~ruther/guix-local

e4fdf062dcd1d7ad7ab8b0d50119a315d3df3095 — Liliana Marie Prikler 2 years ago 04fad62
gnu: python-pyxel: Update to 1.4.3-2.be75b72.

* gnu/packages/game-development.scm (python-pyxel): Update to 1.4.3-2.be75b72.
[version]: Use git-version even though it is a release.
[source]<git-reference>: Use commit.
<snippet>: Adjust accordingly.
1 files changed, 52 insertions(+), 44 deletions(-)

M gnu/packages/game-development.scm
M gnu/packages/game-development.scm => gnu/packages/game-development.scm +52 -44
@@ 1646,53 1646,61 @@ games.")
    (license license:expat)))

(define-public python-pyxel
  (package
    (name "python-pyxel")
    (version "1.4.3")
    (source
     (origin
       (method git-fetch)
       (uri
        (git-reference
         (url "https://github.com/kitao/pyxel")
         (commit (string-append "v" version))))
       (file-name (git-file-name name version))
       (sha256
        (base32
         "0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
       (modules '((guix build utils)))
       (snippet
        '(begin
           (delete-file-recursively "pyxel/core/bin")))))
    (build-system python-build-system)
    (arguments
     `(#:tests? #f ; "Tests" are actually example programs that never halt.
       #:phases
       (modify-phases %standard-phases
         (add-after 'unpack 'patch-build-files
           (lambda* (#:key inputs #:allow-other-keys)
             (substitute* "setup.py"
               (("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
                (if (string=? arch "linux")
                    all
                    "")))
             (substitute* "pyxel/core/Makefile"
               (("`sdl2-config")
                (string-append "`sdl2-config --prefix="
                               (assoc-ref inputs "sdl2"))))))
         (add-before 'build 'prebuild
           (lambda _
             (invoke "make" "-C" "pyxel/core"))))))
    (inputs
     `(("gifsicle" ,gifsicle)
       ("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
    (home-page "https://github.com/kitao/pyxel")
    (synopsis "Retro game engine for Python")
    (description "Pyxel is a game engine inspired by retro gaming consoles.
  ;; Note to updaters: Use commit and revision even if you're bumping
  ;; to a release, as upstream is known to "reuse" tags.
  ;; See <https://bugs.gnu.org/66015> for more information.
  (let ((commit "be75b724cae9e10e56a82a5421f9dd65390f1a06")
        (revision "2"))
    (package
      (name "python-pyxel")
      ;; This is the latest version to not require Rust…
      (version (git-version "1.4.3" revision commit))
      (source
       (origin
         (method git-fetch)
         (uri
          (git-reference
           (url "https://github.com/kitao/pyxel")
           (commit commit)))
         (file-name (git-file-name name version))
         (sha256
          (base32
           "03ch79cmh9fxvq6c2f3zc2snzczhqi2n01f254lsigckc7d5wz08"))
         (modules '((guix build utils)))
         (snippet
          #~(begin
              (substitute* "pyxel/__init__.py"
                (("from collections import MutableSequence")
                 "from collections.abc import MutableSequence"))))))
      (build-system python-build-system)
      (arguments
       `(#:tests? #f ; "Tests" are actually example programs that never halt.
         #:phases
         (modify-phases %standard-phases
           (add-after 'unpack 'patch-build-files
             (lambda* (#:key inputs #:allow-other-keys)
               (substitute* "setup.py"
                 (("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
                  (if (string=? arch "linux")
                      all
                      "")))
               (substitute* "pyxel/core/Makefile"
                 (("`sdl2-config")
                  (string-append "`sdl2-config --prefix="
                                 (assoc-ref inputs "sdl2"))))))
           (add-before 'build 'prebuild
             (lambda _
               (invoke "make" "-C" "pyxel/core"))))))
      (inputs
       `(("gifsicle" ,gifsicle)
         ("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
      (home-page "https://github.com/kitao/pyxel")
      (synopsis "Retro game engine for Python")
      (description "Pyxel is a game engine inspired by retro gaming consoles.
It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
(256x256 pixels each) and 4 sound channels with 64 definable sounds.  It
also comes with a built-in image and sound editor.")
    (license license:expat)))
      (license license:expat))))

(define-public grafx2
  (package