@@ 560,7 560,7 @@ clone.")
(define-public tsukundere
(package
(name "tsukundere")
- (version "0.3.2")
+ (version "0.4.1")
(source (origin
(method git-fetch)
(uri (git-reference
@@ 569,7 569,7 @@ clone.")
(file-name (git-file-name name version))
(sha256
(base32
- "05y3nj8vpn40hfr2y29p8pa9hhpzibhbvfzpm0dlphjh9crq3ii4"))))
+ "11glghnff27rqh2s34g51afg93g3f5ryfz9mkyb7qj35ngl8vw5f"))))
(build-system gnu-build-system)
(arguments
`(#:modules ((ice-9 match)
@@ 599,7 599,7 @@ clone.")
((label . pkg)
(and (string-prefix? "guile-" label) pkg)))
inputs))))
- (substitute* "bin/tsukundere"
+ (substitute* "tsukundere.scm"
(("exec guile (.*)" _ args)
(string-append
(format #f "export GUILE_LOAD_PATH=\"~@?\"~%"
@@ 615,11 615,14 @@ clone.")
("automake" ,automake)
("gettext" ,gettext-minimal)
("guile" ,guile-3.0)
+ ("libtool" ,libtool)
("pkg-config" ,pkg-config)
("texinfo" ,texinfo)))
(inputs
`(("guile-sdl2" ,guile3.0-sdl2)
- ("guile" ,guile-3.0)))
+ ("guile" ,guile-3.0)
+ ("pango" ,pango)
+ ("sdl2" ,sdl2)))
(home-page "https://gitlab.com/lilyp/tsukundere")
(synopsis "Visual novel engine")
(description "Tsukundere is a game engine geared heavily towards the