~ruther/guix-local

920a36392a40fad1e6e42aec2bbe9292e0d2202d — Efraim Flashner 5 years ago bc6c99e
gnu: Add box2d.

* gnu/packages/game-development.scm (box2d): New variable.
1 files changed, 34 insertions(+), 1 deletions(-)

M gnu/packages/game-development.scm
M gnu/packages/game-development.scm => gnu/packages/game-development.scm +34 -1
@@ 4,7 4,7 @@
;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
;;; Copyright © 2016, 2017, 2018, 2019, 2020 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>


@@ 2289,6 2289,39 @@ computer games, 3D authoring tools and simulation tools.")
rigid body physics library written in C.")
    (license license:expat)))

(define-public box2d
  (package
    (name "box2d")
    (version "2.4.1")
    (source
     (origin
       (method git-fetch)
       (uri (git-reference
             (url "https://github.com/erincatto/box2d")
             (commit (string-append "v" version))))
       (file-name (git-file-name name version))
       (sha256
        (base32 "1ja9cahf3z9zzrdaqcw44lpjmqf2ir2g4chwz0iwqwlkckwhpgvh"))
       (modules '((guix build utils)))
       (snippet
        '(begin
           ;; Bundled code only used for the testbed.
           (delete-file-recursively "extern")))))
    (build-system cmake-build-system)
    (arguments
     `(#:test-target "unit_test"
       #:configure-flags '("-DBUILD_SHARED_LIBS=ON"
                           "-DBOX2D_BUILD_TESTBED=OFF")))
    (inputs
     `(("libx11" ,libx11)))
    (home-page "https://box2d.org/")
    (synopsis "2D physics engine for games")
    (description "Box2D is a 2D rigid body simulation library for games.
Programmers can use it in their games to make objects move in realistic ways and
make the game world more interactive.  From the game engine's point of view, a
physics engine is just a system for procedural animation.")
    (license license:expat)))

(define-public libtcod
  (package
    (name "libtcod")