~ruther/qmk_firmware

04c950157407c32ef04a68a1b8180630cfb9d84c — tmk 11 years ago 4e36159
Fix Makfile and config.h for LUFA in ps2_usb
2 files changed, 79 insertions(+), 55 deletions(-)

M converter/ps2_usb/Makefile
M converter/ps2_usb/config.h
M converter/ps2_usb/Makefile => converter/ps2_usb/Makefile +69 -42
@@ 1,5 1,5 @@
# Target file name (without extension).
TARGET = ps2_usb
TARGET = ps2_usb_lufa

# Directory common source filess exist
TOP_DIR = ../..


@@ 7,69 7,96 @@ TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .

# project specific files
SRC =	keymap_common.c \
	matrix.c \
	led.c

ifdef KEYMAP
    SRC := keymap_$(KEYMAP).c $(SRC)
else
    SRC := keymap_plain.c $(SRC)
endif

CONFIG_H = config.h

# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162       # Teensy 1.0
MCU = atmega32u4       # Teensy 2.0
#MCU = at90usb646       # Teensy++ 1.0
#MCU = at90usb1286      # Teensy++ 2.0

# MCU name
#MCU = at90usb1287
MCU = atmega32u4

# Processor frequency.
#   Normally the first thing your program should do is set the clock prescaler,
#   so your program will run at the correct speed.  You should also set this
#   variable to same clock speed.  The _delay_ms() macro uses this, and many
#   examples use this variable to calculate timings.  Do not add a "UL" here.
#     This will define a symbol, F_CPU, in all source code files equal to the
#     processor frequency in Hz. You can then use this symbol in your source code to
#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
#     automatically to create a 32-bit value in your source code.
#
#     This will be an integer division of F_USB below, as it is sourced by
#     F_USB after it has run through any CPU prescalers. Note that this value
#     does not *change* the processor frequency - it should merely be updated to
#     reflect the processor speed set externally so that the code can use accurate
#     software delays.
F_CPU = 16000000


# Build Options
#   *Comment out* to disable the options.
#
MOUSEKEY_ENABLE = yes	# Mouse keys
EXTRAKEY_ENABLE = yes	# Audio control and System control
NKRO_ENABLE = yes	# USB Nkey Rollover
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8

# Input clock frequency.
#     This will define a symbol, F_USB, in all source code files equal to the
#     input clock frequency (before any prescaling is performed) in Hz. This value may
#     differ from F_CPU if prescaling is used on the latter, and is required as the
#     raw input clock is fed directly to the PLL sections of the AVR for high speed
#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
#     at the end, this will be done automatically to create a 32-bit value in your
#     source code.
#
#     If no clock division is performed on the input clock inside the AVR (via the
#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)

PS2_USE_USART = yes	# uses hardware USART engine for PS/2 signal receive(recomened)
#PS2_USE_INT = yes	# uses external interrupt for falling edge of PS/2 clock pin
#PS2_USE_BUSYWAIT = yes	# uses primitive reference code
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT


# keyboard dependent files
SRC =   keymap.c \
	matrix.c \
	led.c

# Boot Section Size in *bytes*
#   Teensy halfKay   512
#   Teensy++ halfKay 1024
#   Atmel DFU loader 4096
#   LUFA bootloader  4096
#   USBaspLoader     2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096

ifdef PS2_USE_USART
    SRC += protocol/ps2_usart.c
    OPT_DEFS += -DPS2_USE_USART
endif
ifdef PS2_USE_INT
    SRC += protocol/ps2.c
    OPT_DEFS += -DPS2_USE_INT
endif
ifdef PS2_USE_BUSYWAIT
    SRC += protocol/ps2.c
    OPT_DEFS += -DPS2_USE_BUSYWAIT
endif

# Build Options
#   comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes	# Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
CONSOLE_ENABLE = yes	# Console for debug(+400)
COMMAND_ENABLE = yes    # Commands for debug and configuration
NKRO_ENABLE = yes	# USB Nkey Rollover - not yet supported in LUFA

#CONFIG_H = config_pjrc_usart.h
CONFIG_H = config.h

# PS/2 Options
#
#PS2_USE_USART = yes	# uses hardware USART engine for PS/2 signal receive(recomened)
#PS2_USE_INT = yes	# uses external interrupt for falling edge of PS/2 clock pin
PS2_USE_BUSYWAIT = yes	# uses primitive reference code

#---------------- Programming Options --------------------------
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex

# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax

# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)


include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/protocol.mk
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

M converter/ps2_usb/config.h => converter/ps2_usb/config.h +10 -13
@@ 22,6 22,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.

#define VENDOR_ID       0xFEED
#define PRODUCT_ID      0x6512
#define DEVICE_VER      0x0001
#define MANUFACTURER    t.m.k.
#define PRODUCT         PS/2 keyboard converter
#define DESCRIPTION     convert PS/2 keyboard to USB


@@ 39,10 40,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
)


/* legacy keymap support */
#define USE_LEGACY_KEYMAP


#ifdef PS2_USE_USART
#if defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)
/* XCK for clock line and RXD for data line */


@@ 136,7 133,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
#define PS2_CLOCK_PORT  PORTD
#define PS2_CLOCK_PIN   PIND
#define PS2_CLOCK_DDR   DDRD
#define PS2_CLOCK_BIT   1
#define PS2_CLOCK_BIT   5
#define PS2_DATA_PORT   PORTD
#define PS2_DATA_PIN    PIND
#define PS2_DATA_DDR    DDRD


@@ 157,14 154,14 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.


#ifdef PS2_USE_BUSYWAIT
#define PS2_CLOCK_PORT  PORTF
#define PS2_CLOCK_PIN   PINF
#define PS2_CLOCK_DDR   DDRF
#define PS2_CLOCK_BIT   0
#define PS2_DATA_PORT   PORTF
#define PS2_DATA_PIN    PINF
#define PS2_DATA_DDR    DDRF
#define PS2_DATA_BIT    1
#define PS2_CLOCK_PORT  PORTD
#define PS2_CLOCK_PIN   PIND
#define PS2_CLOCK_DDR   DDRD
#define PS2_CLOCK_BIT   5
#define PS2_DATA_PORT   PORTD
#define PS2_DATA_PIN    PIND
#define PS2_DATA_DDR    DDRD
#define PS2_DATA_BIT    2
#endif

#endif