~ruther/qmk_firmware

07553b41f0a03ca6549c09cecf9cd3dec7332346 — Juan Pablo Kutianski 4 years ago 3396756
[Feature] Swap buttons on PS2 Mouse/Trackball (#9205)

* [Feature Request] Swap buttons on PS2 Mouse/Trackball

* [Feature Request] Swap buttons on PS2 Mouse/Trackball

* Added id: to the doc

* Missing space

* Solve comment
https://github.com/qmk/qmk_firmware/pull/9205#discussion_r430783182

* Solve comments https://github.com/qmk/qmk_firmware/pull/9205#discussion_r430783182 & https://github.com/qmk/qmk_firmware/pull/9205#discussion_r430783884

* Format code more according to https://docs.qmk.fm/#/coding_conventions_c

* change logic to LUT

* WIP: Clean up

* WIP: Solution with xor operators to mask the change

* delete #endif & added the missed xor operator (ahhh)

* Variable (mouse_report->buttons): avoid setting twice https://github.com/qmk/qmk_firmware/pull/9205#discussion_r430783884

* Update tmk_core/protocol/ps2_mouse.c

Co-authored-by: Nick Brassel <nick@tzarc.org>

Co-authored-by: juank <juank@fktech.net>
Co-authored-by: Nick Brassel <nick@tzarc.org>
2 files changed, 17 insertions(+), 0 deletions(-)

M docs/feature_ps2_mouse.md
M tmk_core/protocol/ps2_mouse.c
M docs/feature_ps2_mouse.md => docs/feature_ps2_mouse.md +10 -0
@@ 270,6 270,16 @@ Fine control over the scrolling is supported with the following defines:
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```

### Invert Mouse buttons :id=invert-buttons

To invert the left & right buttons you can put:

```c
#define PS2_MOUSE_INVERT_BUTTONS
```

into config.h.

### Invert Mouse and Scroll Axes :id=invert-mouse-and-scroll-axes

To invert the X and Y axes you can put:

M tmk_core/protocol/ps2_mouse.c => tmk_core/protocol/ps2_mouse.c +7 -0
@@ 156,8 156,15 @@ static inline void ps2_mouse_convert_report_to_hid(report_mouse_t *mouse_report)
    mouse_report->x = X_IS_NEG ? ((!X_IS_OVF && -127 <= mouse_report->x && mouse_report->x <= -1) ? mouse_report->x : -127) : ((!X_IS_OVF && 0 <= mouse_report->x && mouse_report->x <= 127) ? mouse_report->x : 127);
    mouse_report->y = Y_IS_NEG ? ((!Y_IS_OVF && -127 <= mouse_report->y && mouse_report->y <= -1) ? mouse_report->y : -127) : ((!Y_IS_OVF && 0 <= mouse_report->y && mouse_report->y <= 127) ? mouse_report->y : 127);

#ifdef PS2_MOUSE_INVERT_BUTTONS
    // swap left & right buttons
    uint8_t needs_left = mouse_report->buttons & PS2_MOUSE_BTN_RIGHT;
    uint8_t needs_right = mouse_report->buttons & PS2_MOUSE_BTN_LEFT;
    mouse_report->buttons = (mouse_report->buttons & ~(PS2_MOUSE_BTN_MASK)) | (needs_left ? PS2_MOUSE_BTN_LEFT : 0) | (needs_right ? PS2_MOUSE_BTN_RIGHT : 0);
#else
    // remove sign and overflow flags
    mouse_report->buttons &= PS2_MOUSE_BTN_MASK;
#endif

#ifdef PS2_MOUSE_INVERT_X
    mouse_report->x = -mouse_report->x;