~ruther/qmk_firmware

04d9c53c6efee83b923e2b1264f2e086edeae478 — QMK Bot 3 years ago c1556f7 + 6716f1d
Merge remote-tracking branch 'origin/master' into develop
A keyboards/ll3macorn/bongopad/bongopad.c => keyboards/ll3macorn/bongopad/bongopad.c +124 -0
@@ 0,0 1,124 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "bongopad.h"


#ifdef ENCODER_ENABLE
bool encoder_update_kb(uint8_t index, bool clockwise) {
    if (!encoder_update_user(index, clockwise)) {
        return false;
    }
    // rest fo the code
    if (clockwise) {
        tap_code_delay(KC_VOLU, 10);
    } else {
        tap_code_delay(KC_VOLD, 10);
    }
    return true;
}
#endif

#ifdef OLED_ENABLE
bool oled_task_kb(void) {
    if (!oled_task_user()) {
        return false;
    }

// WPM-responsive animation stuff here
#    define IDLE_FRAMES         5
#    define IDLE_SPEED          0  // below this wpm value your animation will idle

    // #define PREP_FRAMES 1 // uncomment if >1

#    define TAP_FRAMES          2
#    define TAP_SPEED           0  // above this wpm value typing animation to triggere

#    define ANIM_FRAME_DURATION 200  // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#    define ANIM_SIZE           512  // number of bytes in array, minimize for adequate firmware size, max is 1024

    uint32_t anim_timer         = 0;
    uint32_t anim_sleep         = 0;
    uint8_t  current_idle_frame = 0;
    // uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
    uint8_t current_tap_frame = 0;

    // Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
   void render_anim(void) {
        static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {{
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                                                                  },
                                                                  {
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                                                                  },
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                                                                  },
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                                                                  },
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                                                                  }};
        static const char PROGMEM prep[][ANIM_SIZE]            = {{
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        }};
        static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE]   = {
            {
                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,   0,   0,  128, 128, 0, 0,  0, 0, 0,   128, 64,  64, 32,  32, 32, 32, 16, 16, 16, 16, 8,  4,  2,  1,  1, 2, 12, 48, 64, 128, 0, 0, 0, 0,  0,  0,  0,  248, 248, 248, 248, 0,  0,   0,   0,   0,   128, 128, 0,  0,  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,   0,   0,   0,   0,   0,   0,   0, 0,   0,   0,   0,   0,   0,   0,   0, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,   0,   0,   0,   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 225, 0, 0, 1, 1, 2, 2, 129, 128, 128, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 48, 48, 0, 0, 1, 1, 2, 4, 8, 16, 32, 67, 135, 7, 1, 0, 184, 188, 190, 159, 95, 95, 79, 76, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 196, 4, 196, 4, 196, 2, 194, 2, 194, 1, 1, 1, 1, 0, 0, 0,
                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 12, 3,   0,   0, 24, 6, 5, 152, 153, 132, 67, 124, 65, 65, 64, 64, 32, 33, 34, 18, 17, 17, 17, 9, 8, 8,  8,  8,  4,   4, 8, 8, 16, 16, 16, 16, 16,  17,  15,  1,   61, 124, 252, 252, 252, 252, 252, 60, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 170, 170, 255, 255, 195, 191, 127, 3, 127, 191, 195, 255, 255, 170, 170, 0, 0,   0,   0,   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 2,  2,   1, 1, 1, 1, 1, 1, 0,   0,   0,   0, 0, 0,   0,   0, 0, 0, 0, 0, 0, 0, 0, 0, 0,   0, 0,  0,  0, 0, 0, 0, 0, 0, 0, 0,  0,  0,  0,   0, 0, 0, 0,   0,   1,   3,   3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 0, 2, 2, 7, 31,  7, 31,  7, 28,  7, 31,  7, 31,  7, 2, 2, 0, 0, 0, 0,
            },
            {
                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,   0,   0,  128, 128, 0, 0, 0, 0, 0, 128, 64, 64, 32, 32, 32, 32, 16, 16,  16, 16, 8,  4,  2,  1,  1, 2, 12, 48, 64, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,   0,   0,   0,   0,   0,   0,   0, 0,   0,   0,   0,   0,   0,   0,   0, 128, 128, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,   0,   0,   0,   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30,  225, 0,   0,   1,   1,   2,  2,  1, 0, 0, 0, 0, 128, 128, 0, 0, 0, 0, 0, 0, 0,  0,  0,   128, 0,   48,  48,  0,   0, 1, 225, 26, 6, 9, 49, 53, 1, 138, 124, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 196, 4, 196, 4, 196, 2, 194, 2, 194, 1, 1, 1, 1, 0, 0, 0,
                0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 112, 12, 3,   0,   0, 0, 0, 0, 0, 0,   0,  0,  0,  1,  1,  0,  64, 160, 33, 34, 18, 17, 17, 17, 9, 8, 8,  8,  8,  4,   4, 4, 4, 4, 4, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 170, 170, 255, 255, 195, 191, 127, 3, 127, 191, 195, 255, 255, 170, 170, 0, 0,   0,   0,   0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, 64, 64, 64, 64, 32, 32, 32, 32, 16, 16, 16, 16, 8, 8, 8, 8, 8, 4, 4, 4, 4, 4, 2, 3, 122, 122, 121, 121, 121, 121, 57, 49, 2, 2, 4, 4, 8, 8,   8,   8, 8, 7, 0, 0, 0, 48, 60, 124, 124, 126, 126, 126, 126, 0, 0, 0,   0,  0, 0, 0,  0,  0, 0,   0,   0, 0, 0,   0,   0,   0,   0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 0, 2, 2, 7, 31,  7, 31,  7, 28,  7, 31,  7, 31,  7, 2, 2, 0, 0, 0, 0,
            },
        };

        // assumes 1 frame prep stage
        void animation_phase(void) {
            if (get_current_wpm() <= IDLE_SPEED) {
                current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
                oled_write_raw_P(idle[abs((IDLE_FRAMES - 1) - current_idle_frame)], ANIM_SIZE);
            }
            if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) {
                // oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
                oled_write_raw_P(prep[0], ANIM_SIZE);  // remove if IDLE_FRAMES >1
            }
            if (get_current_wpm() >= TAP_SPEED) {
                current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
                oled_write_raw_P(tap[abs((TAP_FRAMES - 1) - current_tap_frame)], ANIM_SIZE);
            }
        }
        if (get_current_wpm() != 000) {
            oled_on();  // not essential but turns on animation OLED with any alpha keypress
            if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
                anim_timer = timer_read32();
                animation_phase();
            }
            anim_sleep = timer_read32();
        } else {
            if (timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
                oled_off();
            } else {
                if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
                    anim_timer = timer_read32();
                    animation_phase();
                }
            }
        }
    }

    render_anim();
    oled_set_cursor(0, 0);
    oled_write(get_u8_str(get_current_wpm(), '0'), false);
    return true;
}

oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_180; };
#endif

A keyboards/ll3macorn/bongopad/bongopad.h => keyboards/ll3macorn/bongopad/bongopad.h +18 -0
@@ 0,0 1,18 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

#include "quantum.h"

#define LAYOUT_default( \
	K00,           \
	K10, K11, K12, \
	K20, K21, K22, \
	K30, K31, K32  \
) { \
	{ K00,   KC_NO, KC_NO }, \
	{ K10,   K11,   K12 }, \
	{ K20,   K21,   K22 }, \
	{ K30,   K31,   K32 }  \
}


A keyboards/ll3macorn/bongopad/config.h => keyboards/ll3macorn/bongopad/config.h +40 -0
@@ 0,0 1,40 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once

#include "config_common.h"

/* USB Device descriptor parameter */
#define VENDOR_ID       0x3728
#define PRODUCT_ID      0x2949
#define DEVICE_VER      0x0001
#define MANUFACTURER    Ll3macorn
#define PRODUCT         BongoPad

/* bootmagic */
#define BOOTMAGIC_LITE_ROW 1
#define BOOTMAGIC_LITE_COLUMN 0

/* rgb underglow */
#define RGB_DI_PIN E6
#define RGBLED_NUM 6

/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 3

/* key matrix pins */
#define MATRIX_ROW_PINS { F7, D7, C6, D4 }
#define MATRIX_COL_PINS { F4, F5, F6 }
#define UNUSED_PINS

/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW

/* encoders */
#define ENCODERS_PAD_A { B1 }
#define ENCODERS_PAD_B { B3 }

/* misc */
#define LAYER_STATE_8BIT
#define NO_ACTION_TAPPING

A keyboards/ll3macorn/bongopad/keymaps/default/keymap.c => keyboards/ll3macorn/bongopad/keymaps/default/keymap.c +41 -0
@@ 0,0 1,41 @@
// Copyright 2021 Ll3macorn (@ll3macorn)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H

enum layers {
    Layer1,
    Layer2,
    Layer3,
    Layer4
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

	[Layer1] = LAYOUT_default(
		KC__MUTE, 
		KC_7, KC_8, KC_9, 
		KC_4, KC_5, KC_6, 
		KC_1, KC_2, KC_3),

    [Layer2] = LAYOUT_default(
		KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC),

    [Layer3] = LAYOUT_default(
		KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC),

    [Layer4] = LAYOUT_default(
		KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC, 
		KC_SPC, KC_SPC, KC_SPC)

};

// clang-format on


A keyboards/ll3macorn/bongopad/keymaps/default/rules.mk => keyboards/ll3macorn/bongopad/keymaps/default/rules.mk +3 -0
@@ 0,0 1,3 @@
LTO_ENABLE = yes
COMBO_ENABLE = no


A keyboards/ll3macorn/bongopad/readme.md => keyboards/ll3macorn/bongopad/readme.md +10 -0
@@ 0,0 1,10 @@
# BongoPad

* Keyboard Maintainer: [Ll3macorn](https://github.com/Ll3macorn)
* Hardware Supported: Pro micro

Make example for this keyboard (after setting up your build environment):

    make ll3macorn/bongopad:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

A keyboards/ll3macorn/bongopad/rules.mk => keyboards/ll3macorn/bongopad/rules.mk +25 -0
@@ 0,0 1,25 @@
# MCU name
MCU = atmega32u4

# Bootloader selection
BOOTLOADER = atmel-dfu

# Build Options
#   change yes to no to disable
#
BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no        # Mouse keys
EXTRAKEY_ENABLE = yes       # Audio control and System control
CONSOLE_ENABLE = no         # Console for debug
COMMAND_ENABLE = no         # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes           # USB Nkey Rollover
BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
AUDIO_ENABLE = no           # Audio output
ENCODER_ENABLE = yes
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
WPM_ENABLE = yes
\ No newline at end of file

A keyboards/xiudi/xd60/keymaps/finnish/keymap.c => keyboards/xiudi/xd60/keymaps/finnish/keymap.c +25 -0
@@ 0,0 1,25 @@
// Copyright 2021 Minna Pallari (@pallarim)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H
#include "keymap_finnish.h"

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

  // 0: Base Layer
  LAYOUT_all(
      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,    FI_PLUS,  FI_ACUT,  MO(1), KC_BSPC,
      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,    FI_ARNG,  FI_DIAE,           KC_NO,
      KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    FI_ODIA, FI_ADIA, FI_QUOT,             KC_ENT,
      KC_LSFT, FI_LABK,   KC_Z,    KC_X,    KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,  KC_SLSH,  KC_RSFT, KC_UP,    FI_MINS,
      KC_LCTL, KC_LGUI, KC_LALT,                          KC_SPC,                          KC_RALT, KC_RCTL,    KC_LEFT, KC_DOWN,  KC_RIGHT),

  // 1: Function Layer
  LAYOUT_all(
      RESET,   KC_F1,   KC_F2,   KC_F3,   KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,  KC_F11,   KC_F12,  KC_F13,   KC_F14,
      KC_NO,   KC_WH_U, KC_UP,   KC_WH_D, KC_BSPC,KC_HOME,KC_CALC,KC_NO,  KC_INS, KC_NO,   KC_PSCR, KC_SLCK,  KC_PAUS,           KC_DEL,
      KC_NO,   KC_LEFT, KC_DOWN, KC_RIGHT,KC_DEL, KC_END, KC_PGDN,KC_NO,  KC_NO,  KC_NO,   KC_HOME, KC_PGUP,  KC_NO,             KC_ENT,
      KC_LSFT, KC_NO,   KC_NO,   KC_APP,  BL_STEP,KC_NO,  KC_NO,  KC_VOLD,KC_VOLU,KC_MUTE, KC_END,  KC_PGDN,  KC_RSFT, KC_PGUP,  KC_INS,
      KC_LCTL, KC_LGUI, KC_LALT,                          KC_SPC,                          KC_RGUI, MO(1),    KC_HOME, KC_PGDOWN,KC_END),

};

A keyboards/xiudi/xd60/keymaps/finnish/readme.md => keyboards/xiudi/xd60/keymaps/finnish/readme.md +20 -0
@@ 0,0 1,20 @@
# Finnish/Swedish iso Keymap for XIUDI's XD60 PCB

FI/SV iso Keymap for XD60.

## Keymap

### Base Layer

![Base layer](https://i.imgur.com/TrChS0N.png)

### Function Layer

![Default Keymap layer 2](https://img.alicdn.com/imgextra/i1/1713761720/TB2K0gTalPxQeBjy1XcXXXHzVXa_!!1713761720.png)

## Build

To build the default keymap, simply run:

    make xiudi/xd60/rev2:finnish  # XD60 rev2
    make xiudi/xd60/rev3:finnish  # XD60 rev3