keymap_plain.h"
#elif defined(KEYMAP_POKER)
    #include "keymap_poker.h"
#else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef PLAIN_MAP
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------|
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     * `-----------------------------------------------------------'
    /*
     * Funky
     */
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
#else
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |


@@ 134,7 98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |xxx |
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Fn0 |
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(


@@ 142,7 106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
        CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  NO,  INS,  \
        LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
        LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
    /* Layer 2: Vi mode (Slash)
     * ,-----------------------------------------------------------.
     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |


@@ 151,7 115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Contro|   |Lef|Dow|Rig|   |Lef|Dow|Up |Rig|   |   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|xxx|Shift     |
     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|Fn0|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     * `-----------------------------------------------------------'


@@ 160,7 124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
        TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, NO,  NO,  NO,  NO,   \
        LCTL,NO,  LEFT,DOWN,RGHT,NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,  \
        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN2,           RSFT, \
        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN0,           RSFT, \
        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
    /* Layer 3: Mouse mode (Semicolon/App)
     * ,-----------------------------------------------------------.


@@ 168,35 132,77 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     * |-----------------------------------------------------------|
     * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |     |
     * |-----------------------------------------------------------|
     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|xxx|   |Return  |
     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|Fn0|   |Return  |
     * |-----------------------------------------------------------|
     * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |    |xxx |xxx |    |
     * |Ctrl|Gui |Alt |      Space             |    |Fn0 |Fn0 |    |
     * `-----------------------------------------------------------'
     * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
     */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
        TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  NO,   \
        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN3, NO,       ENT,  \
        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,  \
        LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,            RSFT, \
        LCTL,LGUI,LALT,          BTN1,                    NO,  FN4, FN4, NO  ),
#endif
        LCTL,LGUI,LALT,          BTN1,                    NO,  FN0, FN0, NO  ),
};

/*
 * Fn action definition
 */
static const uint16_t PROGMEM fn_actions[] = {
    ACTION_LAYER_DEFAULT,                           // FN0
    ACTION_LAYER_SET(1),                            // FN1
    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon
    ACTION_LAYER_SET(3),                            // FN4
};
#endif

uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
    return KEYCODE(layer, row, col);
}

uint8_t keymap_fn_layer(uint8_t index)
{
    return pgm_read_byte(&fn_layer[index]);
}

uint8_t keymap_fn_keycode(uint8_t index)
{
    return pgm_read_byte(&fn_keycode[index]);
/* convert keycode to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
    uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));

    // TODO: move to action.c ?
    /* Transparently use default layer */
    if (key == KC_TRANSPARENT) {
        key = (pgm_read_byte(&keymaps[(default_layer)][(row)][(col)]));
    }

    action_t action;
    switch (key) {
        case KC_A ... KC_EXSEL:
            action.code = ACTION_KEY(key);
            break;
        case KC_LCTRL ... KC_LGUI:
            action.code = ACTION_LMOD(key);
            break;
        case KC_RCTRL ... KC_RGUI:
            action.code = ACTION_RMOD(key);
            break;
        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
            break;
        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
            break;
        case KC_MS_UP ... KC_MS_ACCEL2:
            action.code = ACTION_MOUSEKEY(key);
            break;
        case KC_FN0 ... KC_FN31:
            if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
                action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
            } else {
                action.code = ACTION_NO;
            }
            break;
        case KC_NO ... KC_UNDEFINED:
        default:
            action.code = ACTION_NO;
            break;
    }
    return action;
}

A keyboard/gh60/keymap_plain.h => keyboard/gh60/keymap_plain.h +24 -0
@@ 0,0 1,24 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /*
     *  Plain
     */
    /* Layer 0: Default Layer
     * ,-----------------------------------------------------------.
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------|
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     * `-----------------------------------------------------------'
     */
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
};


A keyboard/gh60/keymap_poker.h => keyboard/gh60/keymap_poker.h +88 -0
@@ 0,0 1,88 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /*
     * Poker Layer
     */
    /* Layer x000: Poker Default Layer
     * ,-----------------------------------------------------------.
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     * |-----------------------------------------------------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
     * |-----------------------------------------------------------|
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
     * |-----------------------------------------------------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
     * |-----------------------------------------------------------|
     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
     * `-----------------------------------------------------------'
     */
    KEYMAP_ANSI(
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
    /* Layer x001: Poker with Arrow */
    KEYMAP_ANSI(
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
    /* Layer x010: Poker with Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
    /* Layer x011: Poker with Arrow and Esc */
    KEYMAP_ANSI(
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
    /*
     * Poker Momentary Fn Layer
     */
    /* Layer x100: Poker Default + Fn'd */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
    /* Layer x101: Poker with Arrow + Fn'd */
    KEYMAP_ANSI(
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
    /* Layer x110: Poker with Esc + Fn'd */
    KEYMAP_ANSI(
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
    /* Layer x111: Poker with Arrow and Esc + Fn'd */
    KEYMAP_ANSI(
        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
};

/*
 * Fn action definition
 */
static const uint16_t PROGMEM fn_actions[] = {
    /* Poker Layout */
    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
};