~ruther/guix-local

0b5d078f8ba7953a51343fde087e157fbc4a0308 — Kei Kebreau 9 years ago 6f9ba4c
gnu: Add freedoom.

* gnu/packages/games.scm (freedoom): New variable.
1 files changed, 72 insertions(+), 0 deletions(-)

M gnu/packages/games.scm
M gnu/packages/games.scm => gnu/packages/games.scm +72 -0
@@ 58,6 58,7 @@
  #:use-module (gnu packages audio)
  #:use-module (gnu packages avahi)
  #:use-module (gnu packages boost)
  #:use-module (gnu packages documentation)
  #:use-module (gnu packages fltk)
  #:use-module (gnu packages fribidi)
  #:use-module (gnu packages game-development)


@@ 69,6 70,7 @@
  #:use-module (gnu packages gperf)
  #:use-module (gnu packages gtk)
  #:use-module (gnu packages guile)
  #:use-module (gnu packages imagemagick)
  #:use-module (gnu packages libcanberra)
  #:use-module (gnu packages libunwind)
  #:use-module (gnu packages haskell)


@@ 113,6 115,76 @@
  #:use-module (guix build-system cmake)
  #:use-module (guix build-system trivial))

(define-public freedoom
  (package
   (name "freedoom")
   (version "0.11.1")
   (source (origin
            (method url-fetch)
            (uri (string-append "https://github.com/" name "/" name
                                "/archive/v" version ".tar.gz"))
            (file-name (string-append name "-" version ".tar.gz"))
            (sha256
             (base32
              "060dqppd9fi079yw6c82klsjaslcabq6xan67wf9hs0cy39i0kpv"))))
   (build-system gnu-build-system)
   (arguments
    '(#:make-flags `(,(string-append "prefix=" (assoc-ref %outputs "out")))
      #:parallel-build? #f
      #:tests? #f ; no check target
      #:phases
      (modify-phases %standard-phases
        (add-before 'unpack 'no (lambda _ #t))
        (replace 'configure
                 (lambda* (#:key inputs outputs #:allow-other-keys)
                   (let* ((dejavu (assoc-ref inputs "font-dejavu"))
                          (freedoom (assoc-ref outputs "out"))
                          (wad-dir (string-append freedoom "/share/games/doom")))
                     ;; Replace the font-searching function in a shell
                     ;; script with a direct path to the required font.
                     ;; This is necessary because ImageMagick can only find the
                     ;; most basic fonts while in the build environment.
                     (substitute* "graphics/titlepic/create_caption"
                       (("font=\\$\\(find_font.*$")
                        (string-append
                         "font=" dejavu
                         "/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n")))
                     ;; Make icon creation reproducible.
                     (substitute* "dist/Makefile"
                       (("freedm.png")
                        "-define png:exclude-chunks=date freedm.png")
                       (("freedoom1.png")
                        "-define png:exclude-chunks=date freedoom1.png")
                       (("freedoom2.png")
                        "-define png:exclude-chunks=date freedoom2.png"))
                     ;; Make sure that the install scripts know where to find
                     ;; the appropriate WAD files.
                     (substitute* "dist/freedoom"
                       (("IWAD=freedm.wad")
                        (string-append "IWAD=" wad-dir "/freedm.wad"))
                       (("IWAD=freedoom1.wad")
                        (string-append "IWAD=" wad-dir "/freedoom1.wad"))
                       (("IWAD=freedoom2.wad")
                        (string-append "IWAD=" wad-dir "/freedoom2.wad")))
                     #t))))))
   (native-inputs
    `(("asciidoc" ,asciidoc)
      ("deutex" ,deutex)
      ("font-dejavu" ,font-dejavu)
      ("imagemagick" ,imagemagick)
      ("python" ,python-2)))
   (inputs
    `(("prboom-plus" ,prboom-plus)))
   (home-page "https://freedoom.github.io/")
   (synopsis "Free content game based on the Doom engine")
   (description
    "The Freedoom project aims to create a complete free content first person
shooter game.  Freedoom by itself is just the raw material for a game: it must
be paired with a compatible game engine (such as @code{prboom-plus}) to be
played.  Freedoom complements the Doom engine with free levels, artwork, sound
effects and music to make a completely free game.")
   (license license:bsd-3)))

(define-public gnubg
  (package
    (name "gnubg")