gnu: godot: Fix building on aarch64-linux. * gnu/packages/game-development.scm (godot)[arguments]: Add a flag when building for aarch64-linux to build without threads.
1 files changed, 4 insertions(+), 0 deletions(-) M gnu/packages/game-development.scm
M gnu/packages/game-development.scm => gnu/packages/game-development.scm +4 -0
@@ 1069,6 1069,10 @@ games.") (arguments `(#:scons ,scons-python2 #:scons-flags (list "platform=x11" ,@(if (string-prefix? "aarch64" (or (%current-target-system) (%current-system))) `("CCFLAGS=-DNO_THREADS") '()) ;; Avoid using many of the bundled libs. ;; Note: These options can be found in the SConstruct file. "builtin_freetype=no"