~ruther/guix-local

a1ca12fe85205a4e348e104a4c1f7a7c15c16755 — Maxim Cournoyer 1 year, 2 months ago dc50af1
gnu: Add bsnes-hd.

* gnu/packages/emulators.scm (bsnes-hd): New variable.

Change-Id: Id3654e1231e24084e219c4d060eff2b4d888f62d
1 files changed, 41 insertions(+), 1 deletions(-)

M gnu/packages/emulators.scm
M gnu/packages/emulators.scm => gnu/packages/emulators.scm +41 -1
@@ 15,7 15,7 @@
;;; Copyright © 2020 Christopher Howard <christopher@librehacker.com>
;;; Copyright © 2021 Felipe Balbi <balbi@kernel.org>
;;; Copyright © 2021, 2024 Felix Gruber <felgru@posteo.net>
;;; Copyright © 2021, 2024 Maxim Cournoyer <maxim.cournoyer@gmail.com>
;;; Copyright © 2021, 2025 Maxim Cournoyer <maxim.cournoyer@gmail.com>
;;; Copyright © 2021 Guillaume Le Vaillant <glv@posteo.net>
;;; Copyright © 2023 c4droid <c4droid@foxmail.com>
;;; Copyright © 2023 Yovan Naumovski <yovan@gorski.stream>


@@ 3242,6 3242,46 @@ from various forks of Gens, and improved platform portability.")
performance, features, and ease of use.")
    (license license:gpl3)))

(define-public bsnes-hd
  (package
    (inherit bsnes)
    (name "bsnes-hd")
    ;; As of 10.6, there only ever was beta releases -- treat these as the
    ;; stable releases for now.
    (version "10.6")
    (source (origin
              (method git-fetch)
              (uri (git-reference
                    (url "https://github.com/DerKoun/bsnes-hd")
                    (commit (string-append
                             "beta_"
                             (string-replace-substring version "." "_")))))
              (file-name (git-file-name name version))
              (sha256
               (base32
                "0f3cd89fd0lqskzj98cc1pzmdbscq0psdjckp86w94rbchx7iw4h"))))
    (build-system gnu-build-system)
    (home-page "https://github.com/DerKoun/bsnes-hd/")
    (synopsis "Fork of bsnes with added HD video features")
    (description "bsnes-hd (called ``HD Mode 7 mod, for bsnes'' in early
betas) is a fork of bsnes (the great SNES emulator by Near) that adds HD video
features, such as:
@table @asis
@item HD Mode 7
Renders the rotated, scaled or pseudo perspective backgrounds at
higher resolutions.  This does not involve new custom imagery or upscaling
algorithms.  It is a higher resolution version of the process the SNES uses.
@item Widescreen
Extends the scenes to the left and right, without distorting them.  It works
for most Mode 7 scenes, but also for some other scenes/games, after some
settings tweaking.
@item True color
Color calculation are done at true color instead of the SNES color depth (3x8
instead of 3x5 bit).  With the optional line color smoothing color ``steps''
turn into actual gradients (without influencing the sharpness of the artwork).
@end table")
    (license license:gpl3+)))

(define-public jg-api
  (package
    (name "jg-api")