~ruther/qmk_firmware

0c3c34e589e7b6cfe52b94be2c05197c3baaf444 — fOmey 3 years ago 0015f15
RGB matrix effects definiton fix (#15930)

* RGB matrix effects definiton fix

* Move LTO to board rules & add some comments

* Whitespace fix

* Whitespace fix 2

Co-authored-by: Ryan <fauxpark@gmail.com>

* Whitespace fix 3

Co-authored-by: Ryan <fauxpark@gmail.com>

* Comment fix

Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
M keyboards/atlantis/ak81_ve/config.h => keyboards/atlantis/ak81_ve/config.h +42 -42
@@ 71,47 71,47 @@
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS

#define RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
#define RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
#define RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
#define RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation
#define RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
#define RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
#define RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
#define RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
#define RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
#define RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness
#define RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient
#define RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right
#define RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
#define RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in
#define RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
#define RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard
#define RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
#define RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
#define RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
#define RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
#define RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue
#define RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
#define RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
#define RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right
#define RGB_MATRIX_PIXEL_FRACTAL             // Single hue fractal filled keys pulsing horizontally out to edges
#define RGB_MATRIX_PIXEL_RAIN                // Randomly light keys with random hues
#define RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!
#define RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
#define RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
#define RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
#define RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
#define RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
#define ENABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation
#define ENABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness
#define ENABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
#define ENABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
#define ENABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
#define ENABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
#define ENABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
#define ENABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL             // Single hue fractal filled keys pulsing horizontally out to edges
#define ENABLE_RGB_MATRIX_PIXEL_RAIN                // Randomly light keys with random hues
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
#define ENABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out

#endif
\ No newline at end of file

M keyboards/atlantis/ak81_ve/keymaps/via/rules.mk => keyboards/atlantis/ak81_ve/keymaps/via/rules.mk +0 -1
@@ 1,4 1,3 @@
VIA_ENABLE = yes
LTO_ENABLE = yes

SRC += encoder_actions.c
\ No newline at end of file

M keyboards/atlantis/ak81_ve/rules.mk => keyboards/atlantis/ak81_ve/rules.mk +3 -2
@@ 15,8 15,9 @@ COMMAND_ENABLE = no         # Commands for debug and configuration
NKRO_ENABLE = yes           # Enable N-Key Rollover
BACKLIGHT_ENABLE = no       # Keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Keyboard RGB underglow
RGB_MATRIX_ENABLE = yes		# Enable RGB matrix effects
RGB_MATRIX_DRIVER = WS2812
AUDIO_ENABLE = no           # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
LTO_ENABLE = yes
DYNAMIC_MACRO_ENABLE = yes
ENCODER_ENABLE = yes
\ No newline at end of file