~ruther/qmk_firmware

0530ebb77d6961a7edc14f3a5b943165a8b52497 — Fred Sundvik 9 years ago 891edbd
Add led crossfading
2 files changed, 64 insertions(+), 6 deletions(-)

M led_test.c
M led_test.h
M led_test.c => led_test.c +62 -6
@@ 26,27 26,41 @@ SOFTWARE.
#include "math.h"

keyframe_animation_t led_test_animation = {
    .num_frames = 4,
    .num_frames = 8,
    .loop = true,
    .frame_lengths = {
        MS2ST(1000),
        MS2ST(1000),
        MS2ST(1000),
        MS2ST(3000)},
        MS2ST(1000), // fade in
        MS2ST(1000), // no op (leds on)
        MS2ST(1000), // fade out
        MS2ST(1000), // crossfade
        MS2ST(3000), // left to rigt
        MS2ST(1000), // crossfade
        MS2ST(3000), // top_to_bottom
        MS2ST(1000), // crossfade
    },
    .frame_functions = {
        keyframe_fade_in_all_leds,
        keyframe_no_operation,
        keyframe_fade_out_all_leds,
        keyframe_led_crossfade,
        keyframe_led_left_to_right_gradient,
        keyframe_led_crossfade,
        keyframe_led_top_to_bottom_gradient,
        keyframe_led_crossfade
    },
};

static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
static uint8_t fade_led_color(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
    int frame_length = animation->frame_lengths[animation->current_frame];
    int current_pos = frame_length - animation->time_left_in_frame;
    int delta = to - from;
    int luma = (delta * current_pos) / frame_length;
    luma += from;
    return luma;
}

static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
    uint8_t luma = fade_led_color(animation, from, to);
    color_t color = LUMA2COLOR(luma);
    gdispGClear(LED_DISPLAY, color);
    gdispGFlush(LED_DISPLAY);


@@ 56,6 70,9 @@ static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint
#define NUM_ROWS 7
#define NUM_COLS 7

static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];

static uint8_t compute_gradient_color(float t, float index, float num) {
    float d = fabs(index - t);
    if (d > num / 2.0f) {


@@ 85,5 102,44 @@ bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visual
        uint8_t color = compute_gradient_color(t, i, NUM_COLS);
        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
    }
    gdispGFlush(LED_DISPLAY);
    return true;
}

bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    int frame_length = animation->frame_lengths[animation->current_frame];
    int current_pos = frame_length - animation->time_left_in_frame;
    float t = current_pos / frame_length;
    for (int i=0; i< NUM_ROWS; i++) {
        uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
        gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color));
    }
    gdispGFlush(LED_DISPLAY);
    return true;
}

static void copy_current_led_state(uint8_t* dest) {
    for (int i=0;i<NUM_ROWS;i++) {
        for (int j=0;j<NUM_COLS;j++) {
            dest[i*NUM_COLS + j] = gdispGGetPixelColor(LED_DISPLAY, j, i);
        }
    }
}

bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
    (void)state;
    if (animation->first_update_of_frame) {
        copy_current_led_state(&crossfade_start_frame[0][0]);
        run_next_keyframe(animation, state);
        copy_current_led_state(&crossfade_end_frame[0][0]);
    }
    for (int i=0;i<NUM_ROWS;i++) {
        for (int j=0;j<NUM_COLS;j++) {
            color_t color  = LUMA2COLOR(fade_led_color(animation, crossfade_start_frame[i][j], crossfade_end_frame[i][j]));
            gdispGDrawPixel(LED_DISPLAY, j, i, color);
        }
    }
    gdispGFlush(LED_DISPLAY);
    return true;
}

M led_test.h => led_test.h +2 -0
@@ 30,6 30,8 @@ SOFTWARE.
bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);

extern keyframe_animation_t led_test_animation;