@@ 20,7 20,6 @@
#include <wlr/types/wlr_cursor_shape_v1.h>
#include <wlr/types/wlr_data_control_v1.h>
#include <wlr/types/wlr_data_device.h>
-#include <wlr/types/wlr_drm.h>
#include <wlr/types/wlr_export_dmabuf_v1.h>
#include <wlr/types/wlr_fractional_scale_v1.h>
#include <wlr/types/wlr_gamma_control_v1.h>
@@ 2216,11 2215,9 @@ setup(void)
* with wlr_scene. */
wlr_renderer_init_wl_shm(drw, dpy);
- if (wlr_renderer_get_dmabuf_texture_formats(drw)) {
- wlr_drm_create(dpy, drw);
+ if (wlr_renderer_get_dmabuf_texture_formats(drw))
wlr_scene_set_linux_dmabuf_v1(scene,
wlr_linux_dmabuf_v1_create_with_renderer(dpy, 4, drw));
- }
/* Autocreates an allocator for us.
* The allocator is the bridge between the renderer and the backend. It