@@ 504,47 504,6 @@ sounds are not much more than some metadata (description and filename) and raw
PCM data.")
(license license:gpl2)))
-(define-public gzochi
- (package
- (name "gzochi")
- (version "0.13")
- (source (origin
- (method url-fetch)
- (uri (string-append "mirror://savannah/gzochi/gzochi-"
- version ".tar.gz"))
- (sha256
- (base32
- "1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
- (build-system gnu-build-system)
- (arguments
- '(#:phases (modify-phases %standard-phases
- (add-before 'build 'no-Werror
- (lambda _
- ;; Don't abort builds due to things like GLib
- ;; deprecation warnings.
- (substitute* (find-files "." "^Makefile\\.in$")
- (("-Werror") ""))
- #t)))))
- (native-inputs (list pkg-config))
- (inputs (list bdb
- glib
- gmp
- guile-3.0
- libmicrohttpd
- ncurses
- sdl
- zlib))
- (home-page "https://www.nongnu.org/gzochi/")
- (synopsis "Scalable middleware for multiplayer games")
- (description
- "gzochi is a framework for developing massively multiplayer online games.
-A server container provides services to deployed games, which are written in
-Guile Scheme, that abstract and simplify some of the most challenging and
-error-prone aspects of online game development: Concurrency, data persistence,
-and network communications. A very thin client library can be embedded to
-provide connectivity for client applications written in any language.")
- (license license:gpl3+)))
-
(define-public nml
(package
(name "nml")