@@ 6,7 6,7 @@
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
;;; Copyright © 2016-2021, 2023 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
-;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
+;;; Copyright © 2016, 2018, 2019, 2024 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
@@ 58,6 58,7 @@
#:use-module (guix build-system cmake)
#:use-module (guix build-system copy)
#:use-module (guix build-system gnu)
+ #:use-module (guix build-system pyproject)
#:use-module (guix build-system python)
#:use-module (guix build-system scons)
#:use-module (gnu packages)
@@ 115,6 116,7 @@
#:use-module (gnu packages sphinx)
#:use-module (gnu packages sqlite)
#:use-module (gnu packages stb)
+ #:use-module (gnu packages swig)
#:use-module (gnu packages texinfo)
#:use-module (gnu packages textutils)
#:use-module (gnu packages tls)
@@ 453,6 455,40 @@ compiling NML files (along with their associated language, sound and graphic
files) into @file{.grf} and/or @file{.nfo} files.")
(license license:gpl2+)))
+(define-public python-pybox2d
+ (package
+ (name "python-pybox2d")
+ (version "2.3.10")
+ (source
+ (origin
+ (method git-fetch)
+ (uri (git-reference
+ (url "https://github.com/pybox2d/pybox2d")
+ (commit version)))
+ (file-name (git-file-name name version))
+ (sha256
+ (base32
+ "0dha28yscr1lpyzy9ygqc01a8pyf7n9vavyxikqh469wr2zcacna"))))
+ (build-system pyproject-build-system)
+ (arguments
+ (list
+ ;; It is not clear how to run the tests
+ #:tests? #false
+ #:phases
+ '(modify-phases %standard-phases
+ (add-before 'build 'build-ext
+ (lambda _
+ (invoke "python" "setup.py" "build_ext" "--inplace"))))))
+ (native-inputs (list swig))
+ (home-page "https://github.com/pybox2d/pybox2d")
+ (synopsis "2D game physics for Python")
+ (description
+ "Pybox2d is a 2D physics library for your games and simple simulations.
+It's based on the Box2D library, written in C++. It supports several shape
+types (circle, polygon, thin line segments), and quite a few joint
+types (revolute, prismatic, wheel, etc.).")
+ (license license:zlib)))
+
(define-public python-sge
(package
(name "python-sge")