~ruther/guix-local

3905bd72996578a83dcc5aa40c0bdcee1cd08cc6 — Sharlatan Hellseher 3 years ago 8f4b37e
gnu: Add cl-fast-ecs.

* gnu/packages/lisp-xyz.scm (cl-fast-ecs, ecl-cl-fast-ecs,
  sbcl-cl-fast-ecs): New variables.

Signed-off-by: Guillaume Le Vaillant <glv@posteo.net>
1 files changed, 37 insertions(+), 0 deletions(-)

M gnu/packages/lisp-xyz.scm
M gnu/packages/lisp-xyz.scm => gnu/packages/lisp-xyz.scm +37 -0
@@ 6962,6 6962,43 @@ mostly Common Lisp implementation.")
(define-public ecl-cl-fastcgi
  (sbcl-package->ecl-package sbcl-cl-fastcgi))

(define-public sbcl-cl-fast-ecs
  (package
    (name "sbcl-cl-fast-ecs")
    (version "0.1.1")
    (source
     (origin
       (method git-fetch)
       (uri (git-reference
             (url "https://gitlab.com/lockie/cl-fast-ecs")
             (commit version)))
       (file-name (git-file-name "cl-fast-ecs" version))
       (sha256
        (base32 "06cnhm8zpyqyjr17mji5wvj4gh2glpdw8gqy1vwrq3vgphfmg560"))))
    (build-system asdf-build-system/sbcl)
    (native-inputs
     (list sbcl-parachute))
    (inputs
     (list sbcl-alexandria sbcl-trivial-garbage))
    (home-page "https://lockie.gitlab.io/cl-fast-ecs/")
    (synopsis "Blazingly fast Entity-Component-System microframework")
    (description
     "CL-FAST-ECS is a Common Lisp library providing an implementation of the
@acronym{ECS, Entity-Component-System} pattern, primarily focused on speed and
interactive development.

ECS is an architectural data-oriented design pattern that allows for the
effective processing of a large number of in-game objects while keeping the code
and data separated.  This provides flexibility in the way that game objects are
built at runtime.")
    (license license:expat)))

(define-public cl-fast-ecs
  (sbcl-package->cl-source-package sbcl-cl-fast-ecs))

(define-public ecl-cl-fast-ecs
  (sbcl-package->ecl-package sbcl-cl-fast-ecs))

(define-public sbcl-cl-flac
  (let ((commit "d094d33d3cc2cf263263b917798d338eded3c532")
        (revision "0"))