~ruther/guix-local

92b51d127fa66a9f6cb59a2a295518c3487d705c — Arun Isaac 8 years ago 9364a52
gnu: godot: Use scons-build-system.

* gnu/packages/game-development.scm (godot): Switch to scons-build-system.
1 files changed, 20 insertions(+), 25 deletions(-)

M gnu/packages/game-development.scm
M gnu/packages/game-development.scm => gnu/packages/game-development.scm +20 -25
@@ 37,6 37,7 @@
  #:use-module (guix build-system cmake)
  #:use-module (guix build-system gnu)
  #:use-module (guix build-system python)
  #:use-module (guix build-system scons)
  #:use-module (gnu packages)
  #:use-module (gnu packages autotools)
  #:use-module (gnu packages boost)


@@ 1063,12 1064,26 @@ games.")
              (file-name (string-append name "-" version))
              (sha256
               (base32 "1mz89nafc1m7srbqvy7iagxrxmqvf5hbqi7i0lwaapkx6q0kpkq7"))))
    (build-system gnu-build-system)
    (build-system scons-build-system)
    (arguments
     `(#:tests? #f ; There are no tests
     `(#:scons ,scons-python2
       #:scons-flags (list "platform=x11"
                           ;; Avoid using many of the bundled libs.
                           ;; Note: These options can be found in the SConstruct file.
                           "builtin_freetype=no"
                           "builtin_glew=no"
                           "builtin_libmpdec=no"
                           "builtin_libogg=no"
                           "builtin_libpng=no"
                           "builtin_libtheora=no"
                           "builtin_libvorbis=no"
                           "builtin_libwebp=no"
                           "builtin_openssl=no"
                           "builtin_opus=no"
                           "builtin_zlib=no")
       #:tests? #f ; There are no tests
       #:phases
       (modify-phases %standard-phases
         (delete 'configure)
         (add-after 'unpack 'scons-use-env
           (lambda _
             ;; Scons does not use the environment variables by default,


@@ 1079,24 1094,6 @@ games.")
                 "env_base = Environment(tools=custom_tools)\n"
                 "env_base = Environment(ENV=os.environ)")))
             #t))
         (replace 'build
           (lambda _
             (zero? (system*
                     "scons"
                     "platform=x11"
                     ;; Avoid using many of the bundled libs.
                     ;; Note: These options can be found in the SConstruct file.
                     "builtin_freetype=no"
                     "builtin_glew=no"
                     "builtin_libmpdec=no"
                     "builtin_libogg=no"
                     "builtin_libpng=no"
                     "builtin_libtheora=no"
                     "builtin_libvorbis=no"
                     "builtin_libwebp=no"
                     "builtin_openssl=no"
                     "builtin_opus=no"
                     "builtin_zlib=no"))))
         (replace 'install
           (lambda* (#:key outputs #:allow-other-keys)
             (let* ((out (assoc-ref outputs "out"))


@@ 1128,8 1125,7 @@ games.")
                           Type=Application~%"
                           out)))
               #t))))))
    (native-inputs `(("pkg-config" ,pkg-config)
                     ("scons" ,scons)))
    (native-inputs `(("pkg-config" ,pkg-config)))
    (inputs `(("alsa-lib" ,alsa-lib)
              ("freetype" ,freetype)
              ("glew" ,glew)


@@ 1144,8 1140,7 @@ games.")
              ("mesa" ,mesa)
              ("openssl" ,openssl)
              ("opusfile" ,opusfile)
              ("pulseaudio" ,pulseaudio)
              ("python2" ,python-2)))
              ("pulseaudio" ,pulseaudio)))
    (home-page "https://godotengine.org/")
    (synopsis "Advanced 2D and 3D game engine")
    (description