~ruther/guix-local

7aaa2f46b44c38f943e40a64c29bfe7b8176dc4c — Maxim Cournoyer 2 years ago 27751a4
gnu: Add speed-dreams.

* gnu/packages/games.scm (speed-dreams): New variable.
(speed-dreams-version, speed-dreams-svn-revision): New variables.
(speed-dreams-source-tarball): New procedure.
(speed-dreams-base-tarball, speed-dreams-more-hq-cars-and-tracks-tarball)
(speed-dreams-wip-cars-and-tracks-tarball)
(speed-dreams-unmaintained-tarball): New variable.

Change-Id: Id14f3556d47a80c508177940f959448520b406fc
Signed-off-by: Liliana Marie Prikler <liliana.prikler@gmail.com>
1 files changed, 122 insertions(+), 0 deletions(-)

M gnu/packages/games.scm
M gnu/packages/games.scm => gnu/packages/games.scm +122 -0
@@ 9183,6 9183,128 @@ civilized than your own.")
                   license:cc-by-sa4.0
                   license:public-domain))))

(define speed-dreams-version "2.3.0")
(define speed-dreams-svn-revision "8786")
(define (speed-dreams-source-tarball name sha256sum)
  (origin
    (method url-fetch)
    (uri (string-append "mirror://sourceforge/speed-dreams/"
                        speed-dreams-version "/"
                        "speed-dreams-src-" name "-" speed-dreams-version "-r"
                        speed-dreams-svn-revision ".tar.xz"))
    (sha256 (base32 sha256sum))))

;;; We use the release tarballs instead of the SVN repository for their
;;; reduced weight (the tarballs do not provide the sources of the 3D models
;;; used, which are heavy, for example).
(define speed-dreams-base-tarball       ;about 240 MiB
  (speed-dreams-source-tarball
   "base" "190480qzkllykl07s6bxd5wdbjgavs7haw6mk0hgdm7bs6rqqk0d"))

(define speed-dreams-hq-cars-and-tracks-tarball ;about 670 MiB
  (speed-dreams-source-tarball
   "hq-cars-and-tracks" "16zcgwax3n0gf79hw1dg42lzsyxbnxfw6hjxdi919q5hxgm9cgsr"))

(define speed-dreams-more-hq-cars-and-tracks-tarball ;about 760 MiB
  (speed-dreams-source-tarball
   "more-hq-cars-and-tracks"
   "1acwiacf77qk5azyg3bbxsydk3wsp5fvgwwnhxpk273mwszjkh56"))

;;; Although these are marked as 'WIP', the game throws (non-fatal) errors
;;; when it fails finding some "drivers" included within this pack.
(define speed-dreams-wip-cars-and-tracks-tarball ;about 400 MiB
  (speed-dreams-source-tarball
   "wip-cars-and-tracks"
   "0wqd9bpis9bg87rsqk0dyvljax4zrp9h57mz7z3zrn6fayl1nh1q"))

;;; This is to allow selecting the legacy Simu V2 engine (configurable in the
;;; game options).
(define speed-dreams-unmaintained-tarball ;about 60 KiB
  (speed-dreams-source-tarball
   "unmaintained" "1cxcrjm2508najpz2b65i8gxgvgiq7fcp13xvicpiqp6xhq3hsyi"))

(define-public speed-dreams
  (package
    (name "speed-dreams")
    (version speed-dreams-version)
    (source speed-dreams-base-tarball)
    (build-system cmake-build-system)
    (arguments
     (list
      #:tests? #f                       ;no test suite
      #:build-type "Release"
      #:configure-flags
      #~(list
         "-DOPTION_OFFICIAL_ONLY=ON"                    ;build with content
         (string-append "-DSD_BINDIR=" #$output "/bin") ;instead of 'games'
         (string-append "-DSD_DATADIR=" #$output "/share/speed-dreams-2")
         ;; Libdir defaults to a 'lib64/games' prefix.
         (string-append "-DSD_LIBDIR=" #$output "/lib/speed-dreams-2")
         ;; Use system-provided Expat and FreeSOLID
         ;; libraries instead of the bundled ones.
         "-DOPTION_3RDPARTY_EXPAT=ON"
         "-DOPTION_3RDPARTY_SOLID=ON"
         ;; Drivers and other shared objects are linked to private/internal
         ;; shared libraries; have their location on the RUNPATH to satisfy
         ;; the validate-runpath phase.
         (string-append "-DCMAKE_MODULE_LINKER_FLAGS=-Wl,-rpath="
                        #$output "/lib/speed-dreams-2/lib")
         ;; The following flag is to avoid bogus RUNPATH warnings from the
         ;; validate-runpath phase; without it, -rpath links referring to the
         ;; build directory would be baked in driver modules.
         "-DCMAKE_BUILD_RPATH_USE_ORIGIN=ON")
      #:phases
      #~(modify-phases %standard-phases
          (add-after 'unpack 'extract-cars-and-tracks-data
            (lambda _
              ;; XXX: The current working directory is inside the cmake/
              ;; sudbirectory following the unpack phase, for some reason.
              (chdir "..")
              (invoke "tar" "-xvf" #$speed-dreams-hq-cars-and-tracks-tarball)
              (invoke "tar" "-xvf" #$speed-dreams-more-hq-cars-and-tracks-tarball)
              (invoke "tar" "-xvf" #$speed-dreams-wip-cars-and-tracks-tarball)
              (invoke "tar" "-xvf" #$speed-dreams-unmaintained-tarball)))
          (add-after 'install 'install-desktop-entry
            (lambda* (#:key outputs #:allow-other-keys)
              (make-desktop-entry-file
               (string-append #$output
                              "/share/applications/speed-dreams.desktop")
               #:name "Speed Dreams 2"
               #:comment "3D racing cars simulator"
               #:exec (search-input-file outputs "bin/speed-dreams-2")
               #:icon (search-input-file
                       outputs "share/speed-dreams-2/data/icons/icon.png")
               #:categories '("Game" "Simulation")))))))
    (native-inputs
     (list pkg-config))
    (inputs
     (list curl
           enet
           expat
           freeglut
           freesolid
           freetype
           libjpeg-turbo
           libogg
           libpng
           libvorbis
           openal
           openscenegraph
           plib
           sdl2
           sdl2-mixer
           zlib))
    (home-page "https://sourceforge.net/projects/speed-dreams/")
    (synopsis "Car racing simulator")
    (description "Speed Dreams is a car racing simulator featuring
high-quality 3D graphics and an accurate physics engine, aiming for maximum
realism.  Initially forked from TORCS, it features improvements to the
graphics and physics simulation, and supports modern input methods such as
gamepads by use of the SDL library.  It features more than 20 tracks and more
than 80 cars to race with.")
    (license (list license:gpl2+        ;game code
                   license:lal1.3))))   ;assets

(define-public stepmania
  (package
    (name "stepmania")