~ruther/qmk_firmware

054021e8757a72de4d3fae1f58944e9c922d22d1 — Ibnu Daru Aji 5 years ago f5c2cd2
[Keyboard] Squiggle (#9387)

* new keyboard for squiggle.

* added pic and other layout.

* updated readme.

* following drashna's suggestions.

* removed an empty line and right hand as master.

* following fauxpark's suggestions.

* following manna-harbour's suggestions.

* trying to satisfy PR Lint keyboards

* manna-harbour forgot to add it.

* following fauxparx's suggestions.

* following fauxpark's suggestions.

* following fauxpark's suggestions.'
'

* following fauxpark's suggestions.

* following fauxpark''s suggestions.

* upated info.json to represent the actual layouts.

* following noroadsleft's suggestions.
A keyboards/squiggle/config.h => keyboards/squiggle/config.h +44 -0
@@ 0,0 1,44 @@
/*
Copyright 2020 Ibnu D. Aji

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x6955
#define PRODUCT_ID      0x2073
#define MANUFACTURER    ibnuda
#define PRODUCT         squiggle

#define USE_SERIAL

/*
 * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
 */
#define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5

/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST


/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION

A keyboards/squiggle/keymaps/default/config.h => keyboards/squiggle/keymaps/default/config.h +6 -0
@@ 0,0 1,6 @@
#pragma once

#define COMBO_TERM 100
#define COMBO_COUNT 38
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD

A keyboards/squiggle/keymaps/default/keymap.c => keyboards/squiggle/keymaps/default/keymap.c +157 -0
@@ 0,0 1,157 @@
/* Copyright 2020 Ibnu D. Aji
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// enum for combos.
enum combos {
    // left hand combinations.
    Q_W,
    W_E,
    E_R,
    Z_X,
    C_X,
    C_V,

    // right hand combinations.
    P_O,
    O_U,
    U_I,
    SLASH_DOT,
    DOT_COMMA,
    COMMA_M,

    // both hands combinations.
    SLASH_Z,
    COMMA_X,
    J_F,
};

enum {
    _BASE,
    _LOWER,
    _RAISE,
    _ADJUST,
};

// thumb keys.
#define ALT_ENT   ALT_T(KC_ENT)
#define SFT_ESC   SFT_T(KC_ESC)

// home row mods.
#define CT_S    RCTL_T(KC_S)
#define CT_L    RCTL_T(KC_L)
#define SH_A    RSFT_T(KC_A)
#define SH_SCLN RSFT_T(KC_SCLN)
#define AL_D    RALT_T(KC_D)
#define AL_K    RALT_T(KC_K)
#define GU_G    RGUI_T(KC_G)
#define GU_H    RGUI_T(KC_H)

// layer toggle.
#define LW_BSPC  LT(_LOWER, KC_BSPC)
#define RS_SPC   LT(_RAISE, KC_SPC)

// idk, man. not used, i guess.
#define RAISE    MO(_RAISE)
#define LOWER    MO(_LOWER)
#define ADDDD    MO(_ADJUST)
#define MUIS     MO(_MUIS)

// common shortcuts for windows and linux that i use.
#define NXTTAB LCTL(KC_PGDN)
#define PRVTAB LCTL(KC_PGUP)
#define UPTAB  LCTL(LSFT(KC_PGUP))
#define DNTAB  LCTL(LSFT(KC_PGDN))
#define NXTWIN LALT(KC_TAB)
#define PRVWIN LALT(LSFT(KC_TAB))
#define CALDL  LCTL(LALT(KC_DELT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define EXPLR  LGUI(KC_E)
#define LCKGUI LGUI(KC_L)
#define CONPST LSFT(KC_INS)
#define CLSGUI LALT(KC_F4)

// left hand combinations.
const uint16_t PROGMEM q_w_combo[]          = {KC_Q, KC_W, COMBO_END};
const uint16_t PROGMEM w_e_combo[]          = {KC_W, KC_E, COMBO_END};
const uint16_t PROGMEM e_r_combo[]          = {KC_E, KC_R, COMBO_END};
const uint16_t PROGMEM z_x_combo[]          = {KC_Z, KC_X, COMBO_END};
const uint16_t PROGMEM x_c_combo[]          = {KC_X, KC_C, COMBO_END};
const uint16_t PROGMEM c_v_combo[]          = {KC_C, KC_V, COMBO_END};

// right hand combinations.
const uint16_t PROGMEM p_o_combo[]          = {KC_P,    KC_O,   COMBO_END};
const uint16_t PROGMEM o_u_combo[]          = {KC_O,    KC_U,   COMBO_END};
const uint16_t PROGMEM u_i_combo[]          = {KC_U,    KC_I,   COMBO_END};
const uint16_t PROGMEM slash_dot_combo[]    = {KC_SLSH, KC_DOT, COMBO_END};
const uint16_t PROGMEM dot_comma_combo[]    = {KC_DOT,  KC_COMM,COMBO_END};
const uint16_t PROGMEM comma_m_combo[]      = {KC_COMM, KC_M,   COMBO_END};

// both hand combinations.
const uint16_t PROGMEM z_slash_combo[]       = {KC_Z, KC_SLSH, COMBO_END};
const uint16_t PROGMEM x_comma_combo[]       = {KC_X, KC_COMM, COMBO_END};
const uint16_t PROGMEM j_f_combo[]           = {KC_F, KC_J,    COMBO_END};

combo_t key_combos[COMBO_COUNT] = {
    // left hand combinations.
    [Q_W]           = COMBO(q_w_combo, KC_TAB),
    [W_E]           = COMBO(w_e_combo, KC_DQT),
    [E_R]           = COMBO(e_r_combo, KC_UNDS),
    [Z_X]           = COMBO(z_x_combo, KC_ENT),
    [C_X]           = COMBO(x_c_combo, LCTL(KC_W)),
    [C_V]           = COMBO(c_v_combo, KC_DELT),

    // right hand combinations.
    [P_O]           = COMBO(p_o_combo,       KC_BSPC),
    [O_U]           = COMBO(o_u_combo,       KC_QUOT),
    [U_I]           = COMBO(u_i_combo,       KC_MINS),
    [SLASH_DOT]     = COMBO(slash_dot_combo, KC_PIPE),
    [DOT_COMMA]     = COMBO(dot_comma_combo, KC_APP),
    [COMMA_M]       = COMBO(comma_m_combo,   KC_DELT),

    // both hand combinations.
    [SLASH_Z]       = COMBO(z_slash_combo, KC_HOME),
    [COMMA_X]       = COMBO(x_comma_combo, KC_END),
    [J_F]           = COMBO(j_f_combo,     KC_ENT),
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
    KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,       KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,
    SH_A,   CT_S,   AL_D,   KC_F,   GU_G,       GU_H,   KC_J,   AL_K,   CT_L,   SH_SCLN,
    KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,       KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,
                            LW_BSPC,SFT_ESC,    ALT_ENT,RS_SPC
),

[_RAISE] = LAYOUT(
    KC_EXLM,KC_AT,  KC_UP,  KC_LCBR,KC_RCBR,    KC_BSLS,KC_7,   KC_8,   KC_9,   KC_ASTR ,
    KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR,     KC_EQL, KC_4,   KC_5,   KC_6,   KC_0 ,
    KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,    KC_GRV, KC_1,   KC_2,   KC_3,   KC_PLUS ,
                            ADDDD,  _______,    ALT_ENT,RS_SPC
),
[_LOWER] = LAYOUT(
    KC_ESC, KC_QUES,KC_UNDS,KC_F1,  KC_F2,      KC_F3,  KC_F4,  KC_MINS,KC_SLSH,KC_BSPC ,
    KC_LSFT,KC_TAB, KC_PGUP,KC_F5,  KC_F6,      KC_F7,  KC_F8,  KC_HOME,KC_LALT,KC_ENT  ,
    KC_CLCK,KC_SLCK,KC_PGDN,KC_F9,  KC_F10,     KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
                            ADDDD,  _______,    KC_DELT,ADDDD
),
[_ADJUST] = LAYOUT(
    _______,EXPLR,  KC_UP,  PRVTAB, PRVWIN,     NXTWIN, NXTTAB, _______,_______,LCKGUI,
    TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB,      DNTAB,  KC_ENT, KC_LGUI,_______,CALDL,
    _______,CLSGUI, _______,CONPST, RESET,      _______,_______,_______,_______,_______,
                            _______,_______,    _______,_______
),
};

A keyboards/squiggle/keymaps/default/readme.md => keyboards/squiggle/keymaps/default/readme.md +6 -0
@@ 0,0 1,6 @@
# The default keymap for squiggle

Because of the key count in this board is less than 40, it uses combo
extensively.
For example, to input `KC_TAB`, you have to press `KC_Q` and `KC_W`
simultaneously.

A keyboards/squiggle/keymaps/default/rules.mk => keyboards/squiggle/keymaps/default/rules.mk +1 -0
@@ 0,0 1,1 @@
COMBO_ENABLE = yes

A keyboards/squiggle/keymaps/defaultminidox/config.h => keyboards/squiggle/keymaps/defaultminidox/config.h +6 -0
@@ 0,0 1,6 @@
#pragma once

#define COMBO_TERM 100
#define COMBO_COUNT 38
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD

A keyboards/squiggle/keymaps/defaultminidox/keymap.c => keyboards/squiggle/keymaps/defaultminidox/keymap.c +157 -0
@@ 0,0 1,157 @@
/* Copyright 2020 Ibnu D. Aji
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// enum for combos.
enum combos {
    // left hand combinations.
    Q_W,
    W_E,
    E_R,
    Z_X,
    C_X,
    C_V,

    // right hand combinations.
    P_O,
    O_U,
    U_I,
    SLASH_DOT,
    DOT_COMMA,
    COMMA_M,

    // both hands combinations.
    SLASH_Z,
    COMMA_X,
    J_F,
};

enum {
    _BASE,
    _LOWER,
    _RAISE,
    _ADJUST,
};

// thumb keys.
#define ALT_ENT   ALT_T(KC_ENT)
#define SFT_ESC   SFT_T(KC_ESC)

// home row mods.
#define CT_S    RCTL_T(KC_S)
#define CT_L    RCTL_T(KC_L)
#define SH_A    RSFT_T(KC_A)
#define SH_SCLN RSFT_T(KC_SCLN)
#define AL_D    RALT_T(KC_D)
#define AL_K    RALT_T(KC_K)
#define GU_G    RGUI_T(KC_G)
#define GU_H    RGUI_T(KC_H)

// layer toggle.
#define LW_BSPC  LT(_LOWER, KC_BSPC)
#define RS_SPC   LT(_RAISE, KC_SPC)

// idk, man. not used, i guess.
#define RAISE    MO(_RAISE)
#define LOWER    MO(_LOWER)
#define ADDDD    MO(_ADJUST)
#define MUIS     MO(_MUIS)

// common shortcuts for windows and linux that i use.
#define NXTTAB LCTL(KC_PGDN)
#define PRVTAB LCTL(KC_PGUP)
#define UPTAB  LCTL(LSFT(KC_PGUP))
#define DNTAB  LCTL(LSFT(KC_PGDN))
#define NXTWIN LALT(KC_TAB)
#define PRVWIN LALT(LSFT(KC_TAB))
#define CALDL  LCTL(LALT(KC_DELT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define EXPLR  LGUI(KC_E)
#define LCKGUI LGUI(KC_L)
#define CONPST LSFT(KC_INS)
#define CLSGUI LALT(KC_F4)

// left hand combinations.
const uint16_t PROGMEM q_w_combo[]          = {KC_Q, KC_W, COMBO_END};
const uint16_t PROGMEM w_e_combo[]          = {KC_W, KC_E, COMBO_END};
const uint16_t PROGMEM e_r_combo[]          = {KC_E, KC_R, COMBO_END};
const uint16_t PROGMEM z_x_combo[]          = {KC_Z, KC_X, COMBO_END};
const uint16_t PROGMEM x_c_combo[]          = {KC_X, KC_C, COMBO_END};
const uint16_t PROGMEM c_v_combo[]          = {KC_C, KC_V, COMBO_END};

// right hand combinations.
const uint16_t PROGMEM p_o_combo[]          = {KC_P,    KC_O,   COMBO_END};
const uint16_t PROGMEM o_u_combo[]          = {KC_O,    KC_U,   COMBO_END};
const uint16_t PROGMEM u_i_combo[]          = {KC_U,    KC_I,   COMBO_END};
const uint16_t PROGMEM slash_dot_combo[]    = {KC_SLSH, KC_DOT, COMBO_END};
const uint16_t PROGMEM dot_comma_combo[]    = {KC_DOT,  KC_COMM,COMBO_END};
const uint16_t PROGMEM comma_m_combo[]      = {KC_COMM, KC_M,   COMBO_END};

// both hand combinations.
const uint16_t PROGMEM z_slash_combo[]       = {KC_Z, KC_SLSH, COMBO_END};
const uint16_t PROGMEM x_comma_combo[]       = {KC_X, KC_COMM, COMBO_END};
const uint16_t PROGMEM j_f_combo[]           = {KC_F, KC_J,    COMBO_END};

combo_t key_combos[COMBO_COUNT] = {
    // left hand combinations.
    [Q_W]           = COMBO(q_w_combo, KC_TAB),
    [W_E]           = COMBO(w_e_combo, KC_DQT),
    [E_R]           = COMBO(e_r_combo, KC_UNDS),
    [Z_X]           = COMBO(z_x_combo, KC_ENT),
    [C_X]           = COMBO(x_c_combo, LCTL(KC_W)),
    [C_V]           = COMBO(c_v_combo, KC_DELT),

    // right hand combinations.
    [P_O]           = COMBO(p_o_combo,       KC_BSPC),
    [O_U]           = COMBO(o_u_combo,       KC_QUOT),
    [U_I]           = COMBO(u_i_combo,       KC_MINS),
    [SLASH_DOT]     = COMBO(slash_dot_combo, KC_PIPE),
    [DOT_COMMA]     = COMBO(dot_comma_combo, KC_APP),
    [COMMA_M]       = COMBO(comma_m_combo,   KC_DELT),

    // both hand combinations.
    [SLASH_Z]       = COMBO(z_slash_combo, KC_HOME),
    [COMMA_X]       = COMBO(x_comma_combo, KC_END),
    [J_F]           = COMBO(j_f_combo,     KC_ENT),
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_split_3x5_3(
    KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,       KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,
    SH_A,   CT_S,   AL_D,   KC_F,   GU_G,       GU_H,   KC_J,   AL_K,   CT_L,   SH_SCLN,
    KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,       KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,
                    LOWER,  KC_BSPC,SFT_ESC,    ALT_ENT,KC_SPC, RAISE
),

[_RAISE] = LAYOUT_split_3x5_3(
    KC_EXLM,KC_AT,  KC_UP,  KC_LCBR,KC_RCBR,    KC_BSLS,KC_7,   KC_8,   KC_9,   KC_ASTR ,
    KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR,     KC_EQL, KC_4,   KC_5,   KC_6,   KC_0 ,
    KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,    KC_GRV, KC_1,   KC_2,   KC_3,   KC_PLUS ,
                    LOWER,  ADDDD,  _______,    ALT_ENT,RS_SPC, RAISE
),
[_LOWER] = LAYOUT_split_3x5_3(
    KC_ESC, KC_QUES,KC_UNDS,KC_F1,  KC_F2,      KC_F3,  KC_F4,  KC_MINS,KC_SLSH,KC_BSPC ,
    KC_LSFT,KC_TAB, KC_PGUP,KC_F5,  KC_F6,      KC_F7,  KC_F8,  KC_HOME,KC_LALT,KC_ENT  ,
    KC_CLCK,KC_SLCK,KC_PGDN,KC_F9,  KC_F10,     KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
                    LOWER,  _______,_______,    _______,ADDDD,  RAISE
),
[_ADJUST] = LAYOUT_split_3x5_3(
    _______,EXPLR,  KC_UP,  PRVTAB, PRVWIN,     NXTWIN, NXTTAB, _______,_______,LCKGUI,
    TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB,      DNTAB,  KC_ENT, KC_LGUI,_______,CALDL,
    _______,CLSGUI, _______,CONPST, RESET,      _______,_______,_______,_______,_______,
                    _______,_______,_______,    _______,_______,_______
),
};

A keyboards/squiggle/keymaps/defaultminidox/readme.md => keyboards/squiggle/keymaps/defaultminidox/readme.md +6 -0
@@ 0,0 1,6 @@
# The default keymap for squiggle

Because of the key count in this board is less than 40, it uses combo
extensively.
For example, to input `KC_TAB`, you have to press `KC_Q` and `KC_W`
simultaneously.

A keyboards/squiggle/keymaps/defaultminidox/rules.mk => keyboards/squiggle/keymaps/defaultminidox/rules.mk +1 -0
@@ 0,0 1,1 @@
COMBO_ENABLE = yes

A keyboards/squiggle/keymaps/rick/config.h => keyboards/squiggle/keymaps/rick/config.h +6 -0
@@ 0,0 1,6 @@
#pragma once

#define COMBO_TERM 100
#define COMBO_COUNT 38
#define IGNORE_MOD_TAP_INTERRUPT
#define PERMISSIVE_HOLD

A keyboards/squiggle/keymaps/rick/keymap.c => keyboards/squiggle/keymaps/rick/keymap.c +178 -0
@@ 0,0 1,178 @@
/* Copyright 2020 Ibnu D. Aji
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

// enum for combos.
enum combos {
    // left hand combinations.
    COLON_COMMA,
    COMMA_DOT,
    DOT_P,
    P_Y,
    COMMA_P,
    QUOT_Q,
    Q_J,
    J_K,
    Q_K,
    K_X,

    // right hand combinations.
    L_R,
    R_C,
    C_G,
    R_G,
    G_F,
    V_W,
    W_M,
    V_M,
    M_B,

    // both hands combinations.
    J_W,
};

enum {
    _BASE,
    _LOWER,
    _RAISE,
    _ADJUST,
};

enum custom_keycodes {
  BASE = SAFE_RANGE,
  LOWER,
  RAISE,
  ADJUST,
};

// thumb keys.
#define ALT_ENT   ALT_T(KC_ENT)
#define SFT_ESC   SFT_T(KC_ESC)

// home row mods.
#define CT_O LCTL_T(KC_O)
#define CT_N RCTL_T(KC_N)
#define SH_A LSFT_T(KC_A)
#define SH_S RSFT_T(KC_S)
#define AL_E LALT_T(KC_E)
#define AL_T RALT_T(KC_T)
#define GU_I LGUI_T(KC_I)
#define GU_D RGUI_T(KC_D)

// layer toggle.
#define LW_BSPC  LT(_LOWER, KC_BSPC)
#define RS_SPC   LT(_RAISE, KC_SPC)
#define RS_D     LT(_RAISE, KC_D)
#define LW_I     LT(_LOWER, KC_I)

// idk, man. not used, i guess.
#define ADDDD    MO(_ADJUST)

// common shortcuts for windows and linux that i use.
#define NXTTAB LCTL(KC_PGDN)
#define PRVTAB LCTL(KC_PGUP)
#define UPTAB  LCTL(LSFT(KC_PGUP))
#define DNTAB  LCTL(LSFT(KC_PGDN))
#define NXTWIN LALT(KC_TAB)
#define PRVWIN LALT(LSFT(KC_TAB))
#define CALDL  LCTL(LALT(KC_DELT))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define EXPLR  LGUI(KC_E)
#define LCKGUI LGUI(KC_L)
#define CONPST LSFT(KC_INS)
#define CLSGUI LALT(KC_F4)

// left hand combinations.
const uint16_t PROGMEM colon_comma_combo[] = {KC_SCLN, KC_COMM, COMBO_END};
const uint16_t PROGMEM comma_dot_combo[]   = {KC_COMM, KC_DOT, COMBO_END};
const uint16_t PROGMEM dot_p_combo[]       = {KC_DOT, KC_P, COMBO_END};
const uint16_t PROGMEM p_y_combo[]         = {KC_P, KC_Y, COMBO_END};
const uint16_t PROGMEM comma_p_combo[]     = {KC_COMM, KC_P, COMBO_END};
const uint16_t PROGMEM quot_q_combo[]      = {KC_QUOT, KC_Q, COMBO_END};
const uint16_t PROGMEM q_j_combo[]         = {KC_Q, KC_J, COMBO_END};
const uint16_t PROGMEM j_k_combo[]         = {KC_J, KC_K, COMBO_END};
const uint16_t PROGMEM q_k_combo[]         = {KC_Q, KC_K, COMBO_END};
const uint16_t PROGMEM k_x_combo[]         = {KC_K, KC_X, COMBO_END};

// right hand combinations.
const uint16_t PROGMEM l_r_combo[]         = {KC_L, KC_R, COMBO_END};
const uint16_t PROGMEM r_c_combo[]         = {KC_R, KC_C, COMBO_END};
const uint16_t PROGMEM c_g_combo[]         = {KC_C, KC_G, COMBO_END};
const uint16_t PROGMEM r_g_combo[]         = {KC_R, KC_G, COMBO_END};
const uint16_t PROGMEM g_f_combo[]         = {KC_G, KC_F, COMBO_END};
const uint16_t PROGMEM v_w_combo[]         = {KC_V, KC_W, COMBO_END};
const uint16_t PROGMEM w_m_combo[]         = {KC_W, KC_M, COMBO_END};
const uint16_t PROGMEM v_m_combo[]         = {KC_V, KC_M, COMBO_END};
const uint16_t PROGMEM m_b_combo[]         = {KC_M, KC_B, COMBO_END};

// both hand combinations.
const uint16_t PROGMEM j_w_combo[]         = {KC_J, KC_W, COMBO_END};

combo_t key_combos[COMBO_COUNT] = {
    // left hand combinations.
    [COLON_COMMA]   = COMBO(colon_comma_combo,  KC_TAB),
    [COMMA_DOT]     = COMBO(comma_dot_combo,    KC_QUES),
    [DOT_P]         = COMBO(dot_p_combo,        KC_UNDS),
    [P_Y]           = COMBO(p_y_combo,          KC_PIPE),
    [COMMA_P]       = COMBO(comma_p_combo,      PRVTAB),
    [QUOT_Q]        = COMBO(quot_q_combo,       KC_ENT),
    [Q_J]           = COMBO(q_j_combo,          LCTL(KC_W)),
    [J_K]           = COMBO(j_k_combo,          KC_DELT),
    [Q_K]           = COMBO(q_k_combo,          KC_TAB),
    [K_X]           = COMBO(k_x_combo,          KC_TILD),

    // right hand combinations.
    [L_R]           = COMBO(l_r_combo,          KC_BSPC),
    [R_C]           = COMBO(r_c_combo,          KC_SLSH),
    [C_G]           = COMBO(c_g_combo,          KC_MINS),
    [R_G]           = COMBO(r_g_combo,          NXTTAB),
    [G_F]           = COMBO(g_f_combo,          KC_BSLS),
    [V_W]           = COMBO(v_w_combo,          KC_APP),
    [W_M]           = COMBO(w_m_combo,          KC_DELT),
    [V_M]           = COMBO(v_m_combo,          LSFT(KC_TAB)),
    [M_B]           = COMBO(m_b_combo,          KC_GRV),

    // both hand combinations.
    [J_W]           = COMBO(j_w_combo,          KC_ENT),
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
    KC_SCLN,KC_COMM,KC_DOT, KC_P,   KC_Y,       KC_F,   KC_G,   KC_C,   KC_R,   KC_L,
    SH_A,   CT_O,   AL_E,   KC_U,   GU_I,       GU_D,   KC_H,   AL_T,   CT_N,   SH_S,
    KC_QUOT,KC_Q,   KC_J,   KC_K,   KC_X,       KC_B,   KC_M,   KC_W,   KC_V,   KC_Z,
                            LW_BSPC,SFT_ESC,    ALT_ENT,RS_SPC
),

[_RAISE] = LAYOUT(
    KC_EXLM,KC_AT,  KC_UP,  KC_LCBR,KC_RCBR,    KC_BSLS,KC_7,   KC_8,   KC_9,   KC_ASTR ,
    KC_HASH,KC_LEFT,KC_DOWN,KC_RGHT,KC_DLR,     KC_EQL, KC_4,   KC_5,   KC_6,   KC_0 ,
    KC_LBRC,KC_RBRC,KC_LPRN,KC_RPRN,KC_AMPR,    KC_GRV, KC_1,   KC_2,   KC_3,   KC_PLUS ,
                            ADDDD  ,_______,    _______,_______
),
[_LOWER] = LAYOUT(
    KC_ESC, KC_QUES,KC_UNDS,KC_F1,  KC_F2,      KC_F3,  KC_F4,  KC_MINS,KC_SLSH,KC_BSPC ,
    KC_LSFT,KC_TAB, KC_PGUP,KC_F5,  KC_F6,      KC_F7,  KC_F8,  KC_HOME,KC_LALT,KC_ENT  ,
    KC_CLCK,KC_SLCK,KC_PGDN,KC_F9,  KC_F10,     KC_F11, KC_F12, KC_END, KC_INS, KC_SLSH ,
                            _______,_______,    _______,ADDDD
),
[_ADJUST] = LAYOUT(
    _______,EXPLR,  KC_UP,  PRVTAB, PRVWIN,     NXTWIN, NXTTAB, _______,_______,LCKGUI,
    TSKMGR, KC_LEFT,KC_DOWN,KC_RGHT,UPTAB,      DNTAB,  KC_ENT, KC_LGUI,_______,CALDL,
    _______,CLSGUI, _______,CONPST, RESET,      _______,_______,_______,_______,_______,
                            _______,_______,    _______,_______
),
};

A keyboards/squiggle/keymaps/rick/readme.md => keyboards/squiggle/keymaps/rick/readme.md +3 -0
@@ 0,0 1,3 @@
# water

ricky rick's keymap. ayyy.

A keyboards/squiggle/keymaps/rick/rules.mk => keyboards/squiggle/keymaps/rick/rules.mk +1 -0
@@ 0,0 1,1 @@
COMBO_ENABLE = yes

A keyboards/squiggle/readme.md => keyboards/squiggle/readme.md +21 -0
@@ 0,0 1,21 @@
# squiggle

![squiggle](https://i.imgur.com/5UhvDsjl.jpg)

It's a keyboard family which has the following requirements:

-  5 columns per hand.
-  At most 3 keys for each side's thumb row.
-  No numrow.
-  Split.
-  Symmetric.

* Keyboard Maintainer: [ibnuda](https://github.com/ibnuda)
* Hardware Supported: Atmega32u4.
* Hardware Availability: [shop](https://dactyl.bigcartel.com/product/squiggle-keyboard-kit) or [repo](https://github.com/ibnuda/squiggle).

Make example for this keyboard (after setting up your build environment):

    make squiggle:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/squiggle/rev1/config.h => keyboards/squiggle/rev1/config.h +25 -0
@@ 0,0 1,25 @@
#pragma once

#define DEVICE_VER      0x0001

/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 5

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS { B1, B3, B2, B6 }
#define MATRIX_COL_PINS { C6, D7, E6, B4, B5 }

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW

#define MASTER_LEFT

A keyboards/squiggle/rev1/info.json => keyboards/squiggle/rev1/info.json +150 -0
@@ 0,0 1,150 @@
{
    "keyboard_name": "squiggle",
    "url": "https://github.com/ibnuda/squiggle",
    "maintainer": "Ibnu D. Aji",
    "width": 10,
    "height": 6,
    "layouts": {
        "LAYOUT": {
            "layout": [
                {"label":"q", "x":0, "y":0.9},
                {"label":"w", "x":1, "y":0.2},
                {"label":"e", "x":2, "y":0},
                {"label":"r", "x":3, "y":0.1},
                {"label":"t", "x":4, "y":0.15},

                {"label":"a", "x":0, "y":1.9},
                {"label":"s", "x":1, "y":1.2},
                {"label":"d", "x":2, "y":1},
                {"label":"f", "x":3, "y":1.1},
                {"label":"g", "x":4, "y":1.15},

                {"label":"z", "x":0, "y":2.9},
                {"label":"x", "x":1, "y":2.2},
                {"label":"c", "x":2, "y":2},
                {"label":"v", "x":3, "y":2.1},
                {"label":"b", "x":4, "y":2.15},

                {"label":"bspc/lwr", "x":3, "y":3.6, "h":2},
                {"label":"esc/sft", "x":4, "y":3.65, "h":2},

                {"label":"y", "x":5, "y":0.15},
                {"label":"u", "x":6, "y":0.1},
                {"label":"i", "x":7, "y":0},
                {"label":"o", "x":8, "y":0.2},
                {"label":"p", "x":9, "y":0.9},

                {"label":"h", "x":5, "y":1.15},
                {"label":"j", "x":6, "y":1.1},
                {"label":"k", "x":7, "y":1},
                {"label":"l", "x":8, "y":1.2},
                {"label":"'", "x":9, "y":1.9},

                {"label":"n", "x":5, "y":2.15},
                {"label":"m", "x":6, "y":2.1},
                {"label":",", "x":7, "y":2},
                {"label":".", "x":8, "y":2.2},
                {"label":"/", "x":9, "y":2.9},

                {"label":"ent/alt", "x":5, "y":3.65, "h":2},
                {"label":"spc/ris", "x":6, "y":3.6, "h":2}
            ]
        },
        "LAYOUT_split_3x5_3": {
            "layout": [
                {"label":"q", "x":0, "y":0.9},
                {"label":"w", "x":1, "y":0.2},
                {"label":"e", "x":2, "y":0},
                {"label":"r", "x":3, "y":0.1},
                {"label":"t", "x":4, "y":0.15},

                {"label":"a", "x":0, "y":1.9},
                {"label":"s", "x":1, "y":1.2},
                {"label":"d", "x":2, "y":1},
                {"label":"f", "x":3, "y":1.1},
                {"label":"g", "x":4, "y":1.15},

                {"label":"z", "x":0, "y":2.9},
                {"label":"x", "x":1, "y":2.2},
                {"label":"c", "x":2, "y":2},
                {"label":"v", "x":3, "y":2.1},
                {"label":"b", "x":4, "y":2.15},

                {"label":"lower", "x":2, "y":3.6, "h":2},
                {"label":"bspc", "x":3, "y":3.6, "h":2},
                {"label":"esc/sft", "x":4, "y":3.65, "h":2},

                {"label":"y", "x":5, "y":0.15},
                {"label":"u", "x":6, "y":0.1},
                {"label":"i", "x":7, "y":0},
                {"label":"o", "x":8, "y":0.2},
                {"label":"p", "x":9, "y":0.9},

                {"label":"h", "x":5, "y":1.15},
                {"label":"j", "x":6, "y":1.1},
                {"label":"k", "x":7, "y":1},
                {"label":"l", "x":8, "y":1.2},
                {"label":"'", "x":9, "y":1.9},

                {"label":"n", "x":5, "y":2.15},
                {"label":"m", "x":6, "y":2.1},
                {"label":",", "x":7, "y":2},
                {"label":".", "x":8, "y":2.2},
                {"label":"/", "x":9, "y":2.9},

                {"label":"ent/alt", "x":5, "y":3.65, "h":2},
                {"label":"spc", "x":6, "y":3.6, "h":2}
                {"label":"raise", "x":7, "y":3.6, "h":2}
            ]
        },
        "LAYOUT_complicated": {
            "layout": [
                {"label":"q", "x":0, "y":0.9},
                {"label":"w", "x":1, "y":0.2},
                {"label":"e", "x":2, "y":0},
                {"label":"r", "x":3, "y":0.1},
                {"label":"t", "x":4, "y":0.15},

                {"label":"a", "x":0, "y":1.9},
                {"label":"s", "x":1, "y":1.2},
                {"label":"d", "x":2, "y":1},
                {"label":"f", "x":3, "y":1.1},
                {"label":"g", "x":4, "y":1.15},

                {"label":"z", "x":0, "y":2.9},
                {"label":"x", "x":1, "y":2.2},
                {"label":"c", "x":2, "y":2},
                {"label":"v", "x":3, "y":2.1},
                {"label":"b", "x":4, "y":2.15},

                {"label":"bspc", "x":3, "y":3.6, "h":2},
                {"label":"esc/sft", "x":4, "y":3.65, "h":2},
                {"label":"lower", "x":3, "y":4.6, "h":2},
                {"label":"gui", "x":4, "y":4.65, "h":2},

                {"label":"y", "x":5, "y":0.15},
                {"label":"u", "x":6, "y":0.1},
                {"label":"i", "x":7, "y":0},
                {"label":"o", "x":8, "y":0.2},
                {"label":"p", "x":9, "y":0.9},

                {"label":"h", "x":5, "y":1.15},
                {"label":"j", "x":6, "y":1.1},
                {"label":"k", "x":7, "y":1},
                {"label":"l", "x":8, "y":1.2},
                {"label":"'", "x":9, "y":1.9},

                {"label":"n", "x":5, "y":2.15},
                {"label":"m", "x":6, "y":2.1},
                {"label":",", "x":7, "y":2},
                {"label":".", "x":8, "y":2.2},
                {"label":"/", "x":9, "y":2.9},

                {"label":"ent/alt", "x":5, "y":3.65, "h":2},
                {"label":"spc", "x":6, "y":3.6, "h":2}
                {"label":"tab", "x":5, "y":4.65, "h":2},
                {"label":"raise", "x":6, "y":4.6, "h":2}
            ]
        }
    }
}

A keyboards/squiggle/rev1/rev1.c => keyboards/squiggle/rev1/rev1.c +1 -0
@@ 0,0 1,1 @@
#include "rev1.h"

A keyboards/squiggle/rev1/rev1.h => keyboards/squiggle/rev1/rev1.h +84 -0
@@ 0,0 1,84 @@
#pragma once

#include "squiggle.h"

#include "quantum.h"

#define ___ KC_NO

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT( \
  L00, L01, L02, L03, L04,           R00, R01, R02, R03, R04, \
  L10, L11, L12, L13, L14,           R10, R11, R12, R13, R14, \
  L20, L21, L22, L23, L24,           R20, R21, R22, R23, R24, \
                 L33, L34,           R30, R31                 \
) \
{ \
    { L00, L01, L02, L03, L04 }, \
    { L10, L11, L12, L13, L14 }, \
    { L20, L21, L22, L23, L24 }, \
    { ___, ___, ___, L33, L34 }, \
    { R04, R03, R02, R01, R00 }, \
    { R14, R13, R12, R11, R10 }, \
    { R24, R23, R22, R21, R20 }, \
    { ___, ___, ___, R31, R30 }, \
}

#define LAYOUT_reversed( \
  R04, R03, R02, R01, R00,           L04, L03, L02, L01, L00, \
  R14, R13, R12, R11, R10,           L14, L13, L12, L11, L10, \
  R24, R23, R22, R21, R20,           L24, L23, L22, L21, L20, \
                 R31, R30,           L34, L33                 \
) \
{ \
    { L00, L01, L02, L03, L04 }, \
    { L10, L11, L12, L13, L14 }, \
    { L20, L21, L22, L23, L24 }, \
    { ___, ___, ___, L33, L34 }, \
    { R04, R03, R02, R01, R00 }, \
    { R14, R13, R12, R11, R10 }, \
    { R24, R23, R22, R21, R20 }, \
    { ___, ___, ___, R31, R30 }, \
}

#define LAYOUT_split_3x5_3(\
  L00, L01, L02, L03, L04,           R00, R01, R02, R03, R04, \
  L10, L11, L12, L13, L14,           R10, R11, R12, R13, R14, \
  L20, L21, L22, L23, L24,           R20, R21, R22, R23, R24, \
            L32, L33, L34,           R30, R31, R32            \
) \
{ \
    { L00, L01, L02, L03, L04 }, \
    { L10, L11, L12, L13, L14 }, \
    { L20, L21, L22, L23, L24 }, \
    { ___, ___, L32, L33, L34 }, \
    { R04, R03, R02, R01, R00 }, \
    { R14, R13, R12, R11, R10 }, \
    { R24, R23, R22, R21, R20 }, \
    { ___, ___, R32, R31, R30 }, \
}

#define LAYOUT_complicated(\
  L00, L01, L02, L03, L04,           R00, R01, R02, R03, R04, \
  L10, L11, L12, L13, L14,           R10, R11, R12, R13, R14, \
  L20, L21, L22, L23, L24,           R20, R21, R22, R23, R24, \
                 L33, L34,           R30, R31,                \
                 L31, L32,           R32, R33                 \
) \
{ \
    { L00, L01, L02, L03, L04 }, \
    { L10, L11, L12, L13, L14 }, \
    { L20, L21, L22, L23, L24 }, \
    { ___, L31, L32, L33, L34 }, \
    { R04, R03, R02, R01, R00 }, \
    { R14, R13, R12, R11, R10 }, \
    { R24, R23, R22, R21, R20 }, \
    { ___, R33, R32, R31, R30 }, \
}

A keyboards/squiggle/rules.mk => keyboards/squiggle/rules.mk +26 -0
@@ 0,0 1,26 @@
# MCU name
MCU = atmega32u4

BOOTLOADER = caterina

BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no       # Mouse keys
EXTRAKEY_ENABLE = no       # Audio control and System control
CONSOLE_ENABLE = yes        # Console for debug
COMMAND_ENABLE = no        # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no            # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
MIDI_ENABLE = no            # MIDI support
BLUETOOTH_ENABLE = no       # Enable Bluetooth
AUDIO_ENABLE = no           # Audio output
FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches

SPLIT_KEYBOARD = yes

DEFAULT_FOLDER = squiggle/rev1

LAYOUTS = split_3x5_3

A keyboards/squiggle/squiggle.c => keyboards/squiggle/squiggle.c +17 -0
@@ 0,0 1,17 @@
/* Copyright 2020 Ibnu D. Aji
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "squiggle.h"

A keyboards/squiggle/squiggle.h => keyboards/squiggle/squiggle.h +23 -0
@@ 0,0 1,23 @@
/* Copyright 2020 Ibnu D. Aji
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#ifdef KEYBOARD_squiggle_rev1
    #include "rev1.h"
#endif

#include "quantum.h"